NX PC01: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 71: | Line 71: | ||
|Pace || 6" with d6 running die | |Pace || 6" with d6 running die | ||
|- | |- | ||
|Parry || | |Parry || 9 | ||
|- | |- | ||
|Toughness || | |Toughness || 24(14) | ||
|- | |- | ||
|Bennies || 4/3 | |Bennies || 4/3 | ||
| Line 90: | Line 90: | ||
|- | |- | ||
|Combat Reflexes || +2 to recover from Shaken or Stunned. | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
|- | |- | ||
|Iron Jaw || +2 to Soak or recover from Knockout Blows. | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
| Line 215: | Line 213: | ||
|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
|- | |- | ||
|'''Push'''|| | |'''Parry''' (+1) || 1 || None || None. | ||
|- | |||
|colspan="5"| Larger than life martial prowess. | |||
|- | |||
|'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | |||
|- | |- | ||
|colspan="5"| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | |colspan="5"| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | ||