Mano a Mano:Character CP: Difference between revisions
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== Character CP == | == Character CP == | ||
The CP of the character's | ;Template CP: The CP of the character's template is given in the template. | ||
The CP of a character's '''build''' comes from the following table: | ;Ability CP: A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. | ||
Disability Ability | |||
Level 4 3 2 1 1 2 3 4 5 6 7 8 | |||
CP -10 -6 -3 -1 1 3 6 10 15 21 28 36 | |||
;Other CP: A character's other CP includes missing limbs CP and build CP. | |||
;Missing Limbs CP: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP. | |||
;Build CP: The CP of a character's '''build''' comes from the following table: | |||
{| | {| | ||
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| align="center" | +9 || big and very fast || more health, power ''and'' agility | | align="center" | +9 || big and very fast || more health, power ''and'' agility | ||
|} | |} | ||
Revision as of 02:05, 14 July 2007
Character CP
- Template CP
- The CP of the character's template is given in the template.
- Ability CP
- A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
Disability Ability Level 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
- Other CP
- A character's other CP includes missing limbs CP and build CP.
- Missing Limbs CP
- If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP.
- Build CP
- The CP of a character's build comes from the following table:
CP | Build | Effect | ||
---|---|---|---|---|
small builds | ||||
-1 | small | more agility but less health and power | ||
+1 | small and powerful | more agility but less health | ||
+2 | small and tough | more agility | ||
weaker builds | ||||
-9 | feeble | less agility, health and power | ||
-5 | puny | less health and power | ||
-3 | delicate | less health | ||
-2 | wimpy | less power | ||
typical builds | ||||
+4 | fast (light) | more agility | ||
0 | normal | |||
-4 | slow (heavy) | less agilty | ||
athletic builds | ||||
+7 | fast and tough | more agility and health | ||
+6 | fast and powerful | more agility and power | ||
+3 | tough | more health | ||
+2 | powerful | more power | ||
large builds | ||||
+1 | big | more health and power but less agility | ||
+5 | big and fast | more health and power | ||
+9 | big and very fast | more health, power and agility |