The Emperor will know His own: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:


[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Adfirmo_Exnihilo Adfirmo Exnihilo]
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Adfirmo_Exnihilo Adfirmo Exnihilo]
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]


=Important Information and Materials=
=Important Information and Materials=

Revision as of 00:50, 9 August 2025

Campaign Overview

This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.

The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.

Helpful Resources

Characters

The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor's servants.

Adfirmo Exnihilo

Tobias Drake

Krishna Carré

Important Information and Materials

This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.

Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons

Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons

Important People, Places and Organizations

House Rules and Quirks

Scale

Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones.

When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:

  • +1 per level of difference to their action before the roll
  • +2 per level of difference to the result after the roll, if the roll succeeds
  • 1 additional free invoke per level of difference to the results of a successful Create Advantage action.

For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.


Corruption

Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:

  • Use of an unsanctioned psyker power
  • Use of a Corruption or Mutation Stunt
  • Use/invocation of a Corrupted Aspect
  • Many situations involving exposure to Corruption or the Warp.

When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.

Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.


Corruption and Mutation Stunts

Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.