Zeitgeist: The Gears of Revolution/Magic Items: Difference between revisions
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===Chapter 5=== | ===Chapter 5=== | ||
[[File:1691026250935.png]] [[File:1691026259849.png]] [[File:1691026229140.png]] [[File:1691026220600.png]] [[File:1691026277084.png]] [[File:1691026209820.png]] [[File:1693363972842.png]] | [[File:1691026250935.png]] [[File:1691026259849.png]] [[File:1691026229140.png]] [[File:1691026220600.png]] [[File:1691026277084.png]] [[File:1691026209820.png]] [[File:1693363972842.png]] | ||
===Chapter 6=== | |||
[[File:Screenshot_2025-02-28_132405.jpg]] [[File:Screenshot_2025-02-28_132439.jpg]] [[File:Screenshot_2025-02-28_132450.jpg]] [[File:Screenshot_2025-02-28_132458.jpg]] [[File:Screenshot_2025-02-28_132505.jpg]] [[File:Screenshot_2025-02-28_132513.jpg]] | |||
===New Rituals=== | ===New Rituals=== | ||
Latest revision as of 18:27, 28 February 2025
New Magic Items[edit]
Chapter 1[edit]
Chapter 2[edit]
Chapter 3[edit]
Chapter 4[edit]
Chapter 5[edit]
Chapter 6[edit]
New Rituals[edit]
New Techniques[edit]
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
- Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
- Reflex. If the attack hits, the attacker can slide the creature 2 squares.
- Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.































