IPC:Bastion Kael: Difference between revisions

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|Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment.
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|Bonehead: -1 to Smarts rolls
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|Clueless: -1 to Common Knowledge & Notice
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|Illiterate: Cannot read or write. Can still perform maths.
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|Oblivious: Take 1/2 damage when successfully evading.
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|Size +3
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Revision as of 02:09, 21 February 2025

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Name: Bastion Kael & V.E.S.P.E.R.
Role: Half-Giant Cyborg Soldier & Hard-Light AI Tactician
Experience:
Quote: "A job’s a job, but my honor stays intact. Strength exists for a reason—use it wisely, or don’t bother having it at all. And if you ever find yourself stuck between realities with a spoiled AI wearing a ballgown in your head? Just roll with it."
Player: Eplov


Attributes
AGI SMA SPI STR VIG
d10 d6-1 d6 d8 d10
Derived
Pace Run Parry Size Tough
6" d6 9 (2) 3 16 (6)
Ranged attackers use Parry as TN


Skills
Athletics d10 Common K. d4-1 Fighting d10
Intimidation d6 Notice d8-1* Persuasion d4
Shooting d12* Stealth d6
Ancestry
Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment.
Bonehead: -1 to Smarts rolls
Clueless: -1 to Common Knowledge & Notice
Illiterate: Cannot read or write. Can still perform maths.
Oblivious: Take 1/2 damage when successfully evading.
Size +3
Very Strong: d8 starting Strength; d12+2 max
Very Tough: d8 starting Vigor; d12+2 max
Edges
Cyborg
Trademark Weapon: +1 to Fighting & Parry with Power Gauntlets.
Counter Attack: Free attack when enemy misses in melee.
Bodyguard: Once/turn, swap places with adjacent character as free action.
Sidekick: V.E.S.P.E.R.
Missile Deflection: Ranged attackers use character’s Parry as base TN.
Hindrances
Code of Honor
Amorous
Loyal
Obligation
Sudden Shakes: Distracted on Action Card of Club.


Super Powers
Resistance (Mental): +4 to resist Mental effects, -4 damage from them
Parry: Deflection: return fire on missed ranged attack (Fighting)
Regeneration: roll Vigor once/day to recover wounds
Super Attribute: Agility
Super Edge: Missile Deflection; Sidekick
Super Skill: Shooting, Notice
Cybernetics
Combat Edge: Bodyguard
Integrated Gear: Power Gauntlets & Hard-Light Emitters
Targeting System: Reduce 2 points of direct-fire penalties
Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight)
Comms: An integrated communications suite that can connect to other comm devices within 20 miles.
Equipment
  • Power Gauntlets: Str + 2d6;
    • Power, Heavy Weapon, Repulse
  • Laser Rifle: 30/60/120 3d6 AP 2 ROF 3 Shots 30;
    • Cauterize, No Recoil, Overcharge.
    • Red Dot Sight: +1 to Shooting in Short & Medium Range
  • Frag Grenade: 5/10/20 3d6 MBT
  • Stun Grenade: 5/10/20 Vigor -2 or Stun in MBT
  • Smoke Grenade: 5/20/20 Heavy Concealment in LBT
  • Infantry Battle Suit & Helmet: Armor 6
  • Hard-Light Emitters
  • Small polymer buckler: +1 Parry
  • Other Gear
V.E.S.P.E.R.
  • Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4-1, Vigor d4-1
  • Skills: Battle d4, Common K. d4, Electronics d6+2, Hacking d6+2, Notice d4, Repair d6, Research d6, Science d8+2
  • Pace: 6; Parry: 2; Toughness: 2; Power Points: 15
  • Edges: Arcane Background (Hard-Light Controller); Scholar (Science)
  • Hindrances: Quirk (Petulant); Tethered (INTx2" from Bastion); Sensor Codependency (Share senses with Bastion, or external cameras); Curious; Insubstantial; Dependency: Must rejoin Bastion daily
  • Special Abilities:
    • Interface: +2 to Hacking & Electronics
    • Polyglot: Can read/write/speak all known languages
    • Doesn't Sleep
  • Powers: Create Item, Entangle, Illusion
Bio

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