|
|
Line 5: |
Line 5: |
| More indepth rules for jikuu will be added at a later date. | | More indepth rules for jikuu will be added at a later date. |
| | | |
− | What follows is a descriptive list of all the jikuu available in Trinity. | + | What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages. |
| | | |
| ==Jikuu== | | ==Jikuu== |
− | The following list is in alphabetical order. | + | The following list is in alphabetical order (each link here links to the appropriate page). |
− | | |
− | <div id="Accelerate">
| |
− | '''Accelerate'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round/level (D)
| |
− | '''Saving Throw:''' None (Harmless)
| |
− | '''Temporal Opposition:''' Yes (Harmless)
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
| |
− | for one round/level.
| |
− | </div>
| |
− | | |
− | <div id="Accelerate Metabolism">
| |
− | '''Accelerate Metabolism'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 minute/level
| |
− | '''Saving Throw:''' Fortitude negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
| |
− | saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
| |
− | </div>
| |
− | | |
− | <div id="Blink">
| |
− | '''Blink'''
| |
− | '''''Spatial''''' (Movement)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
| |
− | reality very quickly and at random.
| |
− |
| |
− | Blinking has several effects, as follows.
| |
− |
| |
− | Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
| |
− | not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
| |
− |
| |
− | If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
| |
− | ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
| |
− | just as you are about to strike.
| |
− |
| |
− | Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
| |
− | invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
| |
− | do not affect the Material Plane.
| |
− |
| |
− | While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
| |
− | strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
| |
− |
| |
− | You take only half damage from falling, since you fall only while you are material.
| |
− |
| |
− | While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
| |
− | there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
| |
− | of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
| |
− | speed, and you spend about half your time there and half your time material.)
| |
− |
| |
− | Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
| |
− | ethereal creatures roughly the same way you interact with material ones.
| |
− |
| |
− | An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
| |
− | creature, you can move through solid objects, including living creatures.
| |
− |
| |
− | An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
| |
− | Material Plane are limited to 60 feet.
| |
− |
| |
− | [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
| |
− | vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
| |
− | things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
| |
− | creatures and objects as material.
| |
− | </div>
| |
− | | |
− | <div id="Bomb">
| |
− | '''Bomb'''
| |
− | '''''Spatial''''' [Compression]
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Reflex half
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
| |
− | Reflex save halves this damage.
| |
− | </div>
| |
− | | |
− | <div id="Chrono_Cross">
| |
− | '''Chrono Cross'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal; see text
| |
− | '''Targets:''' You
| |
− | '''Duration:''' 1 minute/level (D)
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
| |
− | timelines, giving you slightly more options than ''mirror image''.
| |
− |
| |
− | Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
| |
− | you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
| |
− | you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
| |
− | also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
| |
− | when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
| |
− | Their actions have no actual effect.
| |
− |
| |
− | At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
| |
− | swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
| |
− | temporal travel do.
| |
− | </div>
| |
− | | |
− | <div id="Chronosense">
| |
− | '''Chronosense'''
| |
− | '''''Temporal''''' (Detection)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Area:''' 60 ft radius emanation
| |
− | '''Duration:''' 1 minute/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
| |
− | time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
| |
− | effect relative to actual time.
| |
− | </div>
| |
− | | |
− | <div id="Decelerate">
| |
− | '''Decelerate'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round/level (D)
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
| |
− | for one round/level.
| |
− | </div>
| |
− | | |
− | <div id="Defensive_Precognition">
| |
− | '''Defensive Precognition'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' One hour/level (D)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
| |
− | a +2 insight bonus on Reflex saves.
| |
− | </div>
| |
− | | |
− | <div id="Deja_Vu">
| |
− | '''Deja Vu'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
| |
− | situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
| |
− | has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
| |
− | can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
| |
− | </div>
| |
− | | |
− | <div id="Detect_Jikuu">
| |
− | '''Detect Jikuu'''
| |
− | '''''Temporal''''' (Detection)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 move action
| |
− | '''Range:''' 60 ft.
| |
− | '''Area:''' Cone-shaped emanation
| |
− | '''Duration:''' Concentration, up to 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
| |
− | objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
| |
− |
| |
− | ''1st round''
| |
− | Presence or absence of spatial or temporal manipulation.
| |
− |
| |
− | ''2nd round''
| |
− | Number of different jikuu auras and the power of the most potent.
| |
− |
| |
− | ''3rd round''
| |
− | The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
| |
− | Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
| |
− | 15 + half caster level for a nonjikuu effect.)
| |
− |
| |
− | This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
| |
− | </div>
| |
− | | |
− | <div id="Dimension_Swap">
| |
− | '''Dimension Swap'''
| |
− | '''''Spatial''''' (Movement)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' You and one ally in range, or any two allies in range; see text
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (harmless, object)
| |
− | '''Temporal Opposition:''' Yes (harmless, object)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
| |
− | the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
| |
− | but not other creatures.
| |
− | </div>
| |
− | | |
− | <div id="Drag">
| |
− | '''Drag'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
− | '''Duration:''' Until landing or 1 round/level (D)
| |
− | '''Saving Throw:''' Reflex negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
| |
− | normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
| |
− | can increase the damage over the normal maximums for falling damage).
| |
− |
| |
− | The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
− | load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
− | objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
− |
| |
− | You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.
| |
− |
| |
− | This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
− | falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
| |
− |
| |
− | Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
| |
− | by one step; if they would go below clumsy, they remain at clumsy.
| |
− |
| |
− | ''Drag'' counters and negates ''Float'' and similar effects.
| |
− | </div>
| |
− | | |
− | <div id="Float">
| |
− | '''Float'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
− | '''Duration:''' Until landing or 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless) or Will negates (object)
| |
− | '''Temporal Opposition:''' Yes (object)
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet
| |
− | per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
| |
− | in effect. However, when the jikuu duration expires, a normal rate of falling resumes.
| |
− |
| |
− | The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
− | load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
− | objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
− |
| |
− | You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.
| |
− |
| |
− | This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
− | falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
| |
− |
| |
− | Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
| |
− |
| |
− | ''Float'' counters and negates ''Drag'' and similar effects.
| |
− | </div>
| |
− | | |
− | <div id="Fold_Space">
| |
− | '''Fold Space'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 full-round action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Area:''' Up to one 5-ft square/level (S)
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes (object)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You cause space to fold in on itself.
| |
− |
| |
− | When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
| |
− | Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
| |
− | space-time continuum for 1 round/level.
| |
− |
| |
− | Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
| |
− | squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
| |
− | to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
| |
− | squares against their range increments; and area-of-effect effects do not count these squares against their area.
| |
− | </div>
| |
− | | |
− | <div id="Gravity">
| |
− | '''Gravity'''
| |
− | '''''Spatial''''' [Compression]
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Fort negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
| |
− | points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
| |
− | </div>
| |
− | | |
− | <div id="Haste">
| |
− | '''Haste'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
| |
− | '''Duration:''' 1 round/level
| |
− | '''Saving Throw:''' Fort negates (harmless)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | The affected creatures move and act more quickly than normal. This extra speed has several effects.
| |
− |
| |
− | When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
| |
− | using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
| |
− | similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
| |
− | cast a second spell or otherwise take an extra action in the round.)
| |
− |
| |
− | A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
| |
− | your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
| |
− |
| |
− | All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
| |
− | maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
| |
− | affects the creature’s jumping distance as normal for increased speed.
| |
− |
| |
− | Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
| |
− | </div>
| |
− | | |
− | <div id="Hustle">
| |
− | '''Hustle'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Effect:''' 1 extra move action
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
| |
− | move away from your foe does provoke attacks of opportunity.
| |
− | </div>
| |
− | | |
− | <div id="Identify_Jikuu">
| |
− | '''Identify Jikuu'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 5 minutes
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One touched object
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
| |
− | appropriate), and how many charges are left (if any).
| |
− |
| |
− | Identify Jikuu does not function when used on an artifact.
| |
− | </div>
| |
− | | |
− | <div id="Lag">
| |
− | '''Lag'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates; see text
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
| |
− | turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
| |
− | jikuu.
| |
− | </div>
| |
− | | |
− | <div id="Lethargy">
| |
− | '''Lethargy'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Fort negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
| |
− | damage to Dexterity. A successful Fortitude save negates this effect.
| |
− | </div>
| |
− | | |
− | <div id="Meteorite">
| |
− | '''Meteorite'''
| |
− | '''''Spatial''''' (Celestial)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Reflex half
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
| |
− | 2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
| |
− | </div>
| |
− | | |
− | <div id="Moment">
| |
− | '''Moment'''
| |
− | '''''Temporal''''' (Movement)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
| |
− | your initiative).
| |
− | </div>
| |
− | | |
− | <div id="Offensive_Precognition">
| |
− | '''Offensive Precognition'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 hour/level (D)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | Your target perceives time a split-second before others, allowing him to react to his opponent's defenses before they prepare
| |
− | them. Your target gains a +2 insight bonus on attack rolls.
| |
− | </div>
| |
− | | |
− | <div id="Offensive_Foresight">
| |
− | '''Offensive Foresight'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' 1 minute/level (D)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You perceive time a split-second before others, allowing you to maximize your offensive capability. You gain a +2 insight bonus on
| |
− | damage rolls with weapons.
| |
− | </div>
| |
− | | |
− | <div id="Pause">
| |
− | '''Pause'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature + one creature/two levels (maximum five creatures)
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
| |
− | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
| |
− | this jikuu.
| |
− | </div>
| |
− | | |
− | <div id="Phase_Shift">
| |
− | '''Phase Shift'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Effect:''' A solid surface, not thicker than 1'
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
| |
− | side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
| |
− | original position.
| |
− | </div>
| |
− | | |
− | <div id="Reset">
| |
− | '''Reset'''
| |
− | '''''Temporal/Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Effect:''' You
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You must have a ''tracer'' in place to use this jikuu.
| |
− |
| |
− | When you use this jikuu, you rip a version of yourself from one of the infinite alternate timelines that branched off from
| |
− | the single moment when you put your tracer in place - specifically, you pull forth a copy of yourself that opted to not
| |
− | move from the spatial location of the tracer - and replace your current self with that version.
| |
− |
| |
− | Anything that occurred between when you use this jikuu and when you put your tracer into place is lost to you. If you
| |
− | acquired any new equipment, took damage, gained experience, or experienced any similar changes, they no longer apply to you.
| |
− | You also lose any knowledge you have gained since you used ''tracer''; you are effectively pulling yourself forward from the
| |
− | moment immediately following having used ''tracer''.
| |
− |
| |
− | You still lose the amount of JP you spent to use this jikuu - the tracer absorbs it from all of the infinite timelines
| |
− | branching off of it. In addition, for a split-second, your consciousness is split over two disparate timelines; as such,
| |
− | after using this jikuu, you are disoriented for one round.
| |
− |
| |
− | After using this jikuu, your ''tracer'' jikuu ends.
| |
− | </div>
| |
− | | |
− | <div id="Slow">
| |
− | '''Slow'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
| |
− | standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
| |
− | rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
| |
− | affects the creature’s jumping distance as normal for decreased speed.
| |
− |
| |
− | Multiple slow effects don’t stack. Slow counters and dispels ''haste''.
| |
− | </div>
| |
− | | |
− | <div id="Speed">
| |
− | '''Speed'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One minute/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes (harmless)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to
| |
− | Dexterity for the duration of the jikuu.
| |
− | </div>
| |
− | | |
− | <div id="Steal_Time">
| |
− | '''Steal Time'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a
| |
− | Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
| |
− | </div>
| |
− | | |
− | <div id="Telling_Time">
| |
− | '''Telling Time'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 move action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' 1 hour/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You temporally flex your mental faculties, improving your reflexes and ability to absorb temporal and spatial information. You
| |
− | gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus
| |
− | increases by +1, to a maximum of +10 (at 12th level).
| |
− | </div>
| |
− | | |
− | <div id="Temporal_Edit">
| |
− | '''Temporal Edit'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Effect:''' A full round's worth of actions
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You may only use this jikuu at the end of your turn.
| |
− |
| |
− | All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken
| |
− | is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
| |
− | but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
| |
− | as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or
| |
− | different ones.
| |
− | </div>
| |
− | | |
− | <div id="Time_Hop">
| |
− | '''Time Hop'''
| |
− | '''''Temporal''''' (Movement)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature, or one object weighing 100 lb./level or less
| |
− | '''Duration:''' 1 round/level; see text
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | The subject of the jikuu hops forward in time 1 round for every caster level you have. In effect, the subject seems to disappear
| |
− | in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same
| |
− | orientation and condition as before. From the subject’s point of view, no time has passed at all.
| |
− |
| |
− | In each round of the jikuu’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success
| |
− | allows the subject to return. The subject can act normally on its next turn after this jikuu ends.
| |
− |
| |
− | If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
| |
− | space, still in his original orientation. Determine the closest space randomly if necessary.
| |
− | </div>
| |
− | | |
− | <div id="Time_Lapse">
| |
− | '''Time Lapse'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One effect (see text)
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes.
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You cause a single currently on-going effect to lapse in time, shortening its remaining duration by one round.
| |
− |
| |
− | The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
| |
− | </div>
| |
− | | |
− | <div id="Time_Swap">
| |
− | '''Time Swap'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' You and one ally in range, or any two allies in range; see text
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (harmless, object)
| |
− | '''Temporal Opposition:''' Yes (harmless, object)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two
| |
− | allies in range.
| |
− | </div>
| |
− | | |
− | <div id="Time_to_Act">
| |
− | '''Time to Act'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You slightly extend a creature's perception of time, giving it time to consider and think out an action. On it's next action, the
| |
− | affected creature may make a single skill check, as though it had enough time to do so (for instance, using Open Lock in a
| |
− | situation when there is not enough time to do so).
| |
− | </div>
| |
− | | |
− | <div id="Tracer">
| |
− | '''Tracer'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Effect:''' A tracer; see text
| |
− | '''Duration:''' 1 hour/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You place a tracer - an invisible, intangible "object" - in the time-space continuum at a specified location. As soon as you use
| |
− | this jikuu, the tracer disappears from any form of direct detection: ''detect jikuu'' will only reveal that a temporal effect is
| |
− | in place in the general area of the tracer, but will not reveal the tracer. The tracer remains in an exact location in space and
| |
− | time; only direct manipulation of its particular location (both spatially and temporally) can move it.
| |
− |
| |
− | You can only have one tracer in place at a time. Using this jikuu again creates a new tracer and eliminates the old one.
| |
− | </div>
| |
− | | |
− | <div id="Undo Jikuu">
| |
− | '''Undo Jikuu'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Target or Area:''' One spellcaster, creature, or object; or 20-ft.-radius burst
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You can use undo jikuu to end ongoing jikuu that have been cast on a creature or object, to temporarily suppress the temporal
| |
− | abilities of a temporal item, or to end ongoing jikuu (or at least their effects) within an area. A dispelled jikuu ends as if its
| |
− | duration had expired. Some jikuu, as detailed in their descriptions, can’t be defeated by undo jikuu. Undo Jikuu can dispel
| |
− | jikuu-like effects just as it does jikuu.
| |
− |
| |
− | ''Note:'' The effect of a jikuu with an instantaneous duration can’t be dispelled, because the temporal effect is already over
| |
− | before the undo jikuu can take effect.
| |
− |
| |
− | You choose to use undo jikuu in one of two ways: a targeted dispel or an area dispel:
| |
− |
| |
− | == ''Targeted Dispel'' ==
| |
− |
| |
− | One object, creature, or jikuu is the target of the undo jikuu. You make a dispel check (1d20 + your caster level, maximum +10)
| |
− | against the jikuu or against each ongoing jikuu currently in effect on the object or creature. The DC for this dispel check is 11
| |
− | + the jikuu’s caster level. If you succeed on a particular check, that jikuu is dispelled; if you fail, that spell remains in
| |
− | effect.
| |
− |
| |
− | If you target an object or creature that is the effect of an ongoing jikuu, you make a dispel check to end the jikuu that conjured
| |
− | the object or creature.
| |
− |
| |
− | If the object that you target is a temporal item, you make a dispel check against the item’s caster level. If you succeed, all the
| |
− | item’s temporal properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes
| |
− | nontemporal for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A
| |
− | temporal item’s physical properties are unchanged: A suppressed temporal sword is still a sword (a masterwork sword, in fact).
| |
− | Artifacts and deities are unaffected by mortal jikuu such as this.
| |
− |
| |
− | You automatically succeed on your dispel check against any jikuu that you cast yourself.
| |
− |
| |
− | == ''Area Dispel'' ==
| |
− |
| |
− | When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
| |
− |
| |
− | For each creature within the area that is the subject of one or more jikuu, you make a dispel check against the jikuu with the
| |
− | highest caster level. If that check fails, you make dispel checks against progressively weaker jikuu until you dispel one jikuu
| |
− | (which discharges the undo jikuu so far as that target is concerned) or until you fail all your checks. The creature’s temporal
| |
− | items are not affected.
| |
− |
| |
− | For each object within the area that is the target of one or more jikuu, you make dispel checks as with creatures. Temporal items
| |
− | are not affected by an area dispel.
| |
− |
| |
− | For each ongoing area or effect jikuu whose point of origin is within the area of the undo jikuu, you can make a dispel check to
| |
− | dispel the jikuu.
| |
− |
| |
− | For each ongoing jikuu whose area overlaps that of the undo jikuu, you can make a dispel check to end the effect, but only within
| |
− | the overlapping area.
| |
− |
| |
− | If an object or creature that is the effect of an ongoing jikuu (such as a monster summoned by monster summoning) is in the area,
| |
− | you can make a dispel check to end the jikuu that conjured that object or creature (returning it whence it came) in addition to
| |
− | attempting to dispel jikuu targeting the creature or object.
| |
− |
| |
− | You may choose to automatically succeed on dispel checks against any jikuu that you have cast.
| |
− | </div>
| |
| | | |
| [[category:Trinity]] | | [[category:Trinity]] |