Crewwin Bockbrugh - Breggle Magician: Difference between revisions
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*Affiliation (if any): | *Affiliation (if any): | ||
*Moon Sign: Dead (Waning) Undead monsters attack all others in the party before attacking the character | *Moon Sign: Dead (Waning) Undead monsters attack all others in the party before attacking the character | ||
*Languages: Woldish, Gaffe, Caprice, | *Languages: Woldish, Gaffe, Caprice, Old Woldish, 1 more to be named later | ||
*XP 5,000/10,000 (+10% xp bonus) | *XP 5,000/10,000 (+10% xp bonus) | ||
| Line 44: | Line 44: | ||
*Magician | *Magician | ||
**Arcane Magic: Magicians can use magic items exclusive to arcane spell-casters (for example, magic wands or scrolls of arcane spells) | **Arcane Magic: Magicians can use magic items exclusive to arcane spell-casters (for example, magic wands or scrolls of arcane spells) | ||
==Spells== | |||
*Smythe's Illuminations: Decipher, Ignite/Extinguish, Ioun Shard, Web | |||
*Spells per day: 2 spells of the 1st Rank, 1 spell of the 2nd Rank | |||
*List currently memorized spells on the front page of the wiki | |||
==Encumbrance== | ==Encumbrance== | ||
| Line 73: | Line 78: | ||
*No-slot Items | *No-slot Items | ||
**Backpack | **Backpack | ||
**Ritual Robes | |||
==Money and Treasure== | ==Money and Treasure== | ||
* | *500 gp | ||
==Description== | ==Description== | ||
*As a youth, they apprenticed themselves to a master alchemist. They got into a dispute with another apprentice, and ended up locking horns in battle, losing a few teeth but putting out the other apprentice's eye | |||
*Dismissed from their post, they ended up learning magic from a skilled mage whose horns never grew out to match his abilities, and so was unable to access any of the social privileges available to longhorns | |||
*As their horns now are growing, the jealous mage has sent them out to find their own way and gather magical items and wisdom from the wilds | |||
Revision as of 16:45, 23 July 2026
Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces
Character Details
- Crewwin Bockbrugh
- Breggle Magician 3
- Background: Alchemist's assistant
- Alignment:
- Affiliation (if any):
- Moon Sign: Dead (Waning) Undead monsters attack all others in the party before attacking the character
- Languages: Woldish, Gaffe, Caprice, Old Woldish, 1 more to be named later
- XP 5,000/10,000 (+10% xp bonus)
Attributes
- 11 STR
- 17 INT (+2)
- 07 WIS (-1)
- 10 DEX
- 11 CON
- 14 CHR (+1)
Hit Points and Armor Class
- HP 8
- AC 11
- Attack Bonus +0
- Dagger | +0 to hit | 1d4 dmg
- Dagger (thrown) | +0 to hit | 1d4 dmg | 10' (+1 to hit), 20', 30' (-1 to hit) range
Save and Skill Targets
- 14 Doom
- 14 Ray
- 13 Hold
- 16 Blast
- 14 Spell
- .
- 6 Listen
- 6 Search
- 6 Survival
- 5 Detect Magic
Kindred and Class Traits
- Breggle
- Fur: A breggle character’s thick, woolly fur grants them +1 AC when unarmoured or wearing Light armour.
- Horns: Breggles may make a melee attack with their horns instead of a weapon. The damage inflicted increases with Level, as indicated in the Breggle Advancement table
- Magician
- Arcane Magic: Magicians can use magic items exclusive to arcane spell-casters (for example, magic wands or scrolls of arcane spells)
Spells
- Smythe's Illuminations: Decipher, Ignite/Extinguish, Ioun Shard, Web
- Spells per day: 2 spells of the 1st Rank, 1 spell of the 2nd Rank
- List currently memorized spells on the front page of the wiki
Encumbrance
- Speed X
- Equipped Items
- Dagger
- Slot 2
- Slot 3
- Slot 4
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- Stowed Items
- Spellbook
- Slot 2
- Slot 3
- Slot 4
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- No-slot Items
- Backpack
- Ritual Robes
Money and Treasure
- 500 gp
Description
- As a youth, they apprenticed themselves to a master alchemist. They got into a dispute with another apprentice, and ended up locking horns in battle, losing a few teeth but putting out the other apprentice's eye
- Dismissed from their post, they ended up learning magic from a skilled mage whose horns never grew out to match his abilities, and so was unable to access any of the social privileges available to longhorns
- As their horns now are growing, the jealous mage has sent them out to find their own way and gather magical items and wisdom from the wilds