Scalgard Rime-Hag: Difference between revisions
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''Feats'': True Believer | ''Feats'': True Believer | ||
''Skills'': | ''Skills'': | ||
'''Class Skills''' | '''Class Skills''' | ||
The | The rime hag’s class skills (and the key ability for each skill) are | ||
Revision as of 02:32, 31 July 2007
Rime Hag
Hit Die: d8
Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.
Feats: True Believer
Skills:
Class Skills
The rime hag’s class skills (and the key ability for each skill) are
Skill Points at Each Level
2 + Int modifier.
| Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | ||||||
| 1st | +0 | +2 | +0 | +2 | Domain, Evil Eye | 3 | 1+1 | — | — |
| 2nd | +1 | +3 | +0 | +3 | Domain, Chill Aura | 4 | 2+1 | — | — |
| 3rd | +2 | +3 | +1 | +3 | Domain, Divination | 4 | 2+1 | 1+1 | — |
Class Features
Weapons and Armor: Cerements gain no proficiency with any weapons or armor.