Cryotron: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Cryotron  
'''Cryotron'''
 
 
'''Cryotron'''


PL 11 (165PP); Init +3; 30ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +10 Melee (11S Punch), +11 Ranged (11S Ice Blast); SV Dmg +4 (11 Protection), Fort +4, Ref +3, Will +1; Str 14, Dex 16, Con 18, Int 14, Wis 12, Cha 16 (Total 68PP)  
PL 11 (165PP); Init +3; 30ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +10 Melee (11S Punch), +11 Ranged (11S Ice Blast); SV Dmg +4 (11 Protection), Fort +4, Ref +3, Will +1; Str 14, Dex 16, Con 18, Int 14, Wis 12, Cha 16 (Total 68PP)  


Skills: Diplomacy 3/+12, Sense Motive 4/+6, Gather Information 3/+11, Perform 4/+12, Search 3/+5, Listen 3/+4 (Total 20PP)  
'''Skills''': Diplomacy 3/+12, Sense Motive 4/+6, Gather Information 3/+11, Perform 4/+12, Search 3/+5, Listen 3/+4 (Total 20PP)  


Feats: Darkvision, Connected, Dodge, Leadership, Headquarters (Total 10PP)  
'''Feats''': Darkvision, Connected, Dodge, Leadership, Headquarters (Total 10PP)  


Powers:  
'''Powers:'''
Cryogenic Suit (Armor) +11 (Source: Technology; Effect: Protection; Extras: Energy Blast (Cold), Sensory Protection, Density Increase [Increase Only, Permanent, 5], Super Strength [4]; Stunts: Snare, Fatigue) (Cost 6 / Total 53+4PP)  
Super Charisma +5 (Source: Alien) (Cost 2 / Total 10PP)
'''Cryogenic Suit (Armor) +11 '''(Source: Technology; Effect: Protection; Extras: Energy Blast (Cold), Sensory Protection, Density Increase [Increase Only, Permanent, 5], Super Strength [4]; Stunts: Snare, Fatigue) (Cost 6 / Total 53+4PP)  
'''Super Charisma +5''' (Source: Alien) (Cost 2 / Total 10PP)

Revision as of 18:48, 8 August 2005

Cryotron


Cryotron

PL 11 (165PP); Init +3; 30ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +10 Melee (11S Punch), +11 Ranged (11S Ice Blast); SV Dmg +4 (11 Protection), Fort +4, Ref +3, Will +1; Str 14, Dex 16, Con 18, Int 14, Wis 12, Cha 16 (Total 68PP)

Skills: Diplomacy 3/+12, Sense Motive 4/+6, Gather Information 3/+11, Perform 4/+12, Search 3/+5, Listen 3/+4 (Total 20PP)

Feats: Darkvision, Connected, Dodge, Leadership, Headquarters (Total 10PP)

Powers:

Cryogenic Suit (Armor) +11 (Source: Technology; Effect: Protection; Extras: Energy Blast (Cold), Sensory Protection, Density Increase [Increase Only, Permanent, 5], Super Strength [4]; Stunts: Snare, Fatigue) (Cost 6 / Total 53+4PP) Super Charisma +5 (Source: Alien) (Cost 2 / Total 10PP)