IPC:Bastion Kael: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 98: | Line 98: | ||
|- | |- | ||
|Missile Deflection: Ranged attackers use character’s Parry as base TN. | |Missile Deflection: Ranged attackers use character’s Parry as base TN. | ||
|- | |||
|Upgrade: one cybernetic upgrade, bought and paid for, fully installed. (Nano-Repair System) | |||
|- | |||
|Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments | |||
|} | |} | ||
|} | |} | ||
Line 115: | Line 119: | ||
|- | |- | ||
|Sudden Shakes: Distracted on Action Card of Club. | |Sudden Shakes: Distracted on Action Card of Club. | ||
|- | |- | ||
| | |Nonstandard Build (Minor): Four arms! | ||
|} | |} | ||
|} | |} | ||
Line 151: | Line 139: | ||
|- | |- | ||
|Comms: An integrated communications suite that can connect to other comm devices within 20 miles. | |Comms: An integrated communications suite that can connect to other comm devices within 20 miles. | ||
|- | |||
|Extra Arms: Ignore 2 points of Multi-Action penalties each turn; does not stack with Additional Action. Gain Nonstandard Build (Minor). | |||
|- | |||
|Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system. | |||
|} | |} | ||
|} | |} |
Revision as of 18:22, 21 February 2025
|
|
|
|
|
|
|
|
|
|
|
|