Mano a Mano:Character CP: Difference between revisions
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The CP of a character's '''build''' comes from the following table: | The CP of a character's '''build''' comes from the following table: | ||
{| | |||
! CP | |||
| rowspan="22" width="10" | | |||
! align="left" | Small Builds | |||
| rowspan="22" width="10" | | |||
! align="left" | Effect | |||
|- | |||
| align="center" | -1 || small || more agility but less health and power | |||
|- | |||
| align="center" | +1 || small and powerful || more agility but less health | |||
|- | |||
| align="center" | +2 || small and tough || more agility | |||
|- | |||
! CP | |||
! align="left" | Weaker Builds | |||
! align="left" | Effect | |||
normal | |- | ||
| align="center" | -9 || feeble || less agility, health and power | |||
|- | |||
| align="center" | -5 || puny || less health and power | |||
|- | |||
| align="center" | -3 || delicate || less health | |||
|- | |||
| align="center" | -2 || wimpy || less power | |||
|- | |||
! CP | |||
! align="left" | Typical Builds | |||
! align="left" | Effect | |||
|- | |||
| align="center" | +4 || fast (light) || more agility | |||
|- | |||
| align="center" | 0 || normal || | |||
|- | |||
| align="center" | -4 || slow (heavy) || less agilty | |||
|- | |||
! CP | |||
! align="left" | Athletic Builds | |||
! align="left" | Effect | |||
|- | |||
| align="center" | +7 || fast and tough || more agility and health | |||
|- | |||
| align="center" | +6 || fast and powerful || more agility and power | |||
|- | |||
| align="center" | +3 || tough || more health | |||
|- | |||
| align="center" | +2 || powerful || more power | |||
|- | |||
! CP | |||
! align="left" | Large Builds | |||
! align="left" | Effect | |||
|- | |||
| align="center" | +1 || big || more health and power but less agility | |||
|- | |||
| align="center" | +5 || big and fast || more health and power | |||
|- | |||
| align="center" | +9 || big and very fast || more health, power ''and'' agility | |||
|} | |||
A character's '''ability level''' has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. | A character's '''ability level''' has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. |
Revision as of 01:26, 9 July 2007
Character CP
The CP of the character's template is given in the template.
The CP of a character's build comes from the following table:
CP | Small Builds | Effect | ||
---|---|---|---|---|
-1 | small | more agility but less health and power | ||
+1 | small and powerful | more agility but less health | ||
+2 | small and tough | more agility | ||
CP | Weaker Builds | Effect | ||
-9 | feeble | less agility, health and power | ||
-5 | puny | less health and power | ||
-3 | delicate | less health | ||
-2 | wimpy | less power | ||
CP | Typical Builds | Effect | ||
+4 | fast (light) | more agility | ||
0 | normal | |||
-4 | slow (heavy) | less agilty | ||
CP | Athletic Builds | Effect | ||
+7 | fast and tough | more agility and health | ||
+6 | fast and powerful | more agility and power | ||
+3 | tough | more health | ||
+2 | powerful | more power | ||
CP | Large Builds | Effect | ||
+1 | big | more health and power but less agility | ||
+5 | big and fast | more health and power | ||
+9 | big and very fast | more health, power and agility |
A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
Disability General Ability or Skill Level 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
- 3 CP for a Primary Limb
- 2 CP for a Secondary Limb
- 1 CP for an Other Limb
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.