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[[strangebehaviours_characters|< < < Back to Main page]]
[[strangebehaviours_characters|< < < Back to Main page]]
=Malakai Ruskin :: =


[[File:Mal 2.jpg|300px]]
[[File:Mal 2.jpg|300px]]
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==''...''==
==''...''==


==Ancestry :: TBC==
==Ancestry :: Shapeshifter (variant) ==
'''Ancestry Features:''' TBC
'''Ancestry Features:''' Charismatic || Arcane Background (Gifted) with Shape Change || Secret


==Attributes==
==Attributes==
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || '''Wealth''' [[file:d6a.png|24px]]
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || '''Wealth''' [[file:d6a.png|24px]]


==Derived Stats==
==Derived Stats==
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==Core Skills==
==Core Skills==
'''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge''' [[file:d6a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]
'''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge''' [[file:d6a.png|24px]] || '''Notice''' [[file:d8a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]


==Other Skills==
==Other Skills==
'''Fighting''' [[file:d4a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Healing''' [[file:d4a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]]
'''Fighting''' [[file:d4a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Healing''' [[file:d4a.png|24px]] || '''Riding''' [[file:d4a.png|24px]]  || '''Thievery''' [[file:d6a.png|24px]]


==Hindrances==
==Hindrances==
:'''Can't Swim''' - ''Campaign''  
:'''Can't Swim''' - ''Campaign''  
:'''Secret''' - ''Ancestry'' (Major) - As a child Malakai accidentally killed someone while shifted.
::If this should ever be discovered by anyone but the closest allies, trade this Hindrance for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM.
:'''Cautious''' - ''Minor'' - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
:'''Cautious''' - ''Minor'' - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
:'''Loyal - Minor - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
:'''Loyal''' - ''Minor'' - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
:'''Pacifist''' - ''Minor'' - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
:'''Pacifist''' - ''Minor'' - Malakai hates violence and will only fight when given no other choice, and won't allow the killing of prisoners or other defenseless victims.
:'''Quirk''' - ''Minor'' - Malakai doesn't like to be touched.
:'''Quirk''' - ''Minor'' - Malakai doesn't like to be touched.


:(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.
:(2 points spent on Attribute Increase (Agility), 2 points spent on Attribute Increase (Vigor))


==Edges and Powers==
==Edges and Powers==
:'''Charismatic''' (Ancestry) - You get one free reroll on Persuasion rolls.
:'''Arcane Background (Gifted)''' (15 pp) (Ancestry)
::'''Shape Change (Variant)''' As a limited free action you may use the Change Shape power.
:'''Dodge''' (free chargen) - The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
:'''Free Runner''' - Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. As long as there are obstacles he can bound on, bounce off, or swing on, he moves at his full Pace on Difficult Ground when on foot. He also adds +2 to his Athletics rolls when climbing and in foot Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.


:'''Free Runner''' - Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.
==Advances==
:'''Arcane Background (Gifted)''' (15 pp)
:'''First Advance:''' Free Runner
::'''Shape Change (modified)''' Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
:'''Second Advance:''' Smarts d6->d8<br>
:::Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
:'''Third Advance:''' Notice d6->d8; Thievery d4->d6<br>
:'''New Powers'''
:'''Fourth Advance:''' New Powers:
::'''Darksight''' - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
::'''Darksight''' - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
:::Trappings:  
:::Trappings:  
::'''Sound/Silence''' - Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
::'''Farsight''' - Seasoned | Power Points: 2 | Range: Smarts | Duration: 5
::: Trappings:
 
==Special Abilities==
 
:'''TBC'''
 
==Advances==
:'''Edge: New Powers''' (''Darksight'' and ''Sound/Silence'')


==Equipment==
==Equipment==


===Armor===
In progress:<br>
 
Neat but worn and patched clothes<br>
Neat but worn and patched clothes<br>
Good boots<br>
Good boots<br>
Leather duster +1<br>
Heavy leather jacket and leggings +2<br>
 
===Weaponry===
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2<br>
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2<br>
 
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1<br>
===Gear===
 
====Carried====
Canteen of water<br>
Canteen of water<br>
Goggles<br>
Goggles<br>
Backpack<br>
Backpack<br>
Spare blanket<br>
Blanket<br>
Spare clothes and boots<br>
Spare clothes and boots<br>
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1<br>
Grappling hook and rope or oher climbing gear?<br>


==Bio==
==Bio==
TBC
Malakai's gift manifested in puberty. His mother was "a mean drunk, but only in private" and during an altercation with her he shifted into canine form. She was drunk and Mal - unable to figure out how to change back - panicked. It was a deadly combination.
 
When Mal's father got home, he covered up Mal's mother's death and pretended it was caused by a wild animal. To protect his son he forbade Mal from shifting or telling anyone about his gift. Afraid of getting "stuck" again Mal practiced in private, and learned free running to explain how he was able to get places most folks couldn't - and to get back down when he was in human form.


==Power Detail ==
==Power Detail ==
 
:'''Shape Change​''' available as a Limited Free Action
:'''Darksight'''
::Rank: Novice| Power Points: Special | Range: Self | Duration: one day (Fantasy Companion variant)
::Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
::Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
 
::'''Modifiers'''
::Additional Recipients (+1 per extra target) - The power may affect more than one target.
 
 
:'''Shape Change​'''  
::Rank: Novice| Power Points: Special | Range: Self | Duration: 30 mins/5 rounds
::Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
::Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
::A character’s held and worn items are assumed into the new form and reappear when the power ends.
::A character’s held and worn items are assumed into the new form and reappear when the power ends.
::While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
::While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
::'''Modifiers​'''
::'''Modifiers​'''
:: None
:: None


:'''Darksight'''
::Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
::Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
::Trappings: Cat's eyes
::'''Modifiers:''' none


:'''Sound/Silence'''
:'''Farsight'''
::Rank: Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
::Rank: Seasoned | Power Points: 2 | Range: Smarts | Duration: 5
::Description: Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume up to the sound of a loud shout. If used as a Test, the defender opposes the casting roll with Smarts.
::Farsight allows Farsight allows the recipient to see in detail over great distances. He can read lips or read fine print up to a mile distant. With a raise, he also halves Range penalties for Shooting, Athletics (throwing), or other abilities affected by Range
 
::Trappings: Eagle eyes
::Silence does the opposite, muting all sound up to a loud shout within a Large Blast Template. This subtracts 4 from Notice rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A raise completely mutes all sound inside the template—such Notice rolls automatically fail.
::'''Modifiers:''' none
 
:: '''Modifiers'''
::Mobile (+1) - The caster can move the area of effect up to his arcane skill die type each round.
::Targeted (+0) - Instead of casting silence in an area of effect, the caster may instead target individuals in Range for 1 Power Point each. Unwilling targets resist with Spirit (at −2 if the caster gets a raise).

Revision as of 19:02, 27 February 2025


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...

Ancestry :: Shapeshifter (variant)

Ancestry Features: Charismatic || Arcane Background (Gifted) with Shape Change || Secret

Attributes

Agility || Smarts || Spirit || Strength || Vigor || Wealth

Derived Stats

Pace || Parry || Size || Toughness (1)

Core Skills

Athletics || Common Knowledge || Notice || Persuasion || Stealth

Other Skills

Fighting || Focus || Healing || Riding || Thievery

Hindrances

Can't Swim - Campaign
Secret - Ancestry (Major) - As a child Malakai accidentally killed someone while shifted.
If this should ever be discovered by anyone but the closest allies, trade this Hindrance for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM.
Cautious - Minor - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
Loyal - Minor - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
Pacifist - Minor - Malakai hates violence and will only fight when given no other choice, and won't allow the killing of prisoners or other defenseless victims.
Quirk - Minor - Malakai doesn't like to be touched.
(2 points spent on Attribute Increase (Agility), 2 points spent on Attribute Increase (Vigor))

Edges and Powers

Charismatic (Ancestry) - You get one free reroll on Persuasion rolls.
Arcane Background (Gifted) (15 pp) (Ancestry)
Shape Change (Variant) As a limited free action you may use the Change Shape power.
Dodge (free chargen) - The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
Free Runner - Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. As long as there are obstacles he can bound on, bounce off, or swing on, he moves at his full Pace on Difficult Ground when on foot. He also adds +2 to his Athletics rolls when climbing and in foot Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.

Advances

First Advance: Free Runner
Second Advance: Smarts d6->d8
Third Advance: Notice d6->d8; Thievery d4->d6
Fourth Advance: New Powers:
Darksight - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
Trappings:
Farsight - Seasoned | Power Points: 2 | Range: Smarts | Duration: 5

Equipment

In progress:
Neat but worn and patched clothes
Good boots
Heavy leather jacket and leggings +2
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1
Canteen of water
Goggles
Backpack
Blanket
Spare clothes and boots
Grappling hook and rope or oher climbing gear?

Bio

Malakai's gift manifested in puberty. His mother was "a mean drunk, but only in private" and during an altercation with her he shifted into canine form. She was drunk and Mal - unable to figure out how to change back - panicked. It was a deadly combination.

When Mal's father got home, he covered up Mal's mother's death and pretended it was caused by a wild animal. To protect his son he forbade Mal from shifting or telling anyone about his gift. Afraid of getting "stuck" again Mal practiced in private, and learned free running to explain how he was able to get places most folks couldn't - and to get back down when he was in human form.

Power Detail

Shape Change​ available as a Limited Free Action
Rank: Novice| Power Points: Special | Range: Self | Duration: one day (Fantasy Companion variant)
Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
A character’s held and worn items are assumed into the new form and reappear when the power ends.
While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
Modifiers​
None
Darksight
Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
Trappings: Cat's eyes
Modifiers: none
Farsight
Rank: Seasoned | Power Points: 2 | Range: Smarts | Duration: 5
Farsight allows Farsight allows the recipient to see in detail over great distances. He can read lips or read fine print up to a mile distant. With a raise, he also halves Range penalties for Shooting, Athletics (throwing), or other abilities affected by Range
Trappings: Eagle eyes
Modifiers: none