Mano a Mano:Character CP: Difference between revisions
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| align="center" | - | | align="center" | -100 || small || more agility but less health and power | ||
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| align="center" | + | | align="center" | +100 || small and powerful || more agility but less health | ||
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| align="center" | + | | align="center" | +200 || small and tough || more agility | ||
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| align="center" | - | | align="center" | -900 || feeble || less agility, health and power | ||
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| align="center" | - | | align="center" | -500 || puny || less health and power | ||
|- | |- | ||
| align="center" | - | | align="center" | -300 || delicate || less health | ||
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| align="center" | - | | align="center" | -200 || wimpy || less power | ||
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| align="center" | + | | align="center" | +400 || fast (light) || more agility | ||
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| align="center" | | | align="center" | 0 || normal || | ||
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| align="center" | - | | align="center" | -400 || slow (heavy) || less agilty | ||
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| align="center" | + | | align="center" | +700 || fast and tough || more agility and health | ||
|- | |- | ||
| align="center" | + | | align="center" | +600 || fast and powerful || more agility and power | ||
|- | |- | ||
| align="center" | + | | align="center" | +300 || tough || more health | ||
|- | |- | ||
| align="center" | + | | align="center" | +200 || powerful || more power | ||
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| align="center" | + | | align="center" | +100 || big || more health and power but less agility | ||
|- | |- | ||
| align="center" | + | | align="center" | +500 || big and fast || more health and power | ||
|- | |- | ||
| align="center" | + | | align="center" | +900 || big and very fast || more health, power ''and'' agility | ||
|} | |} | ||
;Other CP and missing limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is - | ;Other CP and missing limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP. | ||
;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP. | ;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP. | ||
Revision as of 05:58, 22 July 2007
Character CP
- Template CP
- The CP of the character's template is given in the template.
- Ability CP
- A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
| Disability | CP | |
|---|---|---|
| -4 | -1000 | |
| -3 | -600 | |
| -2 | -300 | |
| -1 | -100 | |
| Ability | CP | |
| 1 | 100 | |
| 2 | 300 | |
| 3 | 600 | |
| 4 | 1000 | |
| 5 | 1500 | |
| 6 | 2100 | |
| 7 | 2800 | |
| 8 | 3600 |
- Build CP
- The CP of a character's build comes from the following table:
| CP | Build | Effect | |||
|---|---|---|---|---|---|
| small builds | |||||
| -100 | small | more agility but less health and power | |||
| +100 | small and powerful | more agility but less health | |||
| +200 | small and tough | more agility | |||
| weaker builds | |||||
| -900 | feeble | less agility, health and power | |||
| -500 | puny | less health and power | |||
| -300 | delicate | less health | |||
| -200 | wimpy | less power | |||
| typical builds | |||||
| +400 | fast (light) | more agility | |||
| 0 | normal | ||||
| -400 | slow (heavy) | less agilty | |||
| athletic builds | |||||
| +700 | fast and tough | more agility and health | |||
| +600 | fast and powerful | more agility and power | |||
| +300 | tough | more health | |||
| +200 | powerful | more power | |||
| large builds | |||||
| +100 | big | more health and power but less agility | |||
| +500 | big and fast | more health and power | |||
| +900 | big and very fast | more health, power and agility |
- Other CP and missing limbs
- If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
- Total CP
- A character's total CP value is the sum of the character's template CP, ability CP and other CP.