Trinity:Jikuu: Difference between revisions
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The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies. | The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies. | ||
All jikuu fall into | All jikuu fall into three classifications, known as ''spheres'', which act in a similar manner to schools of magic. '''Temporal''', which involves the manipulation of time; '''Spatial''', which involves the manipulation of space; and '''Foresight''', which involves the gaining of knowledge prior to possessing it. | ||
More indepth rules for jikuu will be added at a later date. | More indepth rules for jikuu will be added at a later date. | ||
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This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''. | This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''. | ||
</div> | |||
<div id="Dimension_Swap"> | |||
'''Dimension Swap''' | |||
'''''Spatial''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 standard action | |||
'''Range:''' Close (25 feet + 5 feet/2 levels) | |||
'''Targets:''' You and one ally in range, or any two allies in range; see text | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' Will negates (harmless, object) | |||
'''Temporal Opposition:''' Yes (harmless, object) | |||
'''Jikuu Points:''' 2 | |||
You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap | |||
the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, | |||
but not other creatures. | |||
</div> | |||
<div id="Hustle"> | |||
'''Hustle''' | |||
'''''Temporal''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 swift action | |||
'''Range:''' Personal | |||
'''Targets:''' You | |||
'''Effect:''' 1 extra move action | |||
'''Temporal Opposition:''' Yes | |||
'''Jikuu Points:''' 2 | |||
You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to | |||
move away from your foe does provoke attacks of opportunity. | |||
</div> | |||
<div id="Identify_Jikuu"> | |||
'''Identify Jikuu''' | |||
'''''Foresight''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 5 minutes | |||
'''Range:''' Touch | |||
'''Targets:''' One touched object | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' None | |||
'''Temporal Opposition:''' No | |||
'''Jikuu Points:''' 2 | |||
The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if | |||
appropriate), and how many charges are left (if any). | |||
Identify Jikuu does not function when used on an artifact. | |||
</div> | </div> | ||
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At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with | ||
this jikuu. | this jikuu. | ||
</div> | |||
<div id="Phase_Shift"> | |||
'''Phase Shift''' | |||
'''''Spatial''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 standard action | |||
'''Range:''' Personal | |||
'''Effect:''' A solid surface, not thicker than 1' | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' None | |||
'''Temporal Opposition:''' No | |||
'''Jikuu Points:''' 2 | |||
You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other | |||
side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your | |||
original position. | |||
</div> | |||
<div id="Slow"> | |||
'''Slow''' | |||
'''''Temporal''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 standard action | |||
'''Range:''' Close (25 ft. + 5 ft./2 levels) | |||
'''Targets:''' One creature/level, no two of which can be more than 30 ft. apart | |||
'''Duration:''' 1 round/level (D) | |||
'''Saving Throw:''' Will negates | |||
'''Temporal Opposition:''' Yes | |||
'''Jikuu Points:''' 2 | |||
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or | |||
standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack | |||
rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which | |||
affects the creature’s jumping distance as normal for decreased speed. | |||
Multiple slow effects don’t stack. Slow counters and dispels ''haste''. | |||
</div> | |||
<div id="Speed"> | |||
'''Speed''' | |||
'''''Spatial''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 standard action | |||
'''Range:''' Close (25 ft. + 5 ft./2 levels) | |||
'''Targets:''' One creature | |||
'''Duration:''' One minute/level (D) | |||
'''Saving Throw:''' Will negates (harmless) | |||
'''Temporal Opposition:''' Yes (harmless) | |||
'''Jikuu Points:''' 2 | |||
You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to | |||
Dexterity for the duration of the jikuu. | |||
</div> | |||
<div id="Temporal_Edit"> | |||
'''Temporal Edit''' | |||
'''''Temporal''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 swift action | |||
'''Range:''' Personal | |||
'''Targets:''' You | |||
'''Effect:''' A full round's worth of actions | |||
'''Temporal Opposition:''' Yes | |||
'''Jikuu Points:''' 2 | |||
You may only use this jikuu at the end of your turn. | |||
All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken | |||
is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions, | |||
but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers | |||
as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or | |||
different ones. | |||
</div> | |||
<div id="Time_Swap"> | |||
'''Time Swap''' | |||
'''''Temporal''''' | |||
'''Level:''' Tmp 2 | |||
'''Casting Time:''' 1 standard action | |||
'''Range:''' Close (25 ft. + 5 ft./2 levels) | |||
'''Targets:''' You and one ally in range, or any two allies in range; see text | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' Will negates (harmless, object) | |||
'''Temporal Opposition:''' Yes (harmless, object) | |||
'''Jikuu Points:''' 2 | |||
You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two | |||
allies in range. | |||
</div> | </div> | ||
[[category:Trinity]] | [[category:Trinity]] |
Revision as of 17:04, 28 August 2007
The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.
All jikuu fall into three classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; Spatial, which involves the manipulation of space; and Foresight, which involves the gaining of knowledge prior to possessing it.
More indepth rules for jikuu will be added at a later date.
What follows is a descriptive list of all the jikuu available in Trinity.
Jikuu
The following list is in alphabetical order.
Accelerate Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: One round/level (D) Saving Throw: None (Harmless) Temporal Opposition: Yes (Harmless) Jikuu Points: 1 The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate for one round/level.
Bomb Spatial [Compression] Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature Duration: Instantaneous Saving Throw: Reflex half Temporal Opposition: No Jikuu Points: 1 You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful Reflex save halves this damage.
Chronosense Temporal (Detection) Level: Tmp 1 Casting Time: 1 swift action Range: Personal Area: 60 ft radius emanation Duration: 1 minute/level (D) Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of effect relative to actual time.
Decelerate Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: One round/level (D) Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft) for one round/level.
Deja Vu Temporal Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature Duration: One round Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
Detect Jikuu Temporal (Detection) Level: Tmp 1 Casting Time: 1 move action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 round/level (D) Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it. 1st round Presence or absence of spatial or temporal manipulation. 2nd round Number of different jikuu auras and the power of the most potent. 3rd round The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonjikuu effect.) This jikuu otherwise functions as Detect Magic.
Dimension Swap Spatial Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: You and one ally in range, or any two allies in range; see text Duration: Instantaneous Saving Throw: Will negates (harmless, object) Temporal Opposition: Yes (harmless, object) Jikuu Points: 2 You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, but not other creatures.
Hustle Temporal Level: Tmp 2 Casting Time: 1 swift action Range: Personal Targets: You Effect: 1 extra move action Temporal Opposition: Yes Jikuu Points: 2 You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to move away from your foe does provoke attacks of opportunity.
Identify Jikuu Foresight Level: Tmp 2 Casting Time: 5 minutes Range: Touch Targets: One touched object Duration: Instantaneous Saving Throw: None Temporal Opposition: No Jikuu Points: 2 The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify Jikuu does not function when used on an artifact.
Lethargy Spatial Level: Tmp 1 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: Instantaneous Saving Throw: Fort negates Temporal Opposition: Yes Jikuu Points: 1 You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability damage to Dexterity. A successful Fortitude save negates this effect.
Moment Temporal Level: Tmp 1 Casting Time: 1 swift action Range: 0 ft. Targets: Caster Duration: Instantaneous Saving Throw: None Temporal Opposition: No Jikuu Points: 1 You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for your initiative).
Pause Temporal Level: Tmp 1 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Targets: One creature + one creature/two levels (maximum five creatures) Duration: Instantaneous Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 1 You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately). At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with this jikuu.
Phase Shift Spatial Level: Tmp 2 Casting Time: 1 standard action Range: Personal Effect: A solid surface, not thicker than 1' Duration: Instantaneous Saving Throw: None Temporal Opposition: No Jikuu Points: 2 You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your original position.
Slow Temporal Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level (D) Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 2 An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. Multiple slow effects don’t stack. Slow counters and dispels haste.
Speed Spatial Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One creature Duration: One minute/level (D) Saving Throw: Will negates (harmless) Temporal Opposition: Yes (harmless) Jikuu Points: 2 You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to Dexterity for the duration of the jikuu.
Temporal Edit Temporal Level: Tmp 2 Casting Time: 1 swift action Range: Personal Targets: You Effect: A full round's worth of actions Temporal Opposition: Yes Jikuu Points: 2 You may only use this jikuu at the end of your turn. All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions, but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers as such for anyone using chronosense. You are now free to retake your actions; you may choose to take the same ones, or different ones.
Time Swap Temporal Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: You and one ally in range, or any two allies in range; see text Duration: Instantaneous Saving Throw: Will negates (harmless, object) Temporal Opposition: Yes (harmless, object) Jikuu Points: 2 You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two allies in range.