Batman!: Difference between revisions
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Camera | Camera | ||
Audio Recorder | Audio Recorder | ||
*Cowl: Super Senses: Thermal Vision, Radio Hearing [Linked Powers, Fragile Gadget Hits 30] 3pts | *Cowl: Super Senses: Thermal Vision, Radio Hearing [Linked Powers, Fragile Gadget Hits 30] 3pts | ||
*Keen Senses (Sight, 1pt) | *Keen Senses (Sight, 1pt) | ||
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'''Skills:''' Stealth+1/Hide, Escapology/Ropes, Driving+1/Cars, Athletics/Acrobatics, Science/Physics, Technology/Invention, Computers/Research, Investigation+2/Finding Clues, Security/Locks | '''Skills:''' Stealth+1/Hide, Escapology/Ropes, Driving+1/Cars, Athletics/Acrobatics, Science/Physics, Technology/Invention, Computers/Research, Investigation+2/Finding Clues, Security/Locks | ||
'''Advantages:''' Appeal, Contacts Headquarters (Batcave), Resources, Super Vehicle (Batmobile), Gadgeteer | '''Advantages:''' Appeal, Contacts, Headquarters (Batcave), Resources, Super Vehicle (Batmobile), Gadgeteer | ||
'''Disadvantages:''' Secret (Identity) | '''Disadvantages:''' Secret (Identity), Enemy: Joker, Riddler, Penguin, Ward: Alfred Pennyworth (though technically Alfred takes care of Master Bruce, he is only a normal guy whom batman must try to keep safe from his enemies), Normal | ||
Skills Athletics (Acrobatics, A), Performing Arts (Actor, A), Detective (Finding Clues, M), Technology (Invent, M), Military (Command, M), Science (M), Escapology (A), Driving (Cars, A), Society (Fashion, M), Outdoors (Tracking) | Skills Athletics (Acrobatics, A), Performing Arts (Actor, A), Detective (Finding Clues, M), Technology (Invent, M), Military (Command, M), Science (M), Escapology (A), Driving (Cars, A), Society (Fashion, M), Outdoors (Tracking) | ||
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'''100 Hits/x4 Soak''' | '''100 Hits/x4 Soak''' | ||
40 Pts (14 Stats, 26 Powers) | |||
'''The Batmobile''' | '''The Batmobile''' | ||
Brawn 3 | |||
Agility 3 | |||
Mind 3 | |||
'''Powers''' | |||
*Armor 2 | |||
*Gas Vents: Confusion -4, Radius 2 | |||
*Immunity (Flame, Suffocation 2pts) | |||
*Super Running 4 (28 squares-- top speed 280 mph) | |||
*Weaponry: Special Attack 3 [Enhancement: Variable] | |||
*Sense Batman [Batman can call the Batmobile to him at any time by pressing a button] |
Revision as of 06:33, 7 August 2007
Batman The Dark Knight
Real Name: Bruce Wayne
Brawn 2 Agility 2 Mind 3
Powers:
- Batarangs: Special Attack 4 [Limitation: Ammo Gadget, Enhancement: Variable] 4pts
- Grapple Gun: Swinging (8 squares) [Ammo Gadget] 1pt
- Smoke/Flash bombs- Confusion -4, Range 5, Radius 1 [limitation: Ammo Gadget] 3pts
- Utility Belt: Conjuring 3 [Limitation: Ammo Gadget] 2pts Note: The largest item he can conjure is a 3x3' cube.
Common Items Conjured Cutting Torch Rebreather: Immunity Suffocation Camera Audio Recorder
- Cowl: Super Senses: Thermal Vision, Radio Hearing [Linked Powers, Fragile Gadget Hits 30] 3pts
- Keen Senses (Sight, 1pt)
- Martial Arts Mastery: Special Attack 3: +1 Hit, +2DM 3pts
- Attack Weak Point 2pts
- Skillful (3pts for 8 extra skills)
- Cape: Deflect 2 (x4 Defense) [Stealable Gadget] 1pt
- Cape: Glide [Stealable Gadget] 1pt
- Body Armor: +2 Soak
Skills: Stealth+1/Hide, Escapology/Ropes, Driving+1/Cars, Athletics/Acrobatics, Science/Physics, Technology/Invention, Computers/Research, Investigation+2/Finding Clues, Security/Locks
Advantages: Appeal, Contacts, Headquarters (Batcave), Resources, Super Vehicle (Batmobile), Gadgeteer
Disadvantages: Secret (Identity), Enemy: Joker, Riddler, Penguin, Ward: Alfred Pennyworth (though technically Alfred takes care of Master Bruce, he is only a normal guy whom batman must try to keep safe from his enemies), Normal Skills Athletics (Acrobatics, A), Performing Arts (Actor, A), Detective (Finding Clues, M), Technology (Invent, M), Military (Command, M), Science (M), Escapology (A), Driving (Cars, A), Society (Fashion, M), Outdoors (Tracking)
Mental Malfunction: Unquenched thirst for vengeance, flashbacks of parent's death, doesn't trust anybody.
100 Hits/x4 Soak
40 Pts (14 Stats, 26 Powers)
The Batmobile Brawn 3 Agility 3 Mind 3
Powers
- Armor 2
- Gas Vents: Confusion -4, Radius 2
- Immunity (Flame, Suffocation 2pts)
- Super Running 4 (28 squares-- top speed 280 mph)
- Weaponry: Special Attack 3 [Enhancement: Variable]
- Sense Batman [Batman can call the Batmobile to him at any time by pressing a button]