Olob Mossbeard - Mossling Hunter: Difference between revisions

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*AC 14
*AC 14
*Attack Bonus +2
*Attack Bonus +2
*Shortsword ("Shadowwreath") | +5 to hit | 1d6+3 dmg
*Shortsword (''Shadowwreath'') | +5 to hit | 1d6+3 dmg
*Shortbow | +4 to hit | 1d6 dmg | 50' (+1 to hit), 100', 150' (-1 to hit) range
*Shortbow | +4 to hit | 1d6 dmg | 50' (+1 to hit), 100', 150' (-1 to hit) range



Revision as of 17:05, 23 July 2026

Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces

Character Details

  • Olob Mossbeard
  • Mossling Hunter 3
  • Background: Squirrel Trainer
  • Alignment:
  • Affiliation (if any):
  • Moon Sign: Knight's (Waxing): +2 bonus to Charisma (maximum 18) when interacting with nobles
  • Languages: Woldish, Mulch
  • XP 5,000/9,000 (+5% xp bonus)

Attributes

  • 14 STR (+1)
  • 11 INT
  • 08 WIS (-1)
  • 14 DEX (+1)
  • 15 CON (+1)
  • 12 CHR

Hit Points and Armor Class

  • HP 22
  • AC 14
  • Attack Bonus +2
  • Shortsword (Shadowwreath) | +5 to hit | 1d6+3 dmg
  • Shortbow | +4 to hit | 1d6 dmg | 50' (+1 to hit), 100', 150' (-1 to hit) range

Save and Skill Targets

  • Doom x
  • Ray x
  • Hold x
  • Blast x
  • Spell x
  • .
  • Listen 6
  • Search 6
  • Survival 6

Kindred and Class Traits

  • Mossling
    • Armor and Weapons: Armour must be tailored to mosslings’ small size. Likewise, mosslings cannot wield Large weapons. Mosslings prefer non-metal armour, and manufacture special suits of armour from hardened bark and pinecones.
    • Knacks: Mosslings practice carefully guarded, quasi-magical crafts known as knacks. Each mossling knows one knack, rolled or chosen at character creation.
    • Mossling skills: Mosslings have a Skill Target of 5 for Survival when foraging.
    • Resilience: Mosslings are hardy and resilient like the gnarled bole of an old tree. They gain a +4 bonus to Saving Throws against fungal spores or poisons and a +2 to bonus to all other Saving Throws.
    • Symbiotic flesh: As a mossling ages, their dank, fertile flesh picks up seeds and spores which germinate into symbiotic plants and fungi. At each Level (including Level 1), the character acquires a random trait from the Symbiotic Flesh table. Duplicates may be re-rolled or taken to indicate an amplification of the trait.
      • Toadstools growing from joints, Edible toe cheese, Growths of woody, bracket fungus in the armpits
  • Hunter
    • Animal Companion: A hunter may attempt to forge a bond with an animal. If the bond is successfully established, the animal becomes the hunter’s loyal companion
    • Alertness: If a hunter’s party is surprised, the hunter may make an Alertness Check to act normally in the Surprise Round
    • Stalking
      • Hiding: A hunter may make a Stalking Check to remain undetected when the only cover available is light brush
      • Sneaking: If a Surprise Roll indicates that a hunter’s party has been detected, the hunter may make a Stalking Check to remain undetected.
      • Wilderness only: Hunters can only use Stalking in the wilds (i.e. not in settlements, indoors, or in subterranean space)
    • Tracking: A successful check allows a hunter to find tracks left by creatures in a 30′ × 30′ area. The hunter knows the type of creatures that made the tracks and may follow the tracks.
    • Missile attacks: Hunters gain a +1 Attack bonus with all missile weapons.
    • Trophies: After hunting down (i.e. tracking, ambushing, or chasing) and slaying a creature, a hunter may take a trophy from it—for example, a stag’s antlers, a wyrm’s tooth, etc.
      • Size: Trophies must be sizeable items (weighing at least 50 coins). Boon: If a trophy is either on the hunter’s person or mounted in their home, it acts as a charm: the hunter gains a +1 bonus to Attack Rolls against other creatures of the same type and a +1 bonus to Saving Throws against their special attacks.
    • Wayfinding: If the Referee determines that the hunter’s party has become lost, there is a 3-in-6 chance that the hunter can find the path again.

Encumbrance

  • Speed X
  • Equipped Items
    • Slot 1
    • Slot 2
    • Slot 3
    • Slot 4
    • Slot 5
    • Slot 6
    • Slot 7
    • Slot 8
    • Slot 9
    • Slot 10
  • Stowed Items
    • Slot 1
    • Slot 2
    • Slot 3
    • Slot 4
    • Slot 5
    • Slot 6
    • Slot 7
    • Slot 8
    • Slot 9
    • Slot 10
  • No-slot Items
    • Backpack

Money and Treasure

  • xx

Description