Ursequine Wolder: Difference between revisions

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Created page with "https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces ==Character Details== *Name - Ursequine Wolder *Kindred and Class - Human Magician *Background - Gambler *Alignment - Neutral *Affiliation (if any) *Moon Sign - Witch's: When the character receives magical healing, they gain 1 additional Hit Point. This applies at most once per day to each type of magical healing (e.g. specific spell, Class trait, potion, etc.) *Languages - Woldish, Gaffe *XP 0/2,500 ==Att..."
 
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==Spells and Glamours==
==Spells and Glamours==
*First Rank
**Fairy Servant
**Ingratiate
**Ventriloquism


==Encumbrance==
==Encumbrance==

Revision as of 05:40, 22 January 2026

https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces

Character Details

  • Name - Ursequine Wolder
  • Kindred and Class - Human Magician
  • Background - Gambler
  • Alignment - Neutral
  • Affiliation (if any)
  • Moon Sign - Witch's: When the character receives magical healing, they gain 1 additional Hit Point. This applies at most once per day to each type of magical healing (e.g. specific spell, Class trait, potion, etc.)
  • Languages - Woldish, Gaffe
  • XP 0/2,500

Attributes

  • STR 3 -3
  • INT 15 +1
  • WIS 15 +1
  • DEX 14 +1
  • CON 12 +0
  • CHR 13 +1

Hit Points and Armor Class

  • HP 3/3
  • AC 11
  • Attack Bonus -3 melee / +1 ranged

Save and Skill Targets

  • Doom 14
  • Ray 14
  • Hold 13
  • Blast 16
  • Spell 14
  • Listen
  • Search
  • Survival

Kindred and Class Traits

  • Decisiveness - When an Initiative Roll is tied, humans act first, as if they had won initiative. Treat humans as a separate side, acting before others. See Initiative, p165.
  • Leadership - The Loyalty rating of retainers in the employ of a human character is increased by 1. See Retainers, p134.
  • Spirited - Humans are quick to learn and adapt and gain a +10% bonus to all Experience Points earned. This is in addition to any XP bonus due to the character’s Prime Ability (p22). For example, a human with a Prime Ability of 15 gains a total 15% XP bonus—5% for the Prime Ability and 10% for their Kindred.

Spells and Glamours

  • First Rank
    • Fairy Servant
    • Ingratiate
    • Ventriloquism

Encumbrance

  • Speed
  • Equipped Items
    • Slot 1
    • Slot 2
  • Stowed Items
    • Slot 1

Money and Treasure