IPC:Bastion Kael: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Interstitial_Peace_Committee| Back to Main Page]] | [[Interstitial_Peace_Committee| Back to Main Page]] | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:Bastion.webp|250px|center]] || [[File:VESPER.webp|250px|center]] | | [[File:Bastion.webp|250px|center]] || [[File:VESPER.webp|250px|center]] | ||
|- | |- | ||
|} | |} | ||
<br> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 22: | Line 19: | ||
|- | |- | ||
|} | |} | ||
<br> | |||
{| | {| class="wikitable"; style="text-align:center; float: left"| | ||
|- | |- | ||
|+Attributes | |+Attributes | ||
Line 35: | Line 29: | ||
| d10|| d6-1|| d6|| d8||d10 | | d10|| d6-1|| d6|| d8||d10 | ||
|} | |} | ||
{| class="wikitable" style=" | {| class="wikitable"; style="text-align:center; float: left"| | ||
|- | |- | ||
|+Derived | |+Derived | ||
Line 47: | Line 41: | ||
|} | |} | ||
<br> | <br> | ||
{| class="wikitable"; style="text-align:center; float: left"| | |||
{| class="wikitable" style=" | |||
|+Skills | |+Skills | ||
|- | |- | ||
Line 58: | Line 51: | ||
|- | |- | ||
|} | |} | ||
| | {| class="wikitable"; float: left"| | ||
| | |- | ||
{| class="wikitable" style=" | |+Ancestry | ||
|Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. | |||
|- | |||
|Bonehead: -1 to Smarts rolls | |||
|- | |||
|Clueless: -1 to Common Knowledge & Notice | |||
|- | |||
|Illiterate: Cannot read or write. Can still perform maths. | |||
|- | |||
|Oblivious: Take 1/2 damage when successfully evading. | |||
|- | |||
|Size +3 | |||
|- | |||
|Very Strong: d8 starting Strength; d12+2 max | |||
|- | |||
|Very Tough: d8 starting Vigor; d12+2 max | |||
|} | |||
{| class="wikitable"; style="float: left"| | |||
|- | |- | ||
|+Edges | |+Edges | ||
Line 75: | Line 86: | ||
|Missile Deflection: Ranged attackers use character’s Parry as base TN. | |Missile Deflection: Ranged attackers use character’s Parry as base TN. | ||
|} | |} | ||
{| class="wikitable" style=" | {| class="wikitable"; style=" float: left"| | ||
|- | |- | ||
|+Hindrances | |+Hindrances | ||
Line 89: | Line 100: | ||
|Sudden Shakes: Distracted on Action Card of Club. | |Sudden Shakes: Distracted on Action Card of Club. | ||
|} | |} | ||
{| class="wikitable"; style="float: left"| | |||
{| class="wikitable" style=" | |||
|- | |- | ||
|+ Super Powers | |+ Super Powers | ||
Line 113: | Line 119: | ||
|} | |} | ||
{| class="wikitable" style=" | {| class="wikitable"; style="float: left"| | ||
|- | |- | ||
|+ Cybernetics | |+ Cybernetics | ||
Line 128: | Line 134: | ||
|} | |} | ||
{| class="wikitable" style=" | {| class="wikitable"; style="float: left"| | ||
|- | |- | ||
|+ Equipment | |+ Equipment | ||
Line 146: | Line 152: | ||
*Other Gear | *Other Gear | ||
|} | |} | ||
{| class="wikitable"; style="float: left"| | |||
{| class="wikitable" style=" | |||
|- | |- | ||
|+ V.E.S.P.E.R. | |+ V.E.S.P.E.R. |
Revision as of 02:09, 21 February 2025
![]() |
![]() |
Name: | Bastion Kael & V.E.S.P.E.R. |
Role: | Half-Giant Cyborg Soldier & Hard-Light AI Tactician |
Experience: | |
Quote: | "A job’s a job, but my honor stays intact. Strength exists for a reason—use it wisely, or don’t bother having it at all. And if you ever find yourself stuck between realities with a spoiled AI wearing a ballgown in your head? Just roll with it." |
Player: | Eplov |
AGI | SMA | SPI | STR | VIG |
d10 | d6-1 | d6 | d8 | d10 |
Pace | Run | Parry | Size | Tough |
6" | d6 | 9 (2) | 3 | 16 (6) |
Ranged attackers use Parry as TN |
Athletics | d10 | Common K. | d4-1 | Fighting | d10 |
Intimidation | d6 | Notice | d8-1* | Persuasion | d4 |
Shooting | d12* | Stealth | d6 |
Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. |
Bonehead: -1 to Smarts rolls |
Clueless: -1 to Common Knowledge & Notice |
Illiterate: Cannot read or write. Can still perform maths. |
Oblivious: Take 1/2 damage when successfully evading. |
Size +3 |
Very Strong: d8 starting Strength; d12+2 max |
Very Tough: d8 starting Vigor; d12+2 max |
Cyborg |
Trademark Weapon: +1 to Fighting & Parry with Power Gauntlets. |
Counter Attack: Free attack when enemy misses in melee. |
Bodyguard: Once/turn, swap places with adjacent character as free action. |
Sidekick: V.E.S.P.E.R. |
Missile Deflection: Ranged attackers use character’s Parry as base TN. |
Code of Honor |
Amorous |
Loyal |
Obligation |
Sudden Shakes: Distracted on Action Card of Club. |
Resistance (Mental): +4 to resist Mental effects, -4 damage from them |
Parry: Deflection: return fire on missed ranged attack (Fighting) |
Regeneration: roll Vigor once/day to recover wounds |
Super Attribute: Agility |
Super Edge: Missile Deflection; Sidekick |
Super Skill: Shooting, Notice |
Combat Edge: Bodyguard |
Integrated Gear: Power Gauntlets & Hard-Light Emitters |
Targeting System: Reduce 2 points of direct-fire penalties |
Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
|
|
|