Earl Grey: Difference between revisions
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==Gear== | ==Gear== | ||
'''Biomorphic | '''Biomorphic Silver Flight Suit:''' Armor 1,''' Tags:''' Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions). | ||
''' | '''Cyberdeck:''' +4 Enhancement to hacking (+2 from Exceptional), '''Tags:''' Exceptional x2 (+2 Enhancement) | ||
'''Hypospray ( | '''Hypospray (healing):''' +3 Enhancement to healing (+1 from Exceptional), '''Tags:''' Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step). | ||
''' | '''Hypospray (soporific):''' +2 Enhancement to melee, '''Tags:''' Elemental Attunement-air (counts as ''Elemental'' for purposes of bypassing armor), Poison (for 1-3 hits, inflict the ''Fast-Acting Toxin'' status). | ||
'''Phazer ( | '''Phazer (Stun):''' +2 Enhancement to ranged attacks, '''Tags:''' Elemental Attunement-light (counts as ''Elemental'' for purposes of bypassing armor), Stunning (for 2 hits, inflict the ''Stunned'' status). | ||
'''Non- | '''Phazer (Disintegrate):''' +2 Enhancement to ranged attacks, '''Tags:''' Elemental Attunement-light (counts as ''Elemental'' for purposes of bypassing armor), Deadly (may apply the ''Aggravated Wound'' status instead of dealing damage). | ||
'''Non-Copyright Infringing "Light Sword":''' +2 Enhancement to melee attacks, '''Tags:''' Elemental Attunement-light (counts as ''Elemental'' for purposes of bypassing armor), Deadly (may apply the ''Aggravated Wound'' status instead of dealing damage). | |||
'''Psycho-Ballistic Armor:''' +2 Enhancement Armor, '''Tags:''' Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with ''Emotional, Magical,'' and ''Psychic'' attunements, the ''Transcendent'' tag, or powers that normally bypass armor except for ''Elemental'' attunements). | |||
== Paths == | == Paths == | ||
Revision as of 21:15, 1 December 2025
Earl Grey
Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.
Aspirations
Short-Term Aspiration: Use tech to solve a problem.
Short-Term Aspiration: Use tech to cause a problem (for the bad guys).
Long-Term Aspiration: Reform or shut down the other wayward Greys.
The Curse
Entanglement: 1
Curse Dice: 1
Damnation
Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.
Resolution: Give medical or psychological care to a person or group.
Inheritance
Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.
Torments
Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.
Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: 5 (hyper-intelligent)
Cunning: 5 (hyper-intelligent)
Resolve: 1 (uncommitted to dogma)
Might: 1 (skinny non-combatant)
Dexterity: 1 (slow non-combatant)
Stamina: 5 (resistant alien physiology)
Presence: 1 (non-forceful personality)
Manipulation: 4 (clever)
Composure: 4 (logical, self-composed)
Skills
Artistry: 0
Athletics: 0
Close Combat: 0
Culture: 0
Empathy: 0
Enigmas: 5
Esoterica: 3
Larceny: 0
Leadership: 0
Medicine: 2
Persuasion: 0
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)
Technology: 5
Other Traits
Defense 1
Integrity 1
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Anonymity 3: Greyed Out to hide from humans and aliens, hard to track online or in person.
Heirloom 1 (shadowform armor): Biomorphic silver alien flight suit, adapts to current guise.
Unusually Secure Headquarters 1: Off-premises team haven.
Contacts
The Dark Dark Web 3: Illicit cyber connections. Tags: investigator, fence, sneaky
The Grey Market 2: Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. Tags: investigator, informant
Bonds
1 PC - 2
All other PC's - 1
Gear
Biomorphic Silver Flight Suit: Armor 1, Tags: Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).
Cyberdeck: +4 Enhancement to hacking (+2 from Exceptional), Tags: Exceptional x2 (+2 Enhancement)
Hypospray (healing): +3 Enhancement to healing (+1 from Exceptional), Tags: Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).
Hypospray (soporific): +2 Enhancement to melee, Tags: Elemental Attunement-air (counts as Elemental for purposes of bypassing armor), Poison (for 1-3 hits, inflict the Fast-Acting Toxin status).
Phazer (Stun): +2 Enhancement to ranged attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Stunning (for 2 hits, inflict the Stunned status).
Phazer (Disintegrate): +2 Enhancement to ranged attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Non-Copyright Infringing "Light Sword": +2 Enhancement to melee attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Psycho-Ballistic Armor: +2 Enhancement Armor, Tags: Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with Emotional, Magical, and Psychic attunements, the Transcendent tag, or powers that normally bypass armor except for Elemental attunements).
Paths
Lineage
Path Skills: (Artistry, Athletics, Esoterica)
Path Attributes: (Physical 1, Social 3)
Family (Primary)
Path Skills: (Enigmas, Medicine, Survival)
Path Attributes: (Mental 5, Physical 2, Social 3)
Role (IT Specialist, custom)
Path Skills: (Technology, Science, Larceny)
Path Attributes: (Mental 3, Physical 1))
Backstory
stuff