NX PC01: Difference between revisions
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|Codename: Lionheart || | |Codename: Lionheart || | ||
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|Role: | |Role: Stalwart super-knight || | ||
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|Rank: || Novice | |Rank: || Novice | ||
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|XP Total: || 0 | |XP Total: || 0 | ||
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|Description: |Slim | |Description: |Very androgynous. Slim and athletic build, blue eyes, freckles, slightly disheveled short blond hair.| | ||
|} | |} | ||
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|Pace || 8" with d8 running die | |Pace || 8" with d8 running die | ||
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|Parry || | |Parry || 8 | ||
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|Toughness || 22( | |Toughness || 22(12) | ||
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|Bennies || | |Bennies || 3/3 | ||
|} | |} | ||
|} | |} | ||
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|+Edges | |+Edges | ||
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| | |Arcane Background (Super Powers) || 60 points of powers. | ||
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| | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
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| | |Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. | ||
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| | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
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| | |Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | ||
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| | |Take the Hit || Free reroll on Soak rolls or to resist Knockout Blows. | ||
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|} | |} | ||
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|+Hindrances | |+Hindrances | ||
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|Code of Honor || Major || | |Code of Honor || Major || A knight without honor is no knight at all. | ||
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|Hot Tempered || Minor || Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down) | |Hot Tempered || Minor || Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down) | ||
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|Loyal || Minor || Faithful and dependable. | |Loyal || Minor || Faithful and dependable. | ||
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|Stubborn || Minor || | |Stubborn || Minor || Slow to back down or to change opinions once they are formed. | ||
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|Suspicious || Minor || Cynical and | |Suspicious || Minor || Cynical and mistrustful of the intentions of others. | ||
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|} | |} | ||
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|Fighting || Agility || d12 || | |Fighting || Agility || d12 || | ||
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|Focus || Spirit || | |Focus || Spirit || d8 || | ||
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|Gambling || Smarts || - || | |Gambling || Smarts || - || | ||
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|+Powers | |+Powers | ||
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|''' | |'''Armor'''|| 5 || Device || Notes | ||
|- | |||
|colspan="5"| A knight's shining armor. | |||
|- | |||
|'''Fearless'''|| 2 || None || Notes. | |||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|''' | |'''Force Field'''|| 1 || Modifiers: Requires Activation. Requires an action to maintain each round. Not against attacks from the rear/other foes at GM judgment. || | ||
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|colspan="5"| | |colspan="5"| Takes the form of a shield. | ||
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|''' | |'''Healing'''|| 6 || Refresh, Selective || | ||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|''' | |'''Leaping'''|| 2 || None || Notes. | ||
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|colspan="5"| | |colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | ||
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|''' | |'''Melee Attack'''|| 10 || Base of Strength+1d6 damage. Special Weapon (Longsword +3d6, AP 6, Heavy Weapon, Device). || Notes | ||
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|colspan="5"| | |colspan="5"| Martial skill and a sword for a worthy knight, named Ascalon. | ||
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|''' | |'''Pace'''|| 3 || Strider. || Notes | ||
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|colspan="5"| | |colspan="5"| A long legged athlete. | ||
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|''' | |'''Super Attribute'''|| None || None || Notes | ||
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|colspan="5"| | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
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|''' | |'''Super Edge'''|| 10 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
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|''' | |'''Super Skill'''|| 7 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Athletics +1, Fighting +3, Focus +1, Intimidation +1 | ||
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|''' | |'''Toughness'''|| 2 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Grit and determination. | ||
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|} | |} | ||
|} | |} | ||
|} | |} |