Scalgard Rime-Hag: Difference between revisions
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<td align="center">+1</td> | <td align="center">+1</td> | ||
<td align="center">+3</td> | <td align="center">+3</td> | ||
<td>Domain, | <td>Domain, Divination</td> | ||
<td align="center">4</td> | <td align="center">4</td> | ||
<td align="center">2+1</td> | <td align="center">2+1</td> | ||
Revision as of 00:16, 31 July 2007
Rime Hag
Hit Die: d8
Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.
Class Skills
The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level
2 + Int modifier.
| Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | ||||||
| 1st | +0 | +2 | +0 | +2 | Domain, Evil Eye | 3 | 1+1 | — | — |
| 2nd | +1 | +3 | +0 | +3 | Domain, Chill Aura | 4 | 2+1 | — | — |
| 3rd | +2 | +3 | +1 | +3 | Domain, Divination | 4 | 2+1 | 1+1 | — |
Class Features
Weapons and Armor: Cerements gain no proficiency with any weapons or armor.