Politsyamekki Ndaikkuta: Difference between revisions
Glyptodont (talk | contribs) Created page with "== Basic Information == '''Name:''' '''Pronouns:''' '''Identity:''' '''Theme:''' '''Origin:''' == Attributes & Status Effects == '''Dexterity:''' dX '''Insight:''' dX '''Might:''' dX '''Willpower:''' dX {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Status effects |- ! Status !! Active? !! Stat Impacted (-1 die size) |- | Slow || || DEX |- | Enraged || || DEX + INS |- | Dazed || || INS |- | Weak || || MIG |- | Poisoned || || MIG..." |
Glyptodont (talk | contribs) |
||
| Line 1: | Line 1: | ||
== Basic Information == | == Basic Information == | ||
'''Name:''' | '''Name:''' Politsyamekki Ndaikkuta ("Polly" for short) | ||
'''Pronouns:''' | '''Pronouns:''' she/her | ||
'''Identity:''' | '''Identity:''' ''Once:'' a Spoiled & Gifted bodyguard-turned-priestess. ''Now:'' a Troubled and Devout priestess-turned-bodyguard | ||
'''Theme:''' | '''Theme:''' Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her? | ||
'''Origin:''' From the Past | |||
== Attributes & Status Effects == | == Attributes & Status Effects == | ||
'''Dexterity:''' dX | '''Dexterity:''' dX | ||
Revision as of 19:41, 29 July 2025
Basic Information
Name: Politsyamekki Ndaikkuta ("Polly" for short)
Pronouns: she/her
Identity: Once: a Spoiled & Gifted bodyguard-turned-priestess. Now: a Troubled and Devout priestess-turned-bodyguard
Theme: Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?
Origin: From the Past
Attributes & Status Effects
Dexterity: dX
Insight: dX
Might: dX
Willpower: dX
| Status | Active? | Stat Impacted (-1 die size) |
|---|---|---|
| Slow | DEX | |
| Enraged | DEX + INS | |
| Dazed | INS | |
| Weak | MIG | |
| Poisoned | MIG + WLP | |
| Shaken | WLP |
Hit Points + Derived Stats
HP - Current: X Max: Y
MP - Current: X Max: Y
IP - Current: X Max: Y
Initiative Modifier:
Defense:
Magical Defense:
Class Information
Character Level: 5
| Free Benefits: | Makes you punch good or something. |
| Skill Name | Skill Description |
|---|---|
| Some Skill | Does some stuff, probably. |
| Some Skill 2 | Does other stuff. |
Fabula Points
Points: X
Gaining Fabula Points:
- +1 if you have none at the start of a session.
- +1 when a Villain makes an entrance.
- +1 when you fumble a Check.
- +2 if you surrender at zero HP.
Spending Fabula Points:
- Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
- Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
- Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.
Experience Points
XP: 0
At the end of each session, you automatically gain 5 XP. Then:
- Gain X equal to (Fabula Points spent by the group / # of Player Characters).
- Gain XP equal to (Ultima Points spent by Villains).
- Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
Bonds
Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.
| Person | Admiration or Inferiority? | Loyalty or Mistrust? | Affection or Hatred? |
|---|---|---|---|
| Placeholder |
Equipment
Zenit: X
| Martial Armor | Martial Shields | Martial Melee Weapons | Martial Ranged Weapons | |
|---|---|---|---|---|
| May Equip: |
| Slot | Item | Description |
|---|---|---|
| Accessory | ||
| Armor | ||
| Main Hand | ||
| Off Hand |
Arcana & Spells
| Name | MP | Targets | Duration | Description |
|---|---|---|---|---|
| Example | 0 MP | X | Y | Some spell. |