Mano a Mano:Template CP: Difference between revisions

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   CP    -20  -12  -6  -2  0  2  6  12  20  30  42  56  72
   CP    -20  -12  -6  -2  0  2  6  12  20  30  42  56  72


==== Natural Abilities ====
Natural '''ability''' or '''disability''' CP is the special CP of the ability or disability plus the CP of the ability modifier:
 
A character's Template may give him abilities and ability modifiers. The CP of these natural abilities and modifiers are part of the Template's CP, but any ability or skill development beyond that adds to the character's total CP.
 
Add the CP of the Template's natural Abilities:


{{:Mano a Mano:Ability CP}}
{{:Mano a Mano:Ability CP}}


'''Special CP''' - Some exceptional abilities (like flight) have Special CP - Character Points (CP) just for having the ability even if the ability has no modifier. (The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.)  For example, just having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the Special CP for flight (5 CP).
Some exceptional abilities (like flight) have '''special CP''' Character Points (CP) just for having the ability even if the ability has no modifier. (The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.)  For example, just having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the Special CP for flight (5 CP).
 
'''Flight (5 CP)''' - Flight ability has a Special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
 
==== Natural Weapons and Armor ====


The CP of natural armor is the CP of the absorption level on the ability CP scale multiplied by the cover.
;Flight (5 CP): Flight ability has a Special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.


The CP of a template's natural weapons and armor is what it would be if the weapons and armor were not part of the template.  For example, if a template's natural claws had a normal weapon CP of 5, as natural weapons these same claws would have a CP of 5, and would add 5 CP to the template's total.
'''Natural armor CP''' is the absorption level on the ability CP scale multiplied by the cover.


A natural weapon can be single or multiple.  If the natural weapon is single, then it can only be used on one of the template's limbs. If the natural weapon is multiple, it can be used on all of the template's limbs. Having a natural weapon be multiple instead of single is worth 1 CP.
'''Natural weapon CP''' is the same as the CP of artificial weapons (weapons which are not part of a template). For example, if a weapon with the same features as a template's natural claws would have a CP of 5, then the claws add 5 CP to the template.
(See [[Mano a Mano:CP|Character Points]]/[[Mano a Mano:CP#Equipment_CP|Equipment CP]].)
(See [[Mano a Mano:CP|Character Points]]/[[Mano a Mano:CP#Equipment_CP|Equipment CP]].)


==== Limbs ====
A natural weapon can be single or multiple.  If the natural weapon is single, then it can be used as a primary weapon or secondary weapon, but not both.  If the natural weapon is multiple, then it can be used as both a primary and a secondary weapon. Having a natural weapon be multiple instead of single is worth 1 CP.


Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.
'''Limb CP''' - Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.


* 3 CP for a Primary Limb
* 3 CP for a Primary Limb
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For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)
For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)


==== Total CP ====


A template's Total CP is the sum of the template's Dimension, Ability, Natural Weapon and Armor and Limb CP.
A template's '''Total CP''' is the sum of the template's Dimension, Ability, Natural Weapon and Armor and Limb CP.

Revision as of 18:08, 3 July 2007

Template CP

Each point of health is worth 2 CP.

Every 50 cm (0.5 m) of reach is worth 1 CP.

Reach: 0  0.5  1.0  1.5  2.0  2.5  3.0
CP:    0   1    2    3    4    5    6

Agility CP is 2 times ability CP.

Agi    0   1   2   3   4   5   6   7   8
CP   -20 -12  -6  -2   0   2   6  12  20

Power CP is loosely based on 2 times ability CP.

Power   0   0.5   1  1.5   2   3   4   5   6   7   8   9  10
 CP    -20  -12  -6   -2   0   2   6  12  20  30  42  56  72

Natural ability or disability CP is the special CP of the ability or disability plus the CP of the ability modifier: Ability CP

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

Some exceptional abilities (like flight) have special CP Character Points (CP) just for having the ability even if the ability has no modifier. (The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.) For example, just having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the Special CP for flight (5 CP).

Flight (5 CP)
Flight ability has a Special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.

Natural armor CP is the absorption level on the ability CP scale multiplied by the cover.

Natural weapon CP is the same as the CP of artificial weapons (weapons which are not part of a template). For example, if a weapon with the same features as a template's natural claws would have a CP of 5, then the claws add 5 CP to the template. (See Character Points/Equipment CP.)

A natural weapon can be single or multiple. If the natural weapon is single, then it can be used as a primary weapon or secondary weapon, but not both. If the natural weapon is multiple, then it can be used as both a primary and a secondary weapon. Having a natural weapon be multiple instead of single is worth 1 CP.

Limb CP - Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)


A template's Total CP is the sum of the template's Dimension, Ability, Natural Weapon and Armor and Limb CP.