Difference between revisions of "Mano a Mano:Archery"
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− | + | ==Archery and Marksmanship=== | |
− | ; | + | ;Loading weapons: Some weapons must be loaded before each attack, or reloaded after a certain number of uses. If the ammunition is in a convenient location (a quiver, pocket, pouch, bandoleer, etc.) it can be drawn from that location with a quick action. Then the ammunition can be loaded into a simple weapon like a sling or a bow with another quick action. More complex weapons may have more steps. For example, If you have to load a revolver one bullet at a time for example, each bullet loaded may be a quick action. |
− | ; | + | ;Unloading weapons: Most weapons are designed to be loaded quickly, but unloading them can be trickier. Unloading a weapon is usually a quick action, but then you are either holding the ammunition or let it drop (your choice.) Putting away the ammunition you are holding requires an extra quick action - assuming that you have a single convenient place to put it. (If you have to load several rounds of ammunition into individual locations, each round of ammunition will take a separate quick action.) |
− | ; | + | ;Aiming: Aiming gives you a +2 bonus to hit with your next missile weapon attack. If you get hit between aiming and the next attack, you lose the bonus. You may not aim while grappling. |
− | ; | + | ;Reloading: Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and 1 turn to fire.) |
− | ;Drawing a | + | ;Drawing a Bow: A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it. Drawing a light bow is a quick action. Drawing a more powerful bow is a powerful action, depending on whether you meet it's strength requirement. A very powerful bow will require a powerful action for anyone, and be impossible for characters with too little strength. Your reach must also meet or exceed the bow's minimum reach requirement. (For example, a dwarf may not be able to fully draw a long bow built for a giant.) |
− | ; | + | ;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents you from performing any other actions until the bow is fired. (You can perform other actions while holding a crossbow, just like a loaded firearm.) |
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+ | ;Drawing a Bow Half Way: If your reach is at least half the bow's reach you can draw it halfway instead of drawing it normally. The strength requirement is 2 points less, but the bow fired this way has one fourth of the normal range and attack power. | ||
− | ; | + | ;Releasing the Bow: Releasing a drawn bow without firing the arrow is a quick action. |
− | ;Drawing a Bow | + | ;Drawing and Firing a Bow: A light bow can be drawn and fired as a single powerful action. |
− | ;Crossbow Drawing | + | ;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of strength it gives. For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more strength than you have. |
Revision as of 11:01, 28 June 2007
Archery and Marksmanship=
- Loading weapons
- Some weapons must be loaded before each attack, or reloaded after a certain number of uses. If the ammunition is in a convenient location (a quiver, pocket, pouch, bandoleer, etc.) it can be drawn from that location with a quick action. Then the ammunition can be loaded into a simple weapon like a sling or a bow with another quick action. More complex weapons may have more steps. For example, If you have to load a revolver one bullet at a time for example, each bullet loaded may be a quick action.
- Unloading weapons
- Most weapons are designed to be loaded quickly, but unloading them can be trickier. Unloading a weapon is usually a quick action, but then you are either holding the ammunition or let it drop (your choice.) Putting away the ammunition you are holding requires an extra quick action - assuming that you have a single convenient place to put it. (If you have to load several rounds of ammunition into individual locations, each round of ammunition will take a separate quick action.)
- Aiming
- Aiming gives you a +2 bonus to hit with your next missile weapon attack. If you get hit between aiming and the next attack, you lose the bonus. You may not aim while grappling.
- Reloading
- Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and 1 turn to fire.)
- Drawing a Bow
- A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it. Drawing a light bow is a quick action. Drawing a more powerful bow is a powerful action, depending on whether you meet it's strength requirement. A very powerful bow will require a powerful action for anyone, and be impossible for characters with too little strength. Your reach must also meet or exceed the bow's minimum reach requirement. (For example, a dwarf may not be able to fully draw a long bow built for a giant.)
- Keeping a Bow Drawn
- The strength and concentration required to keep a bow drawn prevents you from performing any other actions until the bow is fired. (You can perform other actions while holding a crossbow, just like a loaded firearm.)
- Drawing a Bow Half Way
- If your reach is at least half the bow's reach you can draw it halfway instead of drawing it normally. The strength requirement is 2 points less, but the bow fired this way has one fourth of the normal range and attack power.
- Releasing the Bow
- Releasing a drawn bow without firing the arrow is a quick action.
- Drawing and Firing a Bow
- A light bow can be drawn and fired as a single powerful action.
- Drawing a Crossbow
- Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of strength it gives. For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more strength than you have.