Politsyamekki Ndaikkuta: Difference between revisions
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== Attributes & Status Effects == | == Attributes & Status Effects == | ||
'''Dexterity:''' | '''Dexterity:''' d6 | ||
'''Insight:''' | '''Insight:''' d6 | ||
'''Might:''' | '''Might:''' d10 | ||
'''Willpower:''' | '''Willpower:''' d10 | ||
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Revision as of 19:48, 29 July 2025
Basic Information
Name: Politsyamekki Ndaikkuta ("Polly" for short)
Pronouns: she/her
Identity: Once: a Spoiled & Gifted bodyguard-turned-priestess. Now: a Troubled and Devout priestess-turned-bodyguard
Theme: Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?
Origin: From the Past
Quirk: From a Distant World (See below)
Attributes & Status Effects
Dexterity: d6
Insight: d6
Might: d10
Willpower: d10
| Status | Active? | Stat Impacted (-1 die size) |
|---|---|---|
| Slow | DEX | |
| Enraged | DEX + INS | |
| Dazed | INS | |
| Weak | MIG | |
| Poisoned | MIG + WLP | |
| Shaken | WLP |
Hit Points + Derived Stats
HP - Current: X Max: Y
MP - Current: X Max: Y
IP - Current: X Max: Y
Initiative Modifier:
Defense:
Magical Defense:
Class Information
Character Level: 5
| Free Benefits: | Makes you punch good or something. |
| Skill Name | Skill Description |
|---|---|
| Some Skill | Does some stuff, probably. |
| Some Skill 2 | Does other stuff. |
Fabula Points
Points: X
Gaining Fabula Points:
- +1 if you have none at the start of a session.
- +1 when a Villain makes an entrance.
- +1 when you fumble a Check.
- +2 if you surrender at zero HP.
Spending Fabula Points:
- Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
- Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
- Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.
Experience Points
XP: 0
At the end of each session, you automatically gain 5 XP. Then:
- Gain X equal to (Fabula Points spent by the group / # of Player Characters).
- Gain XP equal to (Ultima Points spent by Villains).
- Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
Bonds
Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.
| Person | Admiration or Inferiority? | Loyalty or Mistrust? | Affection or Hatred? |
|---|---|---|---|
| Placeholder |
Equipment
Zenit: X
| Martial Armor | Martial Shields | Martial Melee Weapons | Martial Ranged Weapons | |
|---|---|---|---|---|
| May Equip: |
| Slot | Item | Description |
|---|---|---|
| Accessory | ||
| Armor | ||
| Main Hand | ||
| Off Hand |
Arcana & Spells
| Name | MP | Targets | Duration | Description |
|---|---|---|---|---|
| Example | 0 MP | X | Y | Some spell. |
Quirk
Quirk: "From a Distant World" in the Techno Fantasy and High Fantasy books:
Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a Trait to reroll dice even if you fumbled your Check (if you do so, you do not receive a Fabula Point for the fumble).