NX PC01: Difference between revisions

From RPGnet
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 27: Line 27:
|Codename: Lionheart ||  
|Codename: Lionheart ||  
|-
|-
|Role: Tough super-knight ||  
|Role: Stalwart super-knight ||  
|-
|-
|Rank: || Novice
|Rank: || Novice
Line 33: Line 33:
|XP Total: || 0
|XP Total: || 0
|-
|-
|Description: |Slim but athletic build, delicate freckled features, blue eyes and disheveled blond hair cut roughly and short|  
|Description: |Very androgynous. Slim and athletic build, blue eyes, freckles, slightly disheveled short blond hair.|  
|}
|}
|
|
Line 58: Line 58:
|Pace || 8" with d8 running die
|Pace || 8" with d8 running die
|-
|-
|Parry || 10(2)
|Parry || 8
|-
|-
|Toughness || 22(10)
|Toughness || 22(12)
|-
|-
|Bennies || 5/5
|Bennies || 3/3
|}
|}
|}
|}
Line 72: Line 72:
|+Edges
|+Edges
|-
|-
|Edge 1 || benefit
|Arcane Background (Super Powers) || 60 points of powers.
|-
|-
|Edge 2 || benefit
|Combat Reflexes || +2 to recover from Shaken or Stunned.
|-
|-
|Edge 3 || benefit
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit.
|-
|-
|Edge 4 || benefit
|Iron Jaw || +2 to Soak or recover from Knockout Blows.
|-
|-
|Edge 5 || benefit
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.
|-
|-
|Edge 6 || benefit
|Take the Hit || Free reroll on Soak rolls or to resist Knockout Blows.
|-
|-
|}
|}
Line 91: Line 91:
|+Hindrances
|+Hindrances
|-
|-
|Code of Honor || Major || Lives by a code.
|Code of Honor || Major || A knight without honor is no knight at all.
|-
|-
|Hot Tempered || Minor || Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down)
|Hot Tempered || Minor || Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down)
Line 97: Line 97:
|Loyal || Minor || Faithful and dependable.
|Loyal || Minor || Faithful and dependable.
|-
|-
|Stubborn || Minor || Does not back down, slow to change opinions.
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.
|-
|-
|Suspicious || Minor || Cynical and wary towards others.
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.
|-
|-
|}
|}
Line 130: Line 130:
|Fighting || Agility || d12 ||  
|Fighting || Agility || d12 ||  
|-
|-
|Focus || Spirit || d6 ||  
|Focus || Spirit || d8 ||  
|-
|-
|Gambling || Smarts || - ||  
|Gambling || Smarts || - ||  
Line 176: Line 176:
|+Powers
|+Powers
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Armor'''|| 5 || Device || Notes
|-
|colspan="5"| A knight's shining armor.
|-
|'''Fearless'''|| 2 || None || Notes.
|-
|-
|colspan="5"| Description
|colspan="5"| Description
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Force Field'''|| 1 || Modifiers: Requires Activation. Requires an action to maintain each round. Not against attacks from the rear/other foes at GM judgment. ||
|-
|-
|colspan="5"| Description
|colspan="5"| Takes the form of a shield.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Healing'''|| 6 || Refresh, Selective ||  
|-
|-
|colspan="5"| Description
|colspan="5"| Description
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Leaping'''|| 2 || None || Notes.
|-
|-
|colspan="5"| Description
|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Melee Attack'''|| 10 || Base of Strength+1d6 damage. Special Weapon (Longsword +3d6, AP 6, Heavy Weapon, Device). || Notes
|-
|-
|colspan="5"| Description
|colspan="5"| Martial skill and a sword for a worthy knight, named Ascalon.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Pace'''|| 3 || Strider. || Notes
|-
|-
|colspan="5"| Description
|colspan="5"| A long legged athlete.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Super Attribute'''|| None || None || Notes  
|-
|-
|colspan="5"| Description
|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Super Edge'''|| 10 || None || Notes
|-
|-
|colspan="5"| Description
|colspan="5"| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Super Skill'''|| 7 || None || Notes
|-
|-
|colspan="5"| Description
|colspan="5"| Athletics +1, Fighting +3, Focus +1, Intimidation +1
|-
|-
|'''Power'''|| Point Cost || Modifiers || Notes
|'''Toughness'''|| 2 || None || Notes
|-
|-
|colspan="5"| Description
|colspan="5"| Grit and determination.
|-
|-
|}
|}
|}
|}
|}
|}

Revision as of 01:33, 29 March 2025

Back to Main Page

Gavin L. Reiher/ Lionheart

"Your principles are only preferences if you won't fight for them."
Background
Character Name: Gavin Lawrence Reiher
Codename: Lionheart
Role: Stalwart super-knight
Rank: Novice
XP Total: 0
Very androgynous. Slim and athletic build, blue eyes, freckles, slightly disheveled short blond hair.|
Attributes
Agility d8
Smarts d8
Spirit d10
Strength d10
Vigor d12
Secondary Statistics
Pace 8" with d8 running die
Parry 8
Toughness 22(12)
Bennies 3/3
Edges
Arcane Background (Super Powers) 60 points of powers.
Combat Reflexes +2 to recover from Shaken or Stunned.
Frenzy As a limited action, a character with Frenzy may roll a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit.
Iron Jaw +2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved) Ignore 2 points of wound penalties.
Take the Hit Free reroll on Soak rolls or to resist Knockout Blows.
Hindrances
Code of Honor Major A knight without honor is no knight at all.
Hot Tempered Minor Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down)
Loyal Minor Faithful and dependable.
Stubborn Minor Slow to back down or to change opinions once they are formed.
Suspicious Minor Cynical and mistrustful of the intentions of others.


Skills
Skill Attribute Rank Modifiers
Academics Smarts d4
Athletics Agility d10
Battle Smarts d4
Boating Agility -
Common Knowledge Smarts d6
Driving Agility d4
Electronics Smarts -
Fighting Agility d12
Focus Spirit d8
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit d8
Notice Smarts d8
Occult Smarts -
Performance Spirit d4
Persuasion Spirit d4
Piloting Agility -
Repair Smarts d4
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility d4
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Armor 5 Device Notes
A knight's shining armor.
Fearless 2 None Notes.
Description
Force Field 1 Modifiers: Requires Activation. Requires an action to maintain each round. Not against attacks from the rear/other foes at GM judgment.
Takes the form of a shield.
Healing 6 Refresh, Selective
Description
Leaping 2 None Notes.
Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
Melee Attack 10 Base of Strength+1d6 damage. Special Weapon (Longsword +3d6, AP 6, Heavy Weapon, Device). Notes
Martial skill and a sword for a worthy knight, named Ascalon.
Pace 3 Strider. Notes
A long legged athlete.
Super Attribute None None Notes
Agility +1, Spirit +1, Strength +2, Vigor +2.
Super Edge 10 None Notes
Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.
Super Skill 7 None Notes
Athletics +1, Fighting +3, Focus +1, Intimidation +1
Toughness 2 None Notes
Grit and determination.