Mano a Mano:Character CP: Difference between revisions
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== Character CP == | == Character CP == | ||
;Total CP: A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.) | |||
;Template CP: The CP of the character's template is given in the template. | |||
{| | {| | ||
| | | rowspan="23" valign="top" align="left" width="400" | | ||
;Build CP: The CP of a character's build comes from the table to the right. | |||
; | |||
;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP. | ;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP. | ||
| rowspan="23" width="10" | | |||
| rowspan="23" width=" | |||
! CP | ! CP | ||
| width="10" | | | width="10" | | ||
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| align="center" | +900 || || big and very fast | | align="center" | +900 || || big and very fast | ||
|} | |} | ||
{| style="text-align:center" | |||
| rowspan="14" valign="top" align="left" | | |||
;Ability CP: A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP. | |||
! Disability !! CP | |||
|- | |||
| -4 || -1000 | |||
|- | |||
| -3 || -600 | |||
|- | |||
| -2 || -300 | |||
|- | |||
| -1 || -100 | |||
|- | |||
! Ability !! CP | |||
|- | |||
| 1 || 100 | |||
|- | |||
| 2 || 300 | |||
|- | |||
| 3 || 600 | |||
|- | |||
| 4 || 1000 | |||
|- | |||
| 5 || 1500 | |||
|- | |||
| 6 || 2100 | |||
|- | |||
| 7 || 2800 | |||
|- | |||
| 8 || 3600 | |||
|} | |} |
Revision as of 18:09, 8 September 2007
Character CP
- Total CP
- A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
- Template CP
- The CP of the character's template is given in the template.
|
CP | Build | ||
---|---|---|---|---|
small builds | ||||
-100 | small | |||
+100 | small and powerful | |||
+200 | small and tough | |||
weaker builds | ||||
-900 | feeble | |||
-500 | puny | |||
-300 | delicate | |||
-200 | wimpy | |||
typical builds | ||||
+400 | fast (light) | |||
0 | normal | |||
-400 | slow (heavy) | |||
athletic builds | ||||
+700 | fast and tough | |||
+600 | fast and powerful | |||
+300 | tough | |||
+200 | powerful | |||
large builds | ||||
+100 | big | |||
+500 | big and fast | |||
+900 | big and very fast |
|
Disability | CP |
---|---|---|
-4 | -1000 | |
-3 | -600 | |
-2 | -300 | |
-1 | -100 | |
Ability | CP | |
1 | 100 | |
2 | 300 | |
3 | 600 | |
4 | 1000 | |
5 | 1500 | |
6 | 2100 | |
7 | 2800 | |
8 | 3600 |