Trinity:Jikuu: Difference between revisions
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Revision as of 16:32, 28 August 2007
The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.
All jikuu fall into two classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; and Spatial, which involves the manipulation of space.
More indepth rules for jikuu will be added at a later date.
What follows is a descriptive list of all the jikuu available in Trinity.
Jikuu
The following list is in alphabetical order.
Accelerate Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: One round/level (D) Saving Throw: None (Harmless) Temporal Opposition: Yes (Harmless) Jikuu Points: 1 The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate for one round/level.
Bomb Spatial [Compression] Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature Duration: Instantaneous Saving Throw: Reflex half Temporal Opposition: No Jikuu Points: 1 You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful Reflex save halves this damage.
Chronosense Temporal (Detection) Level: Tmp 1 Casting Time: 1 swift action Range: Personal Area: 60 ft radius emanation Duration: 1 minute/level (D) Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of effect relative to actual time.
Decelerate Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: One round/level (D) Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft) for one round/level.
Deja Vu Temporal Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature Duration: One round Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
Detect Jikuu Temporal (Detection) Level: Tmp 1 Casting Time: 1 move action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 round/level (D) Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it. 1st round Presence or absence of spatial or temporal manipulation. 2nd round Number of different jikuu auras and the power of the most potent. 3rd round The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonjikuu effect.) This jikuu otherwise functions as Detect Magic.
Lethargy Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: Instantaneous Saving Throw: Fort negates Temporal Opposition: Yes Jikuu Points: 1 You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability damage to Dexterity. A successful Fortitude save negates this effect.
Moment Temporal Level: Tmp 1 Casting Time: 1 swift action Range: 0 ft. Targets: Caster Duration: Instantaneous Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for your initiative).
Pause Temporal Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature + one creature/two levels (maximum five creatures) Duration: Instantaneous Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately). At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with this jikuu.