Mano a Mano:Character CP: Difference between revisions
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== Character CP == | == Character CP == | ||
;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP. | |||
;Template CP: The CP of the character's template is given in the template. | ;Template CP: The CP of the character's template is given in the template. |
Revision as of 02:09, 14 July 2007
Character CP
- Total CP
- A character's total CP value is the sum of the character's template CP, ability CP and other CP.
- Template CP
- The CP of the character's template is given in the template.
- Ability CP
- A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
Disability Ability Level 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
- Other CP
- A character's other CP includes missing limbs CP and build CP.
- Missing Limbs CP
- If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP.
- Build CP
- The CP of a character's build comes from the following table:
CP | Build | Effect | |||
---|---|---|---|---|---|
small builds | |||||
-1 | small | more agility but less health and power | |||
+1 | small and powerful | more agility but less health | |||
+2 | small and tough | more agility | |||
weaker builds | |||||
-9 | feeble | less agility, health and power | |||
-5 | puny | less health and power | |||
-3 | delicate | less health | |||
-2 | wimpy | less power | |||
typical builds | |||||
+4 | fast (light) | more agility | |||
0 | normal | ||||
-4 | slow (heavy) | less agilty | |||
athletic builds | |||||
+7 | fast and tough | more agility and health | |||
+6 | fast and powerful | more agility and power | |||
+3 | tough | more health | |||
+2 | powerful | more power | |||
large builds | |||||
+1 | big | more health and power but less agility | |||
+5 | big and fast | more health and power | |||
+9 | big and very fast | more health, power and agility |