Difference between revisions of "Mano a Mano:Template CP"

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(Speed and Size CP)
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'''Health''' - Each point of health is worth 2 CP.  
 
'''Health''' - Each point of health is worth 2 CP.  
 
{{:Mano a Mano:Size Table}}
 
  
 
{{:Mano a Mano:Stride Table}}
 
{{:Mano a Mano:Stride Table}}

Revision as of 17:44, 28 June 2007

Template CP

Speed and Size CP

Add the CP for the Template's Reach, Stride and Mass from these tables. Give the template the Agility, Power and Absorption modifiers from the Size Table.

Power - The CP scale for power is based on 2 times ability CP.

Power   0   0.5   1  1.5   2   3   4   5   6   7   8   9  10
 CP    -20  -12  -6   -2   0   2   6  12  20  30  42  56  72

Agility - The CP for Agility is 2 times ability CP:

Agi    0   1   2   3   4   5   6   7   8
CP   -20 -12  -6  -2   0   2   6  12  20

Health - Each point of health is worth 2 CP. Stride Table: CP, Stride, Meters Moved per Hit Point

  Stride (m)  Meters   CP   

 0.01 - 0.09  1/20 HP  -10
 0.10 - 0.19  1/6 HP   -5
 0.20 - 0.29  1/4 HP   -4 
 0.30 - 0.39  1/3 HP   -3 
 0.40 - 0.74  1/2 HP   -2 
 0.75 - 1.49    1       0 
 1.50 - 2.49    2       1
 2.50 - 3.49    3       2  
 3.50 - 4.49    4       3 
 4.50 - 5.49    5       4 
 5.50 - 6.49    6       5

Reach Table:

Reach: 0  0.5  1.0  1.5  2.0  2.5  3.0
CP:    0   1    2    3    4    5    6

Natural Abilities

A character's Template may give him abilities and ability modifiers. The CP of these natural abilities and modifiers are part of the Template's CP, but any ability or skill development beyond that adds to the character's total CP.

Add the CP of the Template's natural Abilities: Ability CP

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

Special CP - Some exceptional abilities (like flight) have Special CP - Character Points (CP) just for having the ability even if the ability has no modifier. (The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.) For example, just having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the Special CP for flight (5 CP).

Flight (5 CP) - Flight ability has a Special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.

Natural Weapons and Armor

The CP of natural armor is the CP of the absorption level on the ability CP scale multiplied by the cover.

The CP of a template's natural weapons and armor is what it would be if the weapons and armor were not part of the template. For example, if a template's natural claws had a normal weapon CP of 5, as natural weapons these same claws would have a CP of 5, and would add 5 CP to the template's total.

A natural weapon can be single or multiple. If the natural weapon is single, then it can only be used on one of the template's limbs. If the natural weapon is multiple, it can be used on all of the template's limbs. Having a natural weapon be multiple instead of single is worth 1 CP. (See Character Points/Equipment CP.)

Limbs

Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)

Total CP

A template's Total CP is the sum of the template's Dimension, Ability, Natural Weapon and Armor and Limb CP.