Into The Storm:Ilyush: Difference between revisions
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**Backpack | **Backpack | ||
**Mirror, steel | **Mirror, steel | ||
**Waterskin | **Waterskin | ||
**Rope, 50’ | **Rope, 50’ | ||
**Tinder box | **Tinder box | ||
**Torches x6 | **Torches x6 | ||
== Mounts == | |||
*Svetlana (Riding horse) | |||
**240/80 movement, 3,000 cn max load | |||
**Rations, iron (14/14) | |||
**Oil flask (10) |
Revision as of 16:10, 20 March 2025
Rank
- Human Sorcerer 6th
- XP: 45000/80000
- XP modifier: +5%
- Neutral
- Full PC
Attributes
- 10 STR
- 08 INT
- 13 WIS (+1 Magic saves)
- 09 DEX
- 18 CON (+3 HP per level)
- 14 CHA (+1 reactions)
Skills
- Languages
- Common
- General Skills
- Bargain (CHA, Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling.
- Healing (WIS, Skilled) - On a successful roll the character heals 1d3 hp to a wounded target. Can be used once per day per person.
- Class Abilities
- Proficient with one weapon
- Knacks
- Expanded Repertoire – Expand known spells by 2
- Metamagic – Gain 3 points per day to affect spells (Into the Wild p. 324)
Combat
- AC: 10
- HP: 37
- Movement Rate: 120’/40’
- Initiative Modifier: 0
- Attacks
- Primary Melee Attack: Hand Axe | +2 to hit | 1d6 dmg | 5-10, 11-20, 21-30 range
- Saves:
- 11 Petrification & Paralysis (P/P)
- 11 Poison & Death (D)
- 14 Blast & Breath (B)
- 12 Staves & Wands (W)
- 12 Spells (R/S/S)
Spells
- First Level: 4 Spells Per Day
- Light
- Magic Missile
- Read Magic
- Sleep
- Second Level: 3 Spells Per Day
- Invisibility
- Knock
- Web
- Third Level: 2 Spells Per Day
- Dispel Magic
- Fireball
- Haste
- Protection from Normal Missiles
Equipment
- Gear, Armor, Weapons
- Hand Axe x3
- Backpack
- Mirror, steel
- Waterskin
- Rope, 50’
- Tinder box
- Torches x6
Mounts
- Svetlana (Riding horse)
- 240/80 movement, 3,000 cn max load
- Rations, iron (14/14)
- Oil flask (10)