Mano a Mano:Template CP: Difference between revisions
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=== Template CP === | === Template CP === | ||
{{:Mano a Mano:Ability CP}} | |||
Ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities (like flight) have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP). | |||
;Flight (5 CP): Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off. | |||
'''Agility''' CP is 2 times ability CP. | '''Agility''' CP is 2 times ability CP. | ||
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CP -20 -12 -6 -2 0 2 6 12 20 | CP -20 -12 -6 -2 0 2 6 12 20 | ||
'''Speed''' CP is loosely based on 5 times ability CP | |||
Speed 0 1/4 1/2 1 2 3 4 5 | |||
CP -50 -30 -15 -5 5 10 15 20 | |||
'''Power''' CP is loosely based on 2 times ability CP. | '''Power''' CP is loosely based on 2 times ability CP. | ||
Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 | Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 | ||
CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 | CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 | ||
'''Natural armor CP''' is the absorption level on the ability CP scale multiplied by the cover. | '''Natural armor CP''' is the absorption level on the ability CP scale multiplied by the cover. | ||
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* 1 CP for an Other Limb | * 1 CP for an Other Limb | ||
For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's | For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's limb CP is negative six (-1 + -2 + -3 = -6.) | ||
Each point of '''health''' is worth 2 CP. | |||
Every 50 cm (0.5 m) of '''reach''' is worth 1 CP. | |||
Reach: 0 0.5 1.0 1.5 2.0 2.5 3.0 | |||
CP: 0 1 2 3 4 5 6 | |||
A template's ''' | A template's '''total CP''' is the sum of the CP of the template's health, reach, speed, agility, power, abilities, disabilities, natural weapons and armor and limbs. | ||
Revision as of 18:36, 3 July 2007
Template CP
Disability General Ability or Skill Modifier 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
Ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities (like flight) have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
- Flight (5 CP)
- Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility CP is 2 times ability CP.
Agi 0 1 2 3 4 5 6 7 8 CP -20 -12 -6 -2 0 2 6 12 20
Speed CP is loosely based on 5 times ability CP
Speed 0 1/4 1/2 1 2 3 4 5 CP -50 -30 -15 -5 5 10 15 20
Power CP is loosely based on 2 times ability CP.
Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72
Natural armor CP is the absorption level on the ability CP scale multiplied by the cover.
Natural weapon CP is the same as the CP of artificial weapons (weapons which are not part of a template). For example, if a weapon with the same features as a template's natural claws would have a CP of 5, then the claws add 5 CP to the template. (See Character Points/Equipment CP.) A natural weapon can be single or multiple. If the natural weapon is single, then it can be used as a primary weapon or secondary weapon, but not both. If the natural weapon is multiple, then it can be used as both a primary and a secondary weapon. Having a natural weapon be multiple instead of single is worth 1 CP.
Limb CP - Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.
- 3 CP for a Primary Limb
- 2 CP for a Secondary Limb
- 1 CP for an Other Limb
For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's limb CP is negative six (-1 + -2 + -3 = -6.)
Each point of health is worth 2 CP.
Every 50 cm (0.5 m) of reach is worth 1 CP.
Reach: 0 0.5 1.0 1.5 2.0 2.5 3.0 CP: 0 1 2 3 4 5 6
A template's total CP is the sum of the CP of the template's health, reach, speed, agility, power, abilities, disabilities, natural weapons and armor and limbs.