Gannonbere Smeeks: Difference between revisions
Created page with "== Gannonbere Smeeks == '''L2 Half-elf Avenger''' '''Str''' 10 (+1) '''Con''' 14 (+3) '''Dex''' 14 (+3) '''Int''' 11 (+1) '''Wis''' 18 (+5) '''Cha''' 13 (+2) '''HP''' 34 / '''Bloodied''' 17 ; '''Healing Surges''' 9 (8 HP) '''AC''' 18 '''Fortitude''' 14 '''Reflex''' 14 '''Will''' 16 Passive Perception 20, Passive Insight 17 Basic attack +3 vs. AC, 1d12+1 (high crit) === Heritage/Class Features === * Speed 6 * Low-light vision * '''Dual heritage:''' can take human,..." |
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=== Equipment === | === Equipment === | ||
War pick (gaff-goad) +2 prof bonus, 1d12 damage, high crit | * War pick (gaff-goad) +2 prof bonus, 1d12 damage, high crit | ||
Leather armor | * Leather armor | ||
Holy symbol (worn ivory goddess statuette) | * Holy symbol (worn ivory goddess statuette) | ||
Wooden hand severed from a figurehead | * Wooden hand severed from a figurehead | ||
Revision as of 18:25, 23 October 2025
Gannonbere Smeeks
L2 Half-elf Avenger
Str 10 (+1) Con 14 (+3) Dex 14 (+3) Int 11 (+1) Wis 18 (+5) Cha 13 (+2)
HP 34 / Bloodied 17 ; Healing Surges 9 (8 HP)
AC 18 Fortitude 14 Reflex 14 Will 16
Passive Perception 20, Passive Insight 17
Basic attack +3 vs. AC, 1d12+1 (high crit)
Heritage/Class Features
- Speed 6
- Low-light vision
- Dual heritage: can take human, elf, or half-elf feats
- Dilettante: can use Visions of Blood [Invoker L1 at-will] as encounter power
- Group Diplomacy:
- Armor of Faith: +3 AC when neither wearing heavy armor nor using a shield
- Censure of Pursuit: If oath of enmity target moves away from you willingly, gain +4 to damage rolls against target until end/your next turn
- Oath of Enmity; Channel Divinity 1/encounter
Feats
- Bardic Dilettante [Skill training in Bluff; use majestic word 1/day]
- Armor Proficiency: Leather
Skills
- Acrobatics (trained) +8
- Arcana +1
- Athletics +1
- Bluff (trained) +7
- Diplomacy +1
- Dungeoneering +5
- Endurance +3
- Heal +5
- History +1
- Insight +7
- Intimidate +4
- Nature +5
- Perception (trained) +10
- Religion (trained) +10
- Stealth +3
- Streetwise (trained) +7
- Thievery +3
Note: Half-elf +2 Diplomacy & Insight, Background +2 Intimidate
Powers
At-Will
Overwhelming Strike -- +7 vs. AC, 1d12+5; you shift 1 square and slide the target 1 square into the space you occupied
Radiant Vengeance -- Range 10, +5 vs. Reflex, 1d8+5 radiant damage and gain 5 temp HP
Body of the Rat -- [theme]
Encounter
Oath of Enmity -- Minor, 1 enemy in close burst 10 you can see; when making melee attack vs. target and target is only enemy adjacent to you, make two attack rolls and use either. If the target drops to 0 HP, regain use of this power. If another affect lets you roll twice and choose the highest or forces you to roll twice and take the lowest, this power has no effect on the attack. If you miss a target and a power lets you reroll your attack, you reroll both dice.
Angelic Alacrity -- Effect: Before the attack you shift 3 squares; Melee, +7 vs. AC, 2d12+5 [E1]
Visions of Blood -- [Dilettante]
Distracting Flare -- Move action, Effect: You become invisible and move your speed; you are invisible until the end of the movement. [U2]
Daily
Renewing Strike -- Standard, Range 10; +5 v. Ref; 2d10+5 lightning damage, half damage on miss, Effect: can spend a healing surge [D1]
Majestic Word -- [multiclass]
Channel Divinity (1/enc)
Abjure Undead -- Close burst 5, 1 undead creature in burst, + 7 vs. Will, 3d10+5 radiant & push target 5 squares. Target is immobilized until end/your next.
Divine Guidance -- Immediate Interrupt, Close burst 10; Trigger: An ally within 10 squares makes attack roll against your oath of enmity target; Effect: Target makes a second attack roll and uses either result.
Equipment
- War pick (gaff-goad) +2 prof bonus, 1d12 damage, high crit
- Leather armor
- Holy symbol (worn ivory goddess statuette)
- Wooden hand severed from a figurehead