Mano a Mano:Damage: Difference between revisions
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;Rest: Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.) | ;Rest: Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.) | ||
;Total Damage: Total damage is the sum of a character's | ;Total Damage: Total damage is the sum of a character's damage and stun | ||
;Health: A character's health is the sum of the character's two highest athletic ability modifiers plus one. This is the maximum total damage a character can take without being incapacitated and falling down | ;Health: A character's health is the sum of the character's two highest athletic ability modifiers plus one. This is the maximum total damage a character can take without being incapacitated and falling down | ||
;Toughness: A character's toughness is half of their health. This is the amount of damage a character can take without a damage penalty. | ;Toughness: A character's toughness is half of their health. This is the amount of damage a character can take without a damage penalty. |
Revision as of 21:22, 29 June 2007
Damage and Health
- Stun
- Stun is the short-term effect of pain and injury and recovers in seconds.
- Damage
- Damage is the long-term effect of injuries that heal slowly, such as cuts, bruises, and burns.
- Healing
- Characters recover one damage point each week, plus one damage point for each point of their regeneration ability modifier.
- Rest
- Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)
- Total Damage
- Total damage is the sum of a character's damage and stun
- Health
- A character's health is the sum of the character's two highest athletic ability modifiers plus one. This is the maximum total damage a character can take without being incapacitated and falling down
- Toughness
- A character's toughness is half of their health. This is the amount of damage a character can take without a damage penalty.