SHoD PC07: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
A male tiefling with red skin, and black hair, eyes, and horns.
A male tiefling with red skin, and black hair, eyes, and horns.


'''Ancestry: Infernal''' - Darkvision; Devillish Nature; Environmental Resistance (Heat); Environmental Weakness (Cold); Horns; Outsider (Minor)
'''Ancestry: Infernal'''
:Darkvision - ignore penalties for Illumination up to 20 yards<br>
:Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
:Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
:Horns - Str+d4 damage, +14 damage if running at least 10 yards
:Environmental Weakness (Cold); Outsider (Minor) - see Hindrances


'''Attributes'''
'''Attributes'''
Line 14: Line 19:


'''Derived Attributes''' TBC
'''Derived Attributes''' TBC
*Rank:  
*Rank: 4 (Seasoned)
*Bennies:  
*Bennies: ???
*Parry:  
*Parry: 6
*Toughness:  
*Toughness: 8 (3)
*Pace:  
*Pace: 6


'''Attacks''' TBC
'''Attacks''' TBC
Line 30: Line 35:
*Vow (Major)
*Vow (Major)
*Code of Honour (Major)
*Code of Honour (Major)
*Outsider (Minor) ''ancestry''
*Outsider (Minor) ''ancestry'' - -2 to persuasion rolls for non-Infernals
*Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks
*Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks



Revision as of 19:35, 1 April 2025

File:Sample.jpg
Title

Daxian Greyling A male tiefling with red skin, and black hair, eyes, and horns.

Ancestry: Infernal

Darkvision - ignore penalties for Illumination up to 20 yards
Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
Horns - Str+d4 damage, +14 damage if running at least 10 yards
Environmental Weakness (Cold); Outsider (Minor) - see Hindrances

Attributes

  • Agility:d8
  • Smarts: d6
  • Spirit: d8
  • Strength: d8
  • Vigor: d6

Derived Attributes TBC

  • Rank: 4 (Seasoned)
  • Bennies: ???
  • Parry: 6
  • Toughness: 8 (3)
  • Pace: 6

Attacks TBC

  • Melee:
Horns Str+d4, +4 damage if running at least 10 yards
Sword Str+d8, AP1, +1 damage if using two-handed
  • Ranged
N/A

Hindrances

  • Vow (Major)
  • Code of Honour (Major)
  • Outsider (Minor) ancestry - -2 to persuasion rolls for non-Infernals
  • Environmental Weakness (Cold) ancestry - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks

Edges

  • Mystic Powers (Paladin) -
  • Champion - +2 damage when attacking supernaturally evil creatures (GM's call)
  • Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty.

Skills

  • Athletics: d8
  • Battle: d6
  • C. Knowledge: d6
  • Fighting: d8
  • Intimidation: d6+1
  • Notice: d6
  • Persuasion: d6
  • Riding: d6
  • Stealth: d6


Languages: 1/2 of Common Knowledge
Common (native), Infernal, Goblin, Elven

Powers

PP: 10

  • Boost Trait (Fighting and Spirit only)
  • Protection
  • Santuary
  • Smite

All have the Personal Limitation

  • Healing

Gear

  • Adventurers pack
  • Cloak
  • Heavy boots
  • Healing potion
  • Bronze corslet, greaves, vambraces, helmet (+3)
  • Magic item: bastard sword Str+d8, AP1, +1 damage is using two-handed - grants the Sweep Edge, or Improved Sweep if you already have Sweep