Mano a Mano:Developing Abilities: Difference between revisions
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When a character's ability CP increases, update the ability level and modifier. | When a character's ability CP increases, update the ability level and modifier. | ||
(See [[Mano a Mano:Character CP|Character Creation/Character CP]].) | (See [[Mano a Mano:Character CP|Character Creation/Character CP]].) | ||
When a character's strength, movement abilities and other athletic abilities increase, their health, health/2, grip, CC, encumbrance, stride, Std-Enc, ground, water, air or climbing movement may also increase. (See [[Mano a Mano:Abilities|Game Design/Abilities/Athletic Abilities]], [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]] and [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].) |
Revision as of 03:13, 14 August 2007
Developing Abilities through Training and Experience
Characters can gain CP from training, as a reward for completing an adventure, or from other experiences that improve their abilities. 1 CP can represent an hour of intense training with experts, or three hours of relaxed training on your own. CP can be given to improve a specific ability, or characters can receive flexible CP which their players decide how to use. When a character's ability CP increases, update the ability level and modifier. (See Character Creation/Character CP.)
When a character's strength, movement abilities and other athletic abilities increase, their health, health/2, grip, CC, encumbrance, stride, Std-Enc, ground, water, air or climbing movement may also increase. (See Game Design/Abilities/Athletic Abilities, Character Creation/Character Abilities and Character Creation/Encumbrance and Movement.)