Earl Grey: Difference between revisions
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== Attributes == | == Attributes == | ||
Intellect: ''' | Intellect: '''5''' (hyper-intelligent) | ||
Cunning: ''' | Cunning: '''5''' (hyper-intelligent) | ||
Resolve: ''' | Resolve: '''1''' (uncommitted to dogma) | ||
Might: ''' | Might: '''1''' (skinny non-combatant) | ||
Dexterity: ''' | Dexterity: '''1''' (slow non-combatant) | ||
Stamina: ''' | Stamina: '''5''' (resistant alien physiology) | ||
Presence: ''' | Presence: '''1''' (non-forceful personality) | ||
Manipulation: ''' | Manipulation: '''4''' (clever) | ||
Composure: '''4''' (logical, self-composed) | |||
== Skills == | == Skills == | ||
Revision as of 18:49, 1 December 2025
Earl Grey
Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.
Aspirations
Short-Term Aspiration: Use tech to solve a problem.
Short-Term Aspiration: Use tech to cause a problem (for the bad guys).
Long-Term Aspiration: Reform or shut down the other wayward Greys.
The Curse
Entanglement: 1
Curse Dice: 1
Damnation
Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.
Resolution: Give medical or psychological care to a person or group.
Inheritance
Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.
Torments
Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.
Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: 5 (hyper-intelligent)
Cunning: 5 (hyper-intelligent)
Resolve: 1 (uncommitted to dogma)
Might: 1 (skinny non-combatant)
Dexterity: 1 (slow non-combatant)
Stamina: 5 (resistant alien physiology)
Presence: 1 (non-forceful personality)
Manipulation: 4 (clever)
Composure: 4 (logical, self-composed)
Skills
Artistry: 0
Athletics: 0
Close Combat: 0
Culture: 0
Empathy: 0
Enigmas: 5
Esoterica: 3
Larceny: 0
Leadership: 0
Medicine: 2
Persuasion: 0
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)
Technology: 5
Other Traits
Defense 1
Integrity 1
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Edge
Contacts
Contact - 0 notes
Bonds
Bond - 0 notes
Gear
Item tags
Paths
Lineage
Path Skills: (Artistry, Athletics, Esoterica)
Path Attributes: (Physical 1, Social 3)
Family (Primary)
Path Skills: (Enigmas, Medicine, Survival)
Path Attributes: (Mental 5, Physical 2, Social 3)
Role (IT Specialist, custom)
Path Skills: (Technology, Science, Larceny)
Path Attributes: (Mental 3, Physical 1))
Backstory
stuff