SHoD PC07: Difference between revisions
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A male tiefling with red skin, and black hair, eyes, and horns. | A male tiefling with red skin, and black hair, eyes, and horns. | ||
'''Ancestry: Infernal''' - | '''Ancestry: Infernal''' | ||
:Darkvision - ignore penalties for Illumination up to 20 yards<br> | |||
:Devillish Nature - +1 to Intimidation rolls if letting his true nature show through | |||
:Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage. | |||
:Horns - Str+d4 damage, +14 damage if running at least 10 yards | |||
:Environmental Weakness (Cold); Outsider (Minor) - see Hindrances | |||
'''Attributes''' | '''Attributes''' | ||
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'''Derived Attributes''' TBC | '''Derived Attributes''' TBC | ||
*Rank: | *Rank: 4 (Seasoned) | ||
*Bennies: | *Bennies: ??? | ||
*Parry: | *Parry: 6 | ||
*Toughness: | *Toughness: 8 (3) | ||
*Pace: | *Pace: 6 | ||
'''Attacks''' TBC | '''Attacks''' TBC | ||
Line 30: | Line 35: | ||
*Vow (Major) | *Vow (Major) | ||
*Code of Honour (Major) | *Code of Honour (Major) | ||
*Outsider (Minor) ''ancestry'' | *Outsider (Minor) ''ancestry'' - -2 to persuasion rolls for non-Infernals | ||
*Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks | *Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks | ||
Revision as of 19:35, 1 April 2025
Daxian Greyling A male tiefling with red skin, and black hair, eyes, and horns.
Ancestry: Infernal
- Darkvision - ignore penalties for Illumination up to 20 yards
- Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
- Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
- Horns - Str+d4 damage, +14 damage if running at least 10 yards
- Environmental Weakness (Cold); Outsider (Minor) - see Hindrances
Attributes
- Agility:d8
- Smarts: d6
- Spirit: d8
- Strength: d8
- Vigor: d6
Derived Attributes TBC
- Rank: 4 (Seasoned)
- Bennies: ???
- Parry: 6
- Toughness: 8 (3)
- Pace: 6
Attacks TBC
- Melee:
- Horns Str+d4, +4 damage if running at least 10 yards
- Sword Str+d8, AP1, +1 damage if using two-handed
- Ranged
- N/A
Hindrances
- Vow (Major)
- Code of Honour (Major)
- Outsider (Minor) ancestry - -2 to persuasion rolls for non-Infernals
- Environmental Weakness (Cold) ancestry - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks
Edges
- Mystic Powers (Paladin) -
- Champion - +2 damage when attacking supernaturally evil creatures (GM's call)
- Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty.
Skills
- Athletics: d8
- Battle: d6
- C. Knowledge: d6
- Fighting: d8
- Intimidation: d6+1
- Notice: d6
- Persuasion: d6
- Riding: d6
- Stealth: d6
Languages: 1/2 of Common Knowledge
Common (native), Infernal, Goblin, Elven
Powers
PP: 10
- Boost Trait (Fighting and Spirit only)
- Protection
- Santuary
- Smite
All have the Personal Limitation
- Healing
Gear
- Adventurers pack
- Cloak
- Heavy boots
- Healing potion
- Bronze corslet, greaves, vambraces, helmet (+3)
- Magic item: bastard sword Str+d8, AP1, +1 damage is using two-handed - grants the Sweep Edge, or Improved Sweep if you already have Sweep