IPC:Akiyama Shiro: Difference between revisions

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'''Skills''': Athletics d8, Common Knowledge d6, Fighting d12, Intimidation d8, Notice d6, Occult d6, Persuasion d4, Stealth d6, Survival d6
'''Skills''': Athletics d8, Common Knowledge d6, Fighting d12, Intimidation d8, Notice d6, Occult d6, Persuasion d4, Stealth d6, Survival d6


'''Pace:''' 6; '''Parry:''' 9; '''Toughness:''' 10 (4*)
'''Pace:''' 6; '''Parry:''' 8; '''Toughness:''' 10 (4*)


'''Hindrances:''' Code of Honor, Heroic, Loyal, Obligation: IPC (Major)
'''Hindrances:''' Code of Honor, Heroic, Loyal, Obligation: IPC (Major)
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Heightened Sense (1): Low light vision.
Heightened Sense (1): Low light vision.


Melee Attack (4): +1d6 damage with all melee attacks (Legendary katana - Special weapon +1d6, AP 4, Device).
Melee Attack (4): +1d6 damage with all melee attacks, plus legendary katana (Special weapon +1d6, AP 4, Device).


Parry +1 (1): Experience and skill.  
Parry +1 (1): Experience and skill.


Super Edge (4): Danger Sense, Quick.
Super Edge (4): Danger Sense, Quick.
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'''Gear:''' Legendary katana (Strength+1d6+1+2d6), adventuring supplies, light armor (futuristic ballistic weave by default).
'''Gear:''' Katana (Strength+1d6+1+2d6) and wakizashi (short sword Str+1d6+1d6), adventuring supplies, light armor (futuristic ballistic weave by default).





Revision as of 16:20, 26 February 2025

Akiyama Shiro

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6

Skills: Athletics d8, Common Knowledge d6, Fighting d12, Intimidation d8, Notice d6, Occult d6, Persuasion d4, Stealth d6, Survival d6

Pace: 6; Parry: 8; Toughness: 10 (4*)

Hindrances: Code of Honor, Heroic, Loyal, Obligation: IPC (Major)

Edges: Arcane Background: Super Powers (15), Brave, Danger Sense, Quick


Super Powers

Awareness (2): Ignore 2 points of a foe's attack penalties.

Dodge -3 (1): -3 to be hit by ranged attacks. Device (see special weapon).

Heightened Sense (1): Low light vision.

Melee Attack (4): +1d6 damage with all melee attacks, plus legendary katana (Special weapon +1d6, AP 4, Device).

Parry +1 (1): Experience and skill.

Super Edge (4): Danger Sense, Quick.

Super Skill (2): Fighting +2.


Gear: Katana (Strength+1d6+1+2d6) and wakizashi (short sword Str+1d6+1d6), adventuring supplies, light armor (futuristic ballistic weave by default).


Dog (Anthro) Ancestry

Start with Notice d6

Start with Loyal Hindrance

Start with d6 Agility.


Link back to IPC main page.