IPC:Bastion Kael: Difference between revisions
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*Power Gauntlets: Str + 2d6; Power, Heavy Weapon, | *Power Gauntlets: Str + 2d6; | ||
**Power, Heavy Weapon, Repulse | |||
*Laser Rifle: 30/60/120 3d6 AP 2 ROF 3 Shots 30; | *Laser Rifle: 30/60/120 3d6 AP 2 ROF 3 Shots 30; | ||
**Cauterize, No Recoil, Overcharge. | |||
**Red Dot Sight: +1 to Shooting in Short & Medium Range | **Red Dot Sight: +1 to Shooting in Short & Medium Range | ||
*Frag Grenade: 5/10/20 3d6 MBT | *Frag Grenade: 5/10/20 3d6 MBT |
Revision as of 01:00, 21 February 2025
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Resistance (Mental): +4 to resist Mental effects, -4 damage from them |
Parry: Deflection: return fire on missed ranged attack (Fighting) |
Regeneration: roll Vigor once/day to recover wounds |
Super Attribute: Agility |
Super Edge: Missile Deflection; Sidekick |
Super Skill: Shooting, Notice |
Combat Edge: Bodyguard |
Integrated Gear: Power Gauntlets & Hard-Light Emitters |
Targeting System: Reduce 2 points of direct-fire penalties |
Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
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