NX PC01: Difference between revisions
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|+Powers | |+Powers | ||
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|'''Armor'''|| 6 || Device || | |'''Armor'''|| 6 || Armor +14. Device. || Notes. | ||
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|colspan="5"| Knightly shining armor. | |colspan="5"| Knightly shining armor. | ||
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|'''Healing'''|| 4 || Requires Touch. Refresh. Selective. || | |'''Healing'''|| 4 || Requires Touch. Refresh. Selective. || | ||
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|colspan="5"| | |colspan="5"| Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero. | ||
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|'''Leaping'''|| 2 || None || Notes. | |'''Leaping'''|| 2 || None || Notes. | ||
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|'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | |'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | ||
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|colspan="5"| With a Focus roll, | |colspan="5"| With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | ||
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|'''Super Attribute'''|| 12 || None || Notes | |'''Super Attribute'''|| 12 || None || Notes | ||