NX PC01: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 71: | Line 71: | ||
|Pace || 6" with d6 running die | |Pace || 6" with d6 running die | ||
|- | |- | ||
|Parry || | |Parry || 8 | ||
|- | |- | ||
|Toughness || 24(14) | |Toughness || 24(14) | ||
| Line 151: | Line 151: | ||
|Healing || Smarts || - || | |Healing || Smarts || - || | ||
|- | |- | ||
|Intimidation || Spirit || | |Intimidation || Spirit || d8 || | ||
|- | |- | ||
|Notice || Smarts || d8 || +2 (Alertness edge) | |Notice || Smarts || d8 || +2 (Alertness edge) | ||
| Line 212: | Line 212: | ||
|- | |- | ||
|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
|- | |- | ||
|'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | |'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | ||
| Line 231: | Line 227: | ||
|'''Super Skill'''|| 5 || None || Notes | |'''Super Skill'''|| 5 || None || Notes | ||
|- | |- | ||
|colspan="5"| Athletics +2, Fighting +3 | |colspan="5"| Athletics +2, Fighting +3, Intimidation +1 | ||
|- | |- | ||
|'''Teleport'''|| 3 || Combat Teleport. Range x2. Must have line of effect (cannot teleport through solid objects).|| | |'''Teleport'''|| 3 || Combat Teleport. Range x2. Must have line of effect (cannot teleport through solid objects).|| | ||