SCRPG Cosmic Tales/Setting: Difference between revisions
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* 10 killed everyone except Malreaux involved in 10's creation | * 10 killed everyone except Malreaux involved in 10's creation | ||
* Malreaux and 10 reset the college of Cardinals - killing off rivals - and culling their ranks to 777 in number | * Malreaux and 10 reset the college of Cardinals - killing off rivals - and culling their ranks to 777 in number | ||
** Each Cardinal has a Cathedral - imagine a gothic 20 story skyscraper-church-battleship-starship - with a full compliment/battle group of support | ** Each Cardinal has a Cathedral - imagine a gothic 20 story skyscraper-church-battleship-starship - with a full compliment/battle group of support ships (think WH40k styled modern aircraft carrier battle group with quasi religious trappings, infused with chromed cyberpunk picotech | ||
** Each Cardinal is empowered, roughly Thanos level power | ** Each Cardinal is empowered, roughly Thanos level power | ||
* The Pontificate's technology changed into a more "cyberpunk" feel, with tons of cyborg modifications for its citizens, nearly overnight | * The Pontificate's technology changed into a more "cyberpunk" feel, with tons of cyborg modifications for its citizens, nearly overnight | ||
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Got nothing for this yet, beyond initial notes. Placeholder for now. | Got nothing for this yet, beyond initial notes. Placeholder for now. | ||
=== TECHNOLOGY | === TECHNOLOGY - THE BIG 5 - GRAVITICS, ENERGY, FTL, AI, REPLICATORS === | ||
* Gravity control tech, gravitic induction energy tech, high-efficiency fusion, FTL tech, quantum computing, and replicators are all considered to be in the class of acausal or postcausal technology. Such tech requires very rare materials, a lot of technical know how, and most importantly - it can't be built with replicators. It has to be fabricated by sentients. Sentients can use automation in the fabrication, but a sentient guiding the process is required. Think of all these technologies as a kind of Schrodinger's technology - it requires a sentinet observer to make the fabrication process work. | |||
* Energy | |||
** Energy at a planetary scale is largey provied by massive gravitic induction engines - impossible to minaturize | |||
** Starships and smaller space stations (smaller than say, Pluto) typically run on very high efficieny fusion power generators that are typically powered by some kind of Fictotanium substance that's rare, hard to get, but minable in most star systems. | |||
** Man portable power is in the form of power cells - high efficiency batteries typically charged by a homebase / starbase / starship's fusion reactors | |||
* Gravitics | |||
** Sentients have mastered gravity control. Most spacestations, asteroid bases, and spaceships have highly controlled and controllable artifical gravity | |||
** Gravity control at planetary scale unlocks a surprisingly clean and plentiful power | |||
** Starships have gravity inertial dampeners that allow high g-force acceleration - meaning internplanetary travel is quite rapid. A trip from Pluto to the Sun might take a day or two, depending on the ship; Starships use massive thrusters for delta-v and straigline speed; and gravitic thrusters for maneuvering | |||
** Atmospheric craft, hovercraft, maglev transport, etc - almost all run on some form of anit-gravity technology | |||
* FTL | |||
** Faster-Than-Light travel is accomplished by folding space, and literally jumping, instantaneously, from point a to point b | |||
** FTL engines / jump drives will function near high gravity objects like a plaent - but the results of doing so are typically accompanied by the bad kind of "interesting" - so must planetary systems have designated jump points beyond the lagrange points of any palentary bodies | |||
** Calculating a jump requires highly accurate stellar coordinates to make safe jumps - and the calculations take time | |||
** Jumps to unknown locations are possible - that's how exploration of "new" star systems work - but it's very, very, very, very risky - the sentients who do this kind of exploration are thought to be lunatics | |||
** FTL jumps maintain a ships relative speed and orientation - must designated jump points have rules about how much velocity and what orientations are acceptable ways to enter a system, violating those rules will earn a ship fines at best, prison time in some places, and harsher penalties still from the more brutal star system polities | |||
Revision as of 00:27, 16 April 2025
Setting Page for RPG.net pbp game.
INITIAL NOTES
- Set in a fictional milky way galaxy, about 500 years in our future.
- Earth is one of many inhabited planets, but isn't "special" per-se in the way it is portrayed in say Marvel's multi-verse.
- Lots of different sentient alien species.
- FTL travel and causaility, but no relativity (from the line for Sci-Fi of "FTL, Causality, Relativity; pick 2")
- Technology has the "look and feel" of say High Republic Star Wars (just in terms of asthetics)
- The galaxy is dominated by 3 major "powers".
- The Stellar Coalition (think kinda EU in space, but close to post scarcity society, democratic, protecting all sentient rights, providing food, shelter, clothing, healtcare and purpose are baked into the Coalition's laws - inspired by M&M's Cosmic Handbook a bit, and Lancer RPG a bit, and Star Trek's federation a bit);
- The Prime Pontificate (think imperial/authoritarian polity with heavy religious trapings, a union of high tech and religiocity, inspired by Torg's CyberPapcy and Dreadstar's Theocratical Instrumentality; with a seasoning of Marvel's Technarchy)
- The Swarmriders (think a kind of galactic raiders society, multi-species, that's nomadic and violent; the Swarmriders cycle around the galaxy, and basically ravage the region of the galaxy they occupy for a few decades, then move on), clan based with no central leader per se, their movements are a kind of flocking behavior
COSMOLOGY
In the void (also called the bleed, the flux), the black current of entropy and the white flare of creation gave birth to the Firmament.
The Firmament, ineffable in nature, created the universe, and seven ur-powerful beings, the Primordials, to guide the seven fundamental forces of the universe.
The creation of the universe and the primordials was, in many ways, a self-inflicted fatal wound to the Firmament, which ceased its existence as part of its act of creation.
The seven Primordials created their own servitors, the Celestials, to fan out across the universe and ensure the seven fundamental forces were operating as they ought.
The Celestial bands are:
- Preservers
- Agitators
- Oracles
- Charlatans
- Progentiors
- Destroyers
- Adjudicators
Over time, as the universe evolved, a movement of discontent grew among some of the Celestials. They began to covet the power and position of the Primordials.
The Celestial Host split into Adherents, those following the ineffeable laws laid down by The Firmament, and the Deviants, those that rejected the Firmament's laws.
Open warfare broke out among the two factions. The Primordials stepped into the war to stop it, but the Deviants were able to slay the Primordials.
The war, and the slaying of the Primordials, split the universe into 777,777 dimensions. Each dimension, a reflection of the prime dimension. The Celestials became N-Dimensional beings - and the fracturing and fractaling of the universe threatened their existence.
The Celestials crafted themselves containers - which would allow them to manifest in any of creations new dimensions, and preserve their multi-dimensional essence.
The Celestials learned without the Primordials, no new Celestials could be born, and dead Celestials could not be revived. The hot war between the Adherents and Deviants became a cold war - and eventually a proxy war.
The Celestials created the Titans to fight their war.
Editor's Notes:
- Celestials are, well, equivalent to Marvel's Celestials
- Titans are equivalent to Galactus
- The seven fundamental forces are ineffeable, as is the nature of the Primoridals and the nature of the Firmament
- There is one "prime" universe, and 777,776 other dimensions that are aspects of, reflections of, the "prime" universe
- These reflections include things like the "spirit world", the "lands of the dead", "heaven", "hell", as well as mundane dimensions that seem to be "alternate universes"
GALAXOPEDIA
The prime universe, like our own, is comprised of tens of, or maybe hundreds of, billions of galaxies. Our story takes place in this universe's Milky Way galaxy.
MILKY WAY GALAXY NOTES
- The Galaxy is about 40% explored by interstellar space faring sentinents
- The Galaxy's interstellar space faring sentinets are a varied lot - think a full panopoly of the kinds of species seen in Star Wars and/or Star Trek
- Earth and humanity are not special in any way
- The galaxy is dominated by 3 major "powers".
- The Stellar Coalition (think kinda EU in space, but close to post scarcity society, democratic, protecting all sentient rights, providing food, shelter, clothing, healtcare and purpose are baked into the Coalition's laws - inspired by M&M's Cosmic Handbook a bit, and Lancer RPG a bit, and Star Trek's federation a bit); The Coalition controls about 20% of explored space in the Milky Way
- The Prime Pontificate (think imperial/authoritarian polity with heavy religious trapings, a union of high tech and religiocity, inspired by Torg's CyberPapcy and Dreadstar's Theocratical Instrumentality; with a seasoning of Marvel's Technarchy); The Pontificate controls about 30% of the explored Milky Way
- The Swarmriders (think a kind of galactic raiders society, multi-species, that's nomadic and violent; the Swarmriders cycle around the galaxy, and basically ravage the region of the galaxy they occupy for a few decades, then move on), clan based with no central leader per se, their movements are a kind of flocking behavior; when not migrating, the Swarmriders typically control about 10% of the explored Milky Way
STELLAR COALITION NOTES
- Unambiguously the "good guys" polity. They are founded on the ideal of protecting and ensuring sentients' rights
- Food, Shelter, Healthcare, and Freedom all guaranteed by law
- A kind of EU style government - a collection of smaller polities - all democratic
- The process to become a member of the Coalition is relatively long and involved, and requires any polity trying to gain membership to adopt the core principles of the Coalition
- A near-post scarcity society - not quite there yet universally across Coalition space, but its close
PRIME PONTIFICATE NOTES
- As of about 150 years ago, the Pontificate was an industrial theocracy, worshipping their interpretation of The Firmament
- The leader of the Pontificate at that point was Pontifex, elected by the college of Cardinals
- The Cardinals elected a young man as Pontifex, who took the name Jean Malreaux
- Pontifex Jean Malreaux started on a massive project - creating a computer to scan and describe the essence of God
- After 50 years of effort, Malreaux succeeded - creating 10 (pronounced either "Eye-oh" or "Ow")
- 10 came into being as a postcausal / acausal being - in essence a Celestial
- 10 empowered Malreaux - who crowned himself Pontifex Eternal Jean Malreaux - turning Malreaux into an immortal Titan
- 10 killed everyone except Malreaux involved in 10's creation
- Malreaux and 10 reset the college of Cardinals - killing off rivals - and culling their ranks to 777 in number
- Each Cardinal has a Cathedral - imagine a gothic 20 story skyscraper-church-battleship-starship - with a full compliment/battle group of support ships (think WH40k styled modern aircraft carrier battle group with quasi religious trappings, infused with chromed cyberpunk picotech
- Each Cardinal is empowered, roughly Thanos level power
- The Pontificate's technology changed into a more "cyberpunk" feel, with tons of cyborg modifications for its citizens, nearly overnight
SWARMRIDER NOTES
Got nothing for this yet, beyond initial notes. Placeholder for now.
TECHNOLOGY - THE BIG 5 - GRAVITICS, ENERGY, FTL, AI, REPLICATORS
- Gravity control tech, gravitic induction energy tech, high-efficiency fusion, FTL tech, quantum computing, and replicators are all considered to be in the class of acausal or postcausal technology. Such tech requires very rare materials, a lot of technical know how, and most importantly - it can't be built with replicators. It has to be fabricated by sentients. Sentients can use automation in the fabrication, but a sentient guiding the process is required. Think of all these technologies as a kind of Schrodinger's technology - it requires a sentinet observer to make the fabrication process work.
- Energy
- Energy at a planetary scale is largey provied by massive gravitic induction engines - impossible to minaturize
- Starships and smaller space stations (smaller than say, Pluto) typically run on very high efficieny fusion power generators that are typically powered by some kind of Fictotanium substance that's rare, hard to get, but minable in most star systems.
- Man portable power is in the form of power cells - high efficiency batteries typically charged by a homebase / starbase / starship's fusion reactors
- Gravitics
- Sentients have mastered gravity control. Most spacestations, asteroid bases, and spaceships have highly controlled and controllable artifical gravity
- Gravity control at planetary scale unlocks a surprisingly clean and plentiful power
- Starships have gravity inertial dampeners that allow high g-force acceleration - meaning internplanetary travel is quite rapid. A trip from Pluto to the Sun might take a day or two, depending on the ship; Starships use massive thrusters for delta-v and straigline speed; and gravitic thrusters for maneuvering
- Atmospheric craft, hovercraft, maglev transport, etc - almost all run on some form of anit-gravity technology
- FTL
- Faster-Than-Light travel is accomplished by folding space, and literally jumping, instantaneously, from point a to point b
- FTL engines / jump drives will function near high gravity objects like a plaent - but the results of doing so are typically accompanied by the bad kind of "interesting" - so must planetary systems have designated jump points beyond the lagrange points of any palentary bodies
- Calculating a jump requires highly accurate stellar coordinates to make safe jumps - and the calculations take time
- Jumps to unknown locations are possible - that's how exploration of "new" star systems work - but it's very, very, very, very risky - the sentients who do this kind of exploration are thought to be lunatics
- FTL jumps maintain a ships relative speed and orientation - must designated jump points have rules about how much velocity and what orientations are acceptable ways to enter a system, violating those rules will earn a ship fines at best, prison time in some places, and harsher penalties still from the more brutal star system polities