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| <big>'''The Nuckelavee-Morsath the Drowned'''</big>
| <big>'''The Nuckelavee-Morsath the Drowned'''</big>
[[File:Morsath the Drowned.jpg|200px]]
*A terrifying river spirit that spreads blight and disease. Vengeful and relentless, it hates all living things and seeks to drown the land in decay. Part horse and part humanoid.  
*A terrifying river spirit that spreads blight and disease. Vengeful and relentless, it hates all living things and seeks to drown the land in decay. Part horse and part humanoid.  
*Appearance: A grotesque fusion of horse and humanoid, with slimy, seaweed-covered skin and glowing red eyes. Its breath is a toxic mist, and its touch spreads rot.
*Appearance: A grotesque fusion of horse and humanoid, with slimy, seaweed-covered skin and glowing red eyes. Its breath is a toxic mist, and its touch spreads rot.

Revision as of 16:41, 15 March 2025

Story Hooks

  • The Fey Pact: The fey creatures offer their aid in exchange for Silvana’s promise to protect the forest. However, this could lead to conflicts with neighboring fiefs that want to exploit the land.
  • The Lost Relic: An ancient artifact is rumored to be hidden in the forest ruins. Finding it could bring prosperity—or awaken a long-dormant threat.
  • The Bandit Threat: A group of bandits has been raiding the hamlets. Silvana must rally her people and defend the fief.
  • The Great Forest’s Call: Strange occurrences in the **Great Forest of Arden** begin to affect Kadefjora, drawing Silvana into a larger mystery.

The Malevolent Fey Bandits

Origins of the Threat

*An Unseelie Court:

The malevolent fey are outcasts or rebels from the **Unseelie Court**, a dark counterpart to the benevolent Seelie Court. They have been banished to the fringes of the Great Forest of Arden and now seek to expand their influence.

Corrupted Fey:

Some of these fey were once peaceful but were corrupted by dark magic or a curse, turning them into vengeful spirits.

A Grudge Against Humans:

The malevolent fey blame humans for the destruction of their ancient groves and sacred sites. They see Kadefjora as a prime target for retribution.

Redcaps
  • Small, vicious fey who soak their caps in the blood of their victims.
  • They raid hamlets at night, stealing livestock and terrorizing villagers.
  • Known for their iron boots and sharp sickles.
Boggarts
  • Mischievous but dangerous fey who delight in causing chaos.
  • They sabotage crops, poison wells, and lead travelers astray.
  • Often invisible, making them difficult to catch.

Muddlewick

    • Role: A prankster who specializes in causing confusion.
    • Personality: Playful but malicious, he loves turning allies against each other.
    • Appearance: Small and wiry, with glowing yellow eyes and a mischievous grin.

Grimsnicker

    • Role: A saboteur who destroys crops and tools.
    • Personality: Spiteful and vindictive, he takes joy in others’ misfortune.
    • Appearance: His skin is a sickly green, and his fingers are long and claw-like.

Shadewhisper

    • Role: A trickster who leads travelers astray.
    • Personality: Soft-spoken and eerie, he lures victims into traps.
    • Appearance: His form is shadowy and indistinct, blending into the darkness.

Rotmaw

    • Role: A spreader of disease and decay.
    • Personality: Gloomy and malevolent, he thrives on suffering.
    • Appearance: His mouth is filled with rotting teeth, and his breath reeks of decay.

Tanglethorn

    • Role: A manipulator of plants, using them to ensnare victims.
    • Personality: Quiet and methodical, he prefers to let nature do the work.
    • Appearance: His body is covered in thorny vines, and his eyes glow faintly green.
Hobgoblins
  • Larger, more organized fey who act as the leaders of the bandit groups.
  • They wear scavenged armor and wield crude weapons.
  • Skilled in ambush tactics and guerrilla warfare.

Ironjaw

    • Role: The warlord of the Hobgoblins, commanding the bandit forces.
    • Personality: Ruthless and disciplined, he values strength above all else.
    • Appearance: His jaw is reinforced with iron, and he wears scavenged plate armor.

Grimshank

    • Role: A strategist who plans raids and ambushes.
    • Personality: Calculating and patient, he prefers to outthink his enemies.
    • Appearance: Tall and lean, with a scarred face and piercing red eyes.

Blackthorn

    • Role: A berserker who leads the charge in battle.
    • Personality: Fierce and bloodthirsty, he revels in combat.
    • Appearance: His skin is dark and bark-like, and he wields a massive cleaver.

Ashclaw

    • Role: A scout who gathers intelligence on enemy movements.
    • Personality: Sneaky and resourceful, he thrives in the shadows.
    • Appearance: His fingers end in sharp claws, and his eyes glow like embers.

Blightfang

    • Role: A shaman who uses dark magic to curse enemies.
    • Personality: Mysterious and malevolent, he speaks in riddles.
    • Appearance: His body is covered in runic tattoos, and his staff is topped with a glowing crystal.
The Nuckelavee-Morsath the Drowned

  • A terrifying river spirit that spreads blight and disease. Vengeful and relentless, it hates all living things and seeks to drown the land in decay. Part horse and part humanoid.
  • Appearance: A grotesque fusion of horse and humanoid, with slimy, seaweed-covered skin and glowing red eyes. Its breath is a toxic mist, and its touch spreads rot.
  • It spreads blight and disease wherever it goes, poisoning crops and livestock.
  • Feared by even the other malevolent fey.
    • Abilities:
  • Can control water, creating floods or droughts.
  • Its toxic breath poisons crops and livestock.
  • Immune to physical attacks unless purified by holy water or light magic.

Rogue's Gallery

Redcaps
  • Small, vicious fey who soak their caps in the blood of their victims.
  • They raid hamlets at night, stealing livestock and terrorizing villagers.
  • Known for their iron boots and sharp sickles.
Hobgoblins
  • Larger, more organized fey who act as the leaders of the bandit groups.
  • They wear scavenged armor and wield crude weapons.
  • Skilled in ambush tactics and guerrilla warfare.
Grimtoe

    • Role: The leader of the Redcaps, known for his brutal efficiency.
    • Personality: Sadistic and cunning, he delights in causing pain and fear.
    • Appearance: His cap is permanently stained a deep crimson, and his iron boots are adorned with jagged spikes.
Bloodmoss

    • Role: A scout and tracker who specializes in ambushes.
    • Personality: Quiet and observant, he prefers to strike from the shadows.
    • Appearance: His cap is patchy and moss-covered, blending into the forest.
Duskshade

    • Role: A spy who infiltrates villages to gather information.
    • Personality: Deceptive and manipulative, he enjoys playing mind games.
    • Appearance: His cap is a dark, mottled red, and he wears a tattered cloak.
Rustfang

    • Role: A berserker who charges into battle with reckless abandon.
    • Personality: Hot-headed and impulsive, he thrives on chaos.
    • Appearance: His cap is frayed, and his iron boots are rusted from constant use.
Blightcap

    • Role: A poisoner who uses toxic plants to weaken his enemies.
    • Personality: Cold and calculating, he takes pride in his craft.
    • Appearance: His cap is stained with greenish-black streaks, and his boots drip with venom.
Ironjaw

    • Role: The warlord of the Hobgoblins, commanding the bandit forces.
    • Personality: Ruthless and disciplined, he values strength above all else.
    • Appearance: His jaw is reinforced with iron, and he wears scavenged plate armor.
Blackthorn

    • Role: A berserker who leads the charge in battle.
    • Personality: Fierce and bloodthirsty, he revels in combat.
    • Appearance: His skin is dark and bark-like, and he wields a massive cleaver.
Ashclaw

    • Role: A scout who gathers intelligence on enemy movements.
    • Personality: Sneaky and resourceful, he thrives in the shadows.
    • Appearance: His fingers end in sharp claws, and his eyes glow like embers.
Blightfang

    • Role: A shaman who uses dark magic to curse enemies.
    • Personality: Mysterious and malevolent, he speaks in riddles.
    • Appearance: His body is covered in runic tattoos, and his staff is topped with a glowing crystal.
Grimshank

    • Role: A strategist who plans raids and ambushes.
    • Personality: Calculating and patient, he prefers to outthink his enemies.
    • Appearance: Tall and lean, with a scarred face and piercing red eyes.

Corrupted Fey

Dryads

  • Thornblight: Once a protector of the forest, now a twisted figure with bark-like skin and thorns for hair. She spreads blight wherever she walks.
  • Witherroot: A dryad whose tree was burned by humans. She now seeks revenge by strangling travelers with her roots.
  • Gloomshade: A shadowy dryad who lures people into the forest, never to be seen again.

Pixies

  • Duskspark: A once-bright pixie now shrouded in darkness. She uses her magic to extinguish light and hope.
  • Venomwing: A pixie with translucent wings that drip poison. She delights in poisoning food and water.
  • Grimflutter: A pixie who whispers nightmares into the ears of sleeping villagers.

Naiads

  • Blightstream: A naiad whose waters are now toxic. She drowns those who drink from her stream.
  • Dusktide: A naiad who creates whirlpools to drag travelers underwater.
  • Frostveil: A naiad whose touch freezes water, trapping victims in ice.

Brownies

  • Rotwhisk: A brownie who sabotages homes, breaking tools and spoiling food.
  • Grimdust: A brownie who spreads filth and decay wherever he goes.
  • Shadestitch: A brownie who sews cursed garments that bring misfortune to their wearers.

Will-o’-Wisps (Corrupted)

  • Once benevolent guiding lights, now twisted into malevolent spirits.
  • They lure travelers into treacherous swamps or trap them in enchanted glades.
  • Their glow has turned an eerie green.

Tactics and Raids

  • Night Raids: The fey bandits strike under cover of darkness, using their supernatural abilities to evade detection.
  • Psychological Warfare: They leave eerie signs of their presence, such as twisted animal carcasses, cursed trinkets, or unnerving whispers in the wind.
  • Targeted Attacks: They focus on disrupting Silvana’s efforts to restore the fief, sabotaging construction projects and stealing supplies.


Silvana’s Dilemma

  • Peaceful Fey Relations: The benevolent fey (dryads, pixies, etc.) are wary of Silvana’s intentions. If she takes aggressive action against the malevolent fey, she risks alienating her potential allies.
  • Human Fear: The villagers are terrified of the fey bandits and may pressure Silvana to take drastic measures, such as burning parts of the forest.
  • Hidden Motives: The malevolent fey may have a deeper reason for their attacks, such as reclaiming a sacred site within Kadefjora or seeking revenge against a specific individual.


Potential Story Arcs

  • The Fey Truce:

Silvana must negotiate with the benevolent fey to gain their aid in driving out the malevolent fey. This could involve completing a quest, such as restoring a sacred grove or retrieving a stolen relic.

  • The Curse of Kadefjora:

The malevolent fey are acting under the influence of a powerful curse. Silvana must uncover the source of the curse (perhaps an ancient artifact or a forgotten betrayal) and break it to restore peace.

  • The Unseelie Spy:

One of the malevolent fey infiltrates Silvana’s court, posing as a benevolent fey or even a human advisor. Silvana must uncover the spy before they sabotage her efforts.

  • The Great Forest’s Wrath:

The attacks escalate as the Great Forest of Arden itself seems to turn against Kadefjora. Silvana must journey into the forest to confront its ancient guardian and plead for mercy.

  • The Fey Rebellion:

Some of the malevolent fey are willing to defect and join Silvana’s cause, but they demand a high price for their loyalty. Silvana must decide whether to trust them.


Key Locations for the Conflict

  • 'The Blighted Grove':

A corrupted section of the forest where the malevolent fey gather. It is filled with twisted trees, poisonous plants, and eerie silence.

  • The Kadefjora Stream:

The Nuckelavee and other water fey use the stream as a conduit for their attacks. Silvana must purify the water to weaken their influence.

  • The Ruined Watchtower:

An ancient stone tower overlooking the fief. The malevolent fey have claimed it as a base, and Silvana must reclaim it to secure her borders.

  • The Moonlit Glade:

A sacred meeting place for the benevolent fey. Silvana can seek their counsel here, but the malevolent fey may attempt to ambush her.

Resolution

  • Diplomacy: Silvana brokers a fragile peace between the humans and fey, establishing Kadefjora as a haven for both.
  • Force: Silvana leads her people in a decisive battle against the malevolent fey, driving them back into the Great Forest of Arden.
  • Sacrifice: Silvana discovers that the malevolent fey’s actions are tied to an ancient wrong committed by her ancestors. She must make a personal sacrifice to atone for their sins.