Rekin's Refuge: Difference between revisions

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Nature and the "civilised world" have often been at odds, vying for territory and resources. Almost a century ago the nobleman-druid Rekin Rainwalker thwarted tradition by letting his lands go back to the wilderness. On his death he left those lands to the creatures that occupied them, instead of his heirs. Rekin's Refuge was born.
Nature and the "civilised world" have often been at odds, vying for territory and resources. Almost a century ago the nobleman-druid Rekin Rainwalker thwarted tradition by letting his lands go back to the wilderness. On his death he left those lands to the creatures that occupied them, instead of his heirs. Rekin's Refuge was born.


Tended by a guild of caretakers known as Wildwardens, Rekin's Refuge is a sanctuary for wild creatures that live in the untamed places. However it's not as simple as leaving the wilds to themselves. The Wildwardens guard against poachers and trophy hunters, treat sickness and blight, and keep their charges from straying into the territory of the local towns. They guide visiting academics and travellers, and liaise with the few communities that still live in the Refuge.
Tended by a guild of caretakers known as Wildwardens, Rekin's Refuge is a sanctuary for wild creatures that live in the untamed places. The Wildwardens guard against trespassers, treat sickness and blight, and keep their charges from straying into the territory of the local towns. They guide visiting academics and travellers, and liaise with the few small communities that still live in the Refuge.
 
However, sanctuary does not mean safety. Politics reaches even here. The towns of Cadun to the north and Frewich to the south are ever-expanding, their merchants wanting to send ever more trade caravans through the Refuge instead of by sea or the longer mountain route. Poachers and trophy-hunters are an ever-present threat. As are Rekin's heirs, seeking even now to reclaim what they see as the birthright that was stolen from them.





Revision as of 16:16, 23 August 2025

Nature and the "civilised world" have often been at odds, vying for territory and resources. Almost a century ago the nobleman-druid Rekin Rainwalker thwarted tradition by letting his lands go back to the wilderness. On his death he left those lands to the creatures that occupied them, instead of his heirs. Rekin's Refuge was born.

Tended by a guild of caretakers known as Wildwardens, Rekin's Refuge is a sanctuary for wild creatures that live in the untamed places. The Wildwardens guard against trespassers, treat sickness and blight, and keep their charges from straying into the territory of the local towns. They guide visiting academics and travellers, and liaise with the few small communities that still live in the Refuge.

However, sanctuary does not mean safety. Politics reaches even here. The towns of Cadun to the north and Frewich to the south are ever-expanding, their merchants wanting to send ever more trade caravans through the Refuge instead of by sea or the longer mountain route. Poachers and trophy-hunters are an ever-present threat. As are Rekin's heirs, seeking even now to reclaim what they see as the birthright that was stolen from them.


Player Characters

TBC

Notable NPCs

TBC

Notable Locations

TBC