Shiori of Eraklyon: Difference between revisions

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===Lady of War===
===Lady of War===
* ''SFX: Hinder: gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]''
* '''SFX: Hinder:''' ''gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]''
* ''SFX: You'll Have to Go Through Me: The casters' safety is your responsibility.  Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.''
* '''SFX: You'll Have to Go Through Me:''' The casters' safety is your responsibility.  ''Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.''
* ''Skills'': '''Fight''', '''Throw'''
* ''Skills'': '''Fight''', '''Throw'''


===Soft-Spoken===
===Soft-Spoken===
* ''SFX: Hinder: gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]''
* '''SFX: Hinder:''' gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]
* ''SFX: Is the wall talking!?: It's usually difficult to find the right words - but when you have time to think, you can drop weighty words.  In a conversation you haven't yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick.  Step back Sneak for the rest of the scene.''
* '''SFX: Is the wall talking!?:''' It's usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed''In a conversation you haven't yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick.  Step back Sneak for the rest of the scene.''
* ''Skills'': '''Notice''', '''Sneak'''
* ''Skills'': '''Notice''', '''Sneak'''


===Dutiful===
===Dutiful===
* ''SFX: Hinder: gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]''
* '''SFX: Hinder:''' ''gain a PP when you switch out this distinction's [[file:d8a.png|24px|d8]] for a [[file:d4a.png|24px|d4]]''
* ''Skills'': '''Focus''', '''Treat'''
* ''Skills'': '''Focus''', '''Treat'''


==Skills==
==Skills==

Revision as of 20:59, 6 May 2025

Soft-Spoken Lady of War

Element

Void

Values

Connection d4
Courage d10
Knowledge d8
Power d6
Presence d6
Truth d8

Distinctions

Lady of War

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • SFX: You'll Have to Go Through Me: The casters' safety is your responsibility. Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.
  • Skills: Fight, Throw

Soft-Spoken

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • SFX: Is the wall talking!?: It's usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed. In a conversation you haven't yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick. Step back Sneak for the rest of the scene.
  • Skills: Notice, Sneak

Dutiful

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • Skills: Focus, Treat

Skills

Skill/Spec Rating
Fight d10
Outnumbered d8
Sneak d10
Move d8
Notice d8
Throw d8
Focus d6
Lore d6
Treat d6

EVERYTHING BELOW THIS IS STILL WIP, COPIED FROM WISH'S SHEET AS A TEMPLATE

Relationships

one with a PC, the rest can be PCs or NPCs

Gerald Moore groundskeeper d8 (nice man who lets her sleep in the fountain)
Rose, PC: d10 (so sweet!)
Coach Rodriguez: d6 (you can't make me stronger! I don't have muscles!)

Signature Assets

  1. Magical Shawl d8
  2. Magical Pendant d8

Stress

Tracking Afraid d4, Angry d6, Exhausted d8, Injured d10, Insecure d12
Current Stress n/a

Milestones

1 XP: at will
3 XP: once per scene
10 XP: once per session

Background

Wish had it good. The new presumptive proprietors of the forest were much friendlier to nature than the old ones. The lake was cleaner, the trees were happier, the dryads were frolicking. On top of that, the new family living in the old stone manor had a daughter who just loved the fey. She was half-fey herself. Wish nicknamed her Pet. She was a great playmate, and the two of them would splash in the lake for hours. Then one day the house was abuzz. She'd vanished. Nobody knew where she was. There was a huge panic, and Wish didn't have her favorite playmate. That was not fair. She must have considered it so unfair that she, too, vanished from her familiar lake one evening, and appeared in this old stone place that had no lake at all.

What fun was that? Clearly, she'd have to make her own fun. First, the people here wore clothes, so that was step one. Pet had given her a pendant that could summon clothes for her, because she liked playing dress-up so much. Then she learned this was a school? Where you... learned... things? Pet had taught her things, but this was all stone and dry and weird. Here she was, though. It was time to get to know the people here. She liked people. That would be a good place to start. And she would need a place to sleep that was not one of the scratchy, dry things that land people used.