SCRPG Cosmic Tales/PlayersCharacters/Phade: Difference between revisions

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'''Abilities''':<br>
'''Abilities''':<br>
Green
: <span style="color:#61BD6D">'''<u>Green</u>'''</span><br>
Principle of the Gearhead (A) Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What device just shorted out? Major twist: What machine just went terribly off the rails? RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin.
: '''Principle of the Gearhead (A)''': Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.<br>
Principle of Stealth (A) Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What evidence of your presence did you leave behind? Major twist: What just happened to identify you as an obvious threat? RP: You always know the most efficient method to enter or leave a location.
:: ''Minor twist'': What device just shorted out?<br>
Teleport Cascade (A) Attack multiple targets using Teleportation. Use your Min die against each.
:: ''Major twist'': What machine just went terribly off the rails?<br>
Unseen Assailant (A) Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.
:: ''RP'': You always know the general state of repair and function of an item of technology, regardless of complexity or origin.<br>
: '''Principle of Stealth (A)''': Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.<br>
:: ''Minor twist'': What evidence of your presence did you leave behind?<br>
:: ''Major twist'': What just happened to identify you as an obvious threat?<br>
:: ''RP'': You always know the most efficient method to enter or leave a location.<br>
: '''Teleport Cascade (A)''': Attack multiple targets using Teleportation. Use your Min die against each.<br>
: '''Unseen Assailant (A)''': Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.<br>


Yellow
: <span style="color:#FAC51C">'''<u>Yellow</u>'''</span><br>
Defensive Displacement (R) When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.
: '''Defensive Displacement (R)''': When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.<br>
Displacement Shock (A) Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.
: '''Displacement Shock (A)''': Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.<br>
Phade Away (A) Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.
: '''Phade Away (A)''': Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.<br>


Red
: <span style="color:#B8312F">'''<u>Red</u>'''</span><br>
Cool Under Pressure (I) When you use an ability action, you may also perform any one basic action using your Mid die.
: '''Cool Under Pressure (I)''': When you use an ability action, you may also perform any one basic action using your Mid die.<br>
Unseen and Untouchable (A) Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.
: '''Unseen and Untouchable (A)''': Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.<br>
 
: '''<u>Out</u>'''<br>
Out
: '''Negotiating A Betrayal (A)''': Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.
Negotiating A Betrayal (A) Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.

Latest revision as of 12:41, 20 April 2025

Character sheet for Phade a player character in the SCRPG Cosmic Tales play by post game

PHADE[edit]

Gender: Female | Age: Sixty-something (looks thirty) | Height: 5'2" | Eyes: Blue
Hair: Blonde, Buzz-cut | Skin: Pale, Elaborate "Smart" Tattoos | Build: Sturdy
Background: Former Villain
Power Source: Supernatural
Archetype: Transporter
Personality: Fast Talking
Health (G/Y/R): 28/21/10

Powers:

Invisibility d10
Teleportation d10
Intangibility d8
Precognition d8
Signature Vehicle (Grav Bike) d6

Qualities:

Criminal Underworld Info d10
Persuasion d10
Stealth d10
Technology d8
Veteran Star Smuggler d8

Status:
Green (28-22) d6 / Yellow (21-11) d8 / Red (10-1) d12

Abilities:

Green
Principle of the Gearhead (A): Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.
Minor twist: What device just shorted out?
Major twist: What machine just went terribly off the rails?
RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin.
Principle of Stealth (A): Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.
Minor twist: What evidence of your presence did you leave behind?
Major twist: What just happened to identify you as an obvious threat?
RP: You always know the most efficient method to enter or leave a location.
Teleport Cascade (A): Attack multiple targets using Teleportation. Use your Min die against each.
Unseen Assailant (A): Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.
Yellow
Defensive Displacement (R): When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.
Displacement Shock (A): Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.
Phade Away (A): Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.
Red
Cool Under Pressure (I): When you use an ability action, you may also perform any one basic action using your Mid die.
Unseen and Untouchable (A): Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.
Out
Negotiating A Betrayal (A): Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.