Gannonbere Smeeks: Difference between revisions

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'''Renewing Strike''' -- Standard, Range 10; +5 v. Ref; 2d10+5 lightning damage, half damage on miss, Effect: can spend a healing surge [D1]
'''Renewing Strike''' -- Standard, Range 10; +5 v. Ref; 2d10+5 lightning damage, half damage on miss, Effect: can spend a healing surge [D1]


'''Majestic Word''' -- [multiclass]
'''Majestic Word''' -- Minor, close burst 5, you or one ally in burst can spend a healing surge and regain 1 additional HP; also slide target 1 square [multiclass]


==== ''Channel Divinity (1/enc)'' ====
==== ''Channel Divinity (1/enc)'' ====


'''Abjure Undead''' -- Close burst 5, 1 undead creature in burst, + 7 vs. Will, 3d10+5 radiant & push target 5 squares. Target is immobilized until end/your next.
'''Abjure Undead''' -- Standard, close burst 5, 1 undead creature in burst, + 7 vs. Will, 3d10+5 radiant & push target 5 squares. Target is immobilized until end/your next.


'''Divine Guidance''' -- Immediate Interrupt, Close burst 10; Trigger: An ally within 10 squares makes attack roll against your ''oath of enmity'' target; Effect: Target makes a second attack roll and uses either result.
'''Divine Guidance''' -- Immediate Interrupt, Close burst 10; Trigger: An ally within 10 squares makes attack roll against your ''oath of enmity'' target; Effect: Target makes a second attack roll and uses either result.

Revision as of 04:09, 24 October 2025

Gannonbere Smeeks

L2 Half-elf Avenger

Str 10 (+1) Con 14 (+3) Dex 14 (+3) Int 11 (+1) Wis 18 (+5) Cha 13 (+2)

HP 34 / Bloodied 17 ; Healing Surges 9 (8 HP)

AC 18 Fortitude 14 Reflex 14 Will 16

Passive Perception 20, Passive Insight 17

Basic attack +3 vs. AC, 1d12+1 (high crit)

Heritage/Class Features

  • Speed 6
  • Low-light vision
  • Dual heritage: can take human, elf, or half-elf feats
  • Dilettante: can use Visions of Blood [Invoker L1 at-will] as encounter power
  • Group Diplomacy:
  • Armor of Faith: +3 AC when neither wearing heavy armor nor using a shield
  • Censure of Pursuit: If oath of enmity target moves away from you willingly, gain +4 to damage rolls against target until end/your next turn
  • Oath of Enmity; Channel Divinity 1/encounter

Feats

  • Bardic Dilettante [Skill training in Bluff; use majestic word 1/day]
  • Armor Proficiency: Leather

Skills

  • Acrobatics (trained) +8
  • Arcana +1
  • Athletics +1
  • Bluff (trained) +7
  • Diplomacy +1
  • Dungeoneering +5
  • Endurance +3
  • Heal +5
  • History +1
  • Insight +7
  • Intimidate +4
  • Nature +5
  • Perception (trained) +10
  • Religion (trained) +10
  • Stealth +3
  • Streetwise (trained) +7
  • Thievery +3

Note: Half-elf +2 Diplomacy & Insight, Background +2 Intimidate

Powers

At-Will

Overwhelming Strike -- +7 vs. AC, 1d12+5; you shift 1 square and slide the target 1 square into the space you occupied

Radiant Vengeance -- Range 10, +5 vs. Reflex, 1d8+5 radiant damage and gain 5 temp HP

Body of the Rat -- [theme]

Encounter

Oath of Enmity -- Minor, 1 enemy in close burst 10 you can see; when making melee attack vs. target and target is only enemy adjacent to you, make two attack rolls and use either. If the target drops to 0 HP, regain use of this power. If another affect lets you roll twice and choose the highest or forces you to roll twice and take the lowest, this power has no effect on the attack. If you miss a target and a power lets you reroll your attack, you reroll both dice.

Angelic Alacrity -- Effect: Before the attack you shift 3 squares; Melee, +7 vs. AC, 2d12+5 [E1]

Visions of Blood -- Standard, close blast 3 (creatures), +5 vs. Will, 1d6+5 psychic & target takes -1 to all defenses until start of your next turn [Dilettante]

Distracting Flare -- Move action, Effect: You become invisible and move your speed; you are invisible until the end of the movement. [U2]

Daily

Renewing Strike -- Standard, Range 10; +5 v. Ref; 2d10+5 lightning damage, half damage on miss, Effect: can spend a healing surge [D1]

Majestic Word -- Minor, close burst 5, you or one ally in burst can spend a healing surge and regain 1 additional HP; also slide target 1 square [multiclass]

Channel Divinity (1/enc)

Abjure Undead -- Standard, close burst 5, 1 undead creature in burst, + 7 vs. Will, 3d10+5 radiant & push target 5 squares. Target is immobilized until end/your next.

Divine Guidance -- Immediate Interrupt, Close burst 10; Trigger: An ally within 10 squares makes attack roll against your oath of enmity target; Effect: Target makes a second attack roll and uses either result.

Equipment

  • War pick (gaff-goad) +2 prof bonus, 1d12 damage, high crit
  • Leather armor
  • Holy symbol (worn ivory goddess statuette)
  • Wooden hand severed from a figurehead