Mano a Mano:Archery: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
===Archery=== | ===Archery and Marksmanship=== | ||
;Drawing a Bow: A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it. Drawing a light bow is a quick action. Drawing a more powerful bow is a powerful action, depending on whether you meet it's strength requirement. A very powerful bow will require a powerful action for anyone, and be impossible for characters with too little strength. Your reach must also meet or exceed the bow's minimum reach requirement. (For example, a dwarf may not be able to fully draw a long bow built for a giant.) | |||
;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents you from performing any other actions until the bow is fired. (You can perform other actions while holding a crossbow, just like a loaded firearm.) | |||
;Releasing the Bow: Releasing the bow without firing the arrow is a quick action. | |||
;Drawing and Firing a Bow: A light bow can be drawn and fired as a single powerful action. | |||
' | ;Drawing a Crossbow: Drawing a crossbow can take several turns depending on the crossbow and the equipment used to draw it. | ||
;Aiming: Aiming gives you a +2 bonus to hit with your next missile weapon attack. If you get hit between aiming and the next attack, you lose the bonus. You may not aim while grappling. | |||
;Reloading: Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and 1 turn to fire.) | |||
;Drawing a Bow Half Way: If your reach is at least half the bow's reach you can draw it halfway instead of drawing it normally. The strength requirement is 2 points less, but the bow fired this way has one fourth of the normal range and attack power. | |||
;Crossbow Drawing Tools: A tool can reduce the hit points needed to pull a crossbow by splitting it into multiple steps. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of strength it gives. For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more strength than you have. |
Revision as of 17:45, 28 June 2007
Archery and Marksmanship
- Drawing a Bow
- A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it. Drawing a light bow is a quick action. Drawing a more powerful bow is a powerful action, depending on whether you meet it's strength requirement. A very powerful bow will require a powerful action for anyone, and be impossible for characters with too little strength. Your reach must also meet or exceed the bow's minimum reach requirement. (For example, a dwarf may not be able to fully draw a long bow built for a giant.)
- Keeping a Bow Drawn
- The strength and concentration required to keep a bow drawn prevents you from performing any other actions until the bow is fired. (You can perform other actions while holding a crossbow, just like a loaded firearm.)
- Releasing the Bow
- Releasing the bow without firing the arrow is a quick action.
- Drawing and Firing a Bow
- A light bow can be drawn and fired as a single powerful action.
- Drawing a Crossbow
- Drawing a crossbow can take several turns depending on the crossbow and the equipment used to draw it.
- Aiming
- Aiming gives you a +2 bonus to hit with your next missile weapon attack. If you get hit between aiming and the next attack, you lose the bonus. You may not aim while grappling.
- Reloading
- Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and 1 turn to fire.)
- Drawing a Bow Half Way
- If your reach is at least half the bow's reach you can draw it halfway instead of drawing it normally. The strength requirement is 2 points less, but the bow fired this way has one fourth of the normal range and attack power.
- Crossbow Drawing Tools
- A tool can reduce the hit points needed to pull a crossbow by splitting it into multiple steps. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of strength it gives. For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more strength than you have.