Eilwen Glynn: Difference between revisions

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Created page with "=== Eilwen Glynn === Age: 25 years<br> Gender identity: Cisgender female<br> Kith: Horse beast-born<br> Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.<br> <br> '''Identity''': Wide-eyed wandering geographer<br> '''Theme''': Curiosity: You want to learn more about the world a..."
 
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'''Well-Traveled''' (Wayfarer): You reduce the die rolled for your travel rolls by one size.<br>
'''Well-Traveled''' (Wayfarer): You reduce the die rolled for your travel rolls by one size.<br>
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===Equipment====
===Equipment===
Combat Tunic<br>
Combat Tunic<br>
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed<br>
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed<br>
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed<br>
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed<br>

Revision as of 20:34, 16 July 2025

Eilwen Glynn

Age: 25 years
Gender identity: Cisgender female
Kith: Horse beast-born
Appearance and Demeanor: Eilwen has hair, ears, and a tail that are auburn. She wears glasses that she fiddles with when she is thinking or nervous. She is seemingly irrepressibly cheerful and always eager to meet new people and learn new things.

Identity: Wide-eyed wandering geographer
Theme: Curiosity: You want to learn more about the world and make friends with the people who inhabit it.
Origin: Rhyfelwr, the Llewedhynn city built with the ruins of an ancient war machine.
Quirk: Horse beast-born: You treat your Might as if it were one die size higher (to a maximum of d12). When you succeed on a Check to advance or turn back a Clock, if that Check includes Might, you may fill or erase 1 additional section of that Clock. You have narrative permission to be a fast runner.
Classes: Loremaster 3, Wayfarer 2

Attributes

Dexterity: 1d6
Insight: 1d10
Might: 1d10
Willpower: 1d6

Fabula Points: 3
Hit Points: (Might 10 x 5) +5: 55/55
Crisis: 27
Mind Points: (Willpower 6 x 6)+ Loremaster 5 + 5: 40/40
Inventory Points: 6 + Wayfarer 2: 8/8
Defense: 6 + Combat Tunic 1: 7
Magic Defense: 10 + Combat Tunic 1: 11
Initiative: 0
Zenit: 120

Skills

Flash of Insight 2 (Loremaster): When you roll a 13 or higher on a Check performed to investigate a creature, item, or location — this includes using the Study action during a conflict — you may ask the Game Master up to【 SL】 questions concerning the subject of your investigation.
Tavern Talk 1 (Wayfarer): When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】questions about your surroundings and the people who live here.
Trained Memory (Loremaster): You may perfectly recall the details of any scene you have visited within the past week. Your Flash of Insight Skill will apply to these memories as well.
Well-Traveled (Wayfarer): You reduce the die rolled for your travel rolls by one size.

Equipment

Combat Tunic
Crossbow: Accuracy: Dexterity + Insight, Damage: HR + 8, Two-handed
Iron Hammer: Accuracy: Might + Might, Damage: HR + 6, One-handed