Difference between revisions of "Mano a Mano:Mounted Combat"

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(Mounted Combat)
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===Mounted Combat===  
 
===Mounted Combat===  
  
'''When the Animal Attacks''' - When riding an animal, the animal will fight automatically if it is trained to do so. Every time the animal attacks or defends, the rider must make a roll using their riding ability to stay mounted.
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;When the Animal Attacks: When riding an animal, the animal will fight automatically if it is trained to do so. Every time the animal attacks or defends, the rider must make a roll using their riding ability to stay mounted.
  
'''Stopping the Attack''' - To keep the animal from attacking the rider must make an animal handling success roll every time the animal is attacked, and every round that the animal's attacker is visible. The difficulty of this roll is +2 modifier against success, or +4 if the animal has hit points in its stun or damage pools.
+
;Stopping the Attack: To keep the animal from attacking the rider must make an animal handling success roll every time the animal is attacked, and every round that the animal's attacker is visible. The difficulty of this roll is +2 modifier against success, or +4 if the animal has stun or lasting damage.
  
'''Animals that do not Fight''' - Animals trained to be ridden but not to fight, will not attack if they are being ridden, instead they will try to run unless a successful animal handling roll succeeds. The difficulty of this roll is +3 modifier against success, or +5 if the animal has hit points in its stun or damage pools.
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;Animals that do not Fight: Animals trained to be ridden but not to fight will not attack if they are being ridden. Instead, they will try to run unless the rider makes a successful animal handling roll. This roll has a +3 modifier against success, or +5 if the animal has stun or lasting damage.
  
'''Charging Attack''' - A rider's attack power is increased by the speed of his steed. (See Action Rules/Maneuvering/Speed Damage.)
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;Charging Attack: If the steed travels more than 5 meters in a straight line during a single turn before attacking, the distance traveled (in meters) minus 5 is added to the power of the attack.

Revision as of 12:45, 28 June 2007

Mounted Combat

When the Animal Attacks
When riding an animal, the animal will fight automatically if it is trained to do so. Every time the animal attacks or defends, the rider must make a roll using their riding ability to stay mounted.
Stopping the Attack
To keep the animal from attacking the rider must make an animal handling success roll every time the animal is attacked, and every round that the animal's attacker is visible. The difficulty of this roll is +2 modifier against success, or +4 if the animal has stun or lasting damage.
Animals that do not Fight
Animals trained to be ridden but not to fight will not attack if they are being ridden. Instead, they will try to run unless the rider makes a successful animal handling roll. This roll has a +3 modifier against success, or +5 if the animal has stun or lasting damage.
Charging Attack
If the steed travels more than 5 meters in a straight line during a single turn before attacking, the distance traveled (in meters) minus 5 is added to the power of the attack.