SCRPG Cosmic Tales/PlayersCharacters/Phade: Difference between revisions
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'''Abilities''':<br> | '''Abilities''':<br> | ||
Green | : <span style="color:#61BD6D">'''<u>Green</u>'''</span><br> | ||
Principle of the Gearhead (A) Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What device just shorted out? Major twist: What machine just went terribly off the rails? RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin. | : '''Principle of the Gearhead (A)''': Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.<br> | ||
Principle of Stealth (A) Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What evidence of your presence did you leave behind? Major twist: What just happened to identify you as an obvious threat? RP: You always know the most efficient method to enter or leave a location. | :: ''Minor twist'': What device just shorted out?<br> | ||
Teleport Cascade (A) Attack multiple targets using Teleportation. Use your Min die against each. | :: ''Major twist'': What machine just went terribly off the rails?<br> | ||
Unseen Assailant (A) Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn. | :: ''RP'': You always know the general state of repair and function of an item of technology, regardless of complexity or origin.<br> | ||
: '''Principle of Stealth (A)''': Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.<br> | |||
:: ''Minor twist'': What evidence of your presence did you leave behind?<br> | |||
:: ''Major twist'': What just happened to identify you as an obvious threat?<br> | |||
:: ''RP'': You always know the most efficient method to enter or leave a location.<br> | |||
: '''Teleport Cascade (A)''': Attack multiple targets using Teleportation. Use your Min die against each.<br> | |||
: '''Unseen Assailant (A)''': Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.<br> | |||
Yellow | : <span style="color:#FAC51C">'''<u>Yellow</u>'''</span><br> | ||
Defensive Displacement (R) When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene. | : '''Defensive Displacement (R)''': When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.<br> | ||
Displacement Shock (A) Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene. | : '''Displacement Shock (A)''': Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.<br> | ||
Phade Away (A) Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive. | : '''Phade Away (A)''': Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.<br> | ||
Red | : <span style="color:#B8312F">'''<u>Red</u>'''</span><br> | ||
Cool Under Pressure (I) When you use an ability action, you may also perform any one basic action using your Mid die. | : '''Cool Under Pressure (I)''': When you use an ability action, you may also perform any one basic action using your Mid die.<br> | ||
Unseen and Untouchable (A) Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice. | : '''Unseen and Untouchable (A)''': Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.<br> | ||
: '''<u>Out</u>'''<br> | |||
Out | : '''Negotiating A Betrayal (A)''': Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1. | ||
Negotiating A Betrayal (A) Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1. | |||
Latest revision as of 12:41, 20 April 2025
Character sheet for Phade a player character in the SCRPG Cosmic Tales play by post game
PHADE[edit]
Gender: Female | Age: Sixty-something (looks thirty) | Height: 5'2" | Eyes: Blue
Hair: Blonde, Buzz-cut | Skin: Pale, Elaborate "Smart" Tattoos | Build: Sturdy
Background: Former Villain
Power Source: Supernatural
Archetype: Transporter
Personality: Fast Talking
Health (G/Y/R): 28/21/10
Powers:
- Invisibility d10
- Teleportation d10
- Intangibility d8
- Precognition d8
- Signature Vehicle (Grav Bike) d6
Qualities:
- Criminal Underworld Info d10
- Persuasion d10
- Stealth d10
- Technology d8
- Veteran Star Smuggler d8
Status:
Green (28-22) d6 / Yellow (21-11) d8 / Red (10-1) d12
Abilities:
- Green
- Principle of the Gearhead (A): Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.
- Minor twist: What device just shorted out?
- Major twist: What machine just went terribly off the rails?
- RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin.
- Minor twist: What device just shorted out?
- Principle of Stealth (A): Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.
- Minor twist: What evidence of your presence did you leave behind?
- Major twist: What just happened to identify you as an obvious threat?
- RP: You always know the most efficient method to enter or leave a location.
- Minor twist: What evidence of your presence did you leave behind?
- Teleport Cascade (A): Attack multiple targets using Teleportation. Use your Min die against each.
- Unseen Assailant (A): Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.
- Yellow
- Defensive Displacement (R): When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.
- Displacement Shock (A): Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.
- Phade Away (A): Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.
- Red
- Cool Under Pressure (I): When you use an ability action, you may also perform any one basic action using your Mid die.
- Unseen and Untouchable (A): Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.
- Out
- Negotiating A Betrayal (A): Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.