SCRPG Cosmic Tales/PlayersCharacters/Starling: Difference between revisions
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: <u>Principle of Levity</u><br> | : <u>Principle of Levity</u><br> | ||
: '''Roleplaying''': You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.<br> | : '''Roleplaying''': You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.<br> | ||
Minor Twist: Who did you offend by making light at the wrong time? | : '''Minor Twist''': Who did you offend by making light at the wrong time?<br> | ||
Major Twist: What has occurred to finally break your good spirits? | : '''Major Twist''': What has occurred to finally break your good spirits?<br> | ||
Principle of the Symbionic Host | : <u>Principle of the Symbionic Host</u><br> | ||
Roleplaying: Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment. | : '''Roleplaying''': Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment.<br> | ||
Minor Twist: How did the symbiote unnerve those around you? | : '''Minor Twist''': How did the symbiote unnerve those around you?<br> | ||
Major Twist: Who did you symbiote fueled strength just break? | : '''Major Twist''': Who did you symbiote fueled strength just break?<br> | ||
Abilities: | '''Abilities''':<br> | ||
<span style="color:#61BD6D">'''Green'''</span><br> | : <span style="color:#61BD6D"><u>'''Green'''</u></span><br> | ||
Semisentient Metallic Skin and Bones (I): Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone. | : '''Semisentient Metallic Skin and Bones (I)''': Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.<br> | ||
Symbionic Reflective Skin (R): When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability. | : '''Symbionic Reflective Skin (R)''': When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability.<br> | ||
Pumping Cosmic Ions (A): Boost yourself using Cosmic. That bonus is persistent and exclusive. | : '''Pumping Cosmic Ions (A)''': Boost yourself using Cosmic. That bonus is persistent and exclusive.<br> | ||
Symbionic Bulwark (A): Attack using Semisentient Symbiont. Defend another target with your Min die. | : '''Symbionic Bulwark (A)''': Attack using Semisentient Symbiont. Defend another target with your Min die.<br> | ||
Inevitible Tide of Iron (A): Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions. | : '''Inevitible Tide of Iron (A)''': Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.<br> | ||
Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point. | : '''Principle of Levity (A)''': Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point.<br> | ||
Principle of the Symbionic Host (A): Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point. | : '''Principle of the Symbionic Host (A)''': Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point.<br> | ||
Yellow | Yellow | ||
Revision as of 11:36, 19 April 2025
Character sheet for Starling a player character in the SCRPG Cosmic Tales play by post game
STARLING
Name: Dan Iel
Background: Unremarkable
Power Source: Semisentient Symbiont (Relic)
Archetype: Armored
Personality: Jovial
Health: Max 34
Powers:
- Semisentient Symbiont (Signature Armor) D10
- Cosmic D10
- Strength D10
- Flight D10
- Shifting Symbiont D6 (Shapeshift*)
Qualities:
- Banter D10
- Close Combt D8
- Everyday Paragon D8
- Ranged Combat D6
Status:
Green (34-26) d6 / Yellow (25-13) d8 / Red (12-1) d12
Principles:
- Principle of Levity
- Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.
- Minor Twist: Who did you offend by making light at the wrong time?
- Major Twist: What has occurred to finally break your good spirits?
- Principle of the Symbionic Host
- Roleplaying: Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment.
- Minor Twist: How did the symbiote unnerve those around you?
- Major Twist: Who did you symbiote fueled strength just break?
Abilities:
- Green
- Semisentient Metallic Skin and Bones (I): Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.
- Symbionic Reflective Skin (R): When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability.
- Pumping Cosmic Ions (A): Boost yourself using Cosmic. That bonus is persistent and exclusive.
- Symbionic Bulwark (A): Attack using Semisentient Symbiont. Defend another target with your Min die.
- Inevitible Tide of Iron (A): Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.
- Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point.
- Principle of the Symbionic Host (A): Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point.
Yellow Symbionic Shield (R): When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single Semisentient Symbiont die. Cosmic Leech (A): Boost yourself using Cosmic. Use your Max die. Hinder a nearby opponent with your Min die. Red Cosmic Nova (R): Attack using Cosmic and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive. Symbionic Steel Cuts Deep (A): Whenever you Attack a target with an action, you may also Hinder that target with your Min die.
Out Distracting Banter (A) Defend an ally by rolling your single Banter die.
Retcon: step up Red status die from D10 to D12