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Line 5: |
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| More indepth rules for jikuu will be added at a later date. | | More indepth rules for jikuu will be added at a later date. |
|
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|
| What follows is a descriptive list of all the jikuu available in Trinity. | | What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages. |
|
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|
| ==Jikuu== | | ==Jikuu== |
| The following list is in alphabetical order. | | The following list is in alphabetical order (each link here links to the appropriate page). |
| | |
| <div id="Accelerate">
| |
| '''Accelerate'''
| |
| '''''Spatial''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' One round/level (D)
| |
| '''Saving Throw:''' None (Harmless)
| |
| '''Temporal Opposition:''' Yes (Harmless)
| |
| '''Jikuu Points:''' 1
| |
|
| |
| The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
| |
| for one round/level.
| |
| </div>
| |
| | |
| <div id="Accelerate Metabolism">
| |
| '''Accelerate Metabolism'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' 1 minute/level
| |
| '''Saving Throw:''' Fortitude negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
| |
| saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
| |
| </div>
| |
| | |
| <div id="Blink">
| |
| '''Blink'''
| |
| '''''Spatial''''' (Movement)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Duration:''' 1 round/level (D)
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
| |
| reality very quickly and at random.
| |
|
| |
| Blinking has several effects, as follows.
| |
|
| |
| Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
| |
| not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
| |
|
| |
| If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
| |
| ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
| |
| just as you are about to strike.
| |
|
| |
| Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
| |
| invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
| |
| do not affect the Material Plane.
| |
|
| |
| While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
| |
| strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
| |
|
| |
| You take only half damage from falling, since you fall only while you are material.
| |
|
| |
| While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
| |
| there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
| |
| of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
| |
| speed, and you spend about half your time there and half your time material.)
| |
|
| |
| Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
| |
| ethereal creatures roughly the same way you interact with material ones.
| |
|
| |
| An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
| |
| creature, you can move through solid objects, including living creatures.
| |
|
| |
| An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
| |
| Material Plane are limited to 60 feet.
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|
| |
| [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
| |
| vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
| |
| things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
| |
| creatures and objects as material.
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| </div>
| |
| | |
| <div id="Bomb">
| |
| '''Bomb'''
| |
| '''''Spatial''''' [Compression]
| |
| '''Level:''' Tmp 1
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| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Medium (100 feet + 10 feet/level)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Reflex half
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
| |
| Reflex save halves this damage.
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| </div>
| |
| | |
| <div id="Chrono_Cross">
| |
| '''Chrono Cross'''
| |
| '''''Temporal''''' (Manipulation)
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| '''Level:''' Tmp 3
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| '''Casting Time:''' 1 standard action
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| '''Range:''' Personal; see text
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| '''Targets:''' You
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| '''Duration:''' 1 minute/level (D)
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| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
| |
| timelines, giving you slightly more options than ''mirror image''.
| |
|
| |
| Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
| |
| you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
| |
| you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
| |
| also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
| |
| when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
| |
| Their actions have no actual effect.
| |
|
| |
| At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
| |
| swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
| |
| temporal travel do.
| |
| </div>
| |
| | |
| <div id="Chronosense">
| |
| '''Chronosense'''
| |
| '''''Temporal''''' (Detection)
| |
| '''Level:''' Tmp 1
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| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Personal
| |
| '''Area:''' 60 ft radius emanation
| |
| '''Duration:''' 1 minute/level (D)
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| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
| |
| time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
| |
| effect relative to actual time.
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| </div>
| |
| | |
| <div id="Decelerate">
| |
| '''Decelerate'''
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| '''''Spatial''''' (Manipulation)
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| '''Level:''' Tmp 1
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| '''Casting Time:''' 1 standard action
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| '''Range:''' Close (25 feet + 5 feet/2 levels)
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| '''Targets:''' One creature
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| '''Duration:''' One round/level (D)
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| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
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| '''Jikuu Points:''' 1
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|
| |
| The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
| |
| for one round/level.
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| </div>
| |
| | |
| <div id="Defensive_Precognition">
| |
| '''Defensive Precognition'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 1
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| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Duration:''' One hour/level (D)
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
| |
| a +2 insight bonus on Reflex saves.
| |
| </div>
| |
| | |
| <div id="Deja_Vu">
| |
| '''Deja Vu'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 1
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| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Medium (100 feet + 10 feet/level)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' One round
| |
| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
| |
| situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
| |
| has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
| |
| can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
| |
| </div>
| |
| | |
| <div id="Detect_Jikuu">
| |
| '''Detect Jikuu'''
| |
| '''''Temporal''''' (Detection)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 move action
| |
| '''Range:''' 60 ft.
| |
| '''Area:''' Cone-shaped emanation
| |
| '''Duration:''' Concentration, up to 1 round/level (D)
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
| |
| objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
| |
|
| |
| ''1st round''
| |
| Presence or absence of spatial or temporal manipulation.
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|
| |
| ''2nd round''
| |
| Number of different jikuu auras and the power of the most potent.
| |
|
| |
| ''3rd round''
| |
| The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
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| Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
| |
| 15 + half caster level for a nonjikuu effect.)
| |
|
| |
| This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
| |
| </div>
| |
| | |
| <div id="Dimension_Swap">
| |
| '''Dimension Swap'''
| |
| '''''Spatial''''' (Movement)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' You and one ally in range, or any two allies in range; see text
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Will negates (harmless, object)
| |
| '''Temporal Opposition:''' Yes (harmless, object)
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
| |
| the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
| |
| but not other creatures.
| |
| </div>
| |
| | |
| <div id="Drag">
| |
| '''Drag'''
| |
| '''''Spatial''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 immediate action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
| '''Duration:''' Until landing or 1 round/level (D)
| |
| '''Saving Throw:''' Reflex negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
| |
| normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
| |
| can increase the damage over the normal maximums for falling damage).
| |
|
| |
| The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
| load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
| objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
|
| |
| You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.
| |
|
| |
| This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
| falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
| |
|
| |
| Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
| |
| by one step; if they would go below clumsy, they remain at clumsy.
| |
|
| |
| ''Drag'' counters and negates ''Float'' and similar effects.
| |
| </div>
| |
| | |
| <div id="Float">
| |
| '''Float'''
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| '''''Spatial''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 immediate action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
| '''Duration:''' Until landing or 1 round/level (D)
| |
| '''Saving Throw:''' Will negates (harmless) or Will negates (object)
| |
| '''Temporal Opposition:''' Yes (object)
| |
| '''Jikuu Points:''' 1
| |
|
| |
| The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet
| |
| per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
| |
| in effect. However, when the jikuu duration expires, a normal rate of falling resumes.
| |
|
| |
| The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
| load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
| objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
|
| |
| You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.
| |
|
| |
| This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
| falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
| |
|
| |
| Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
| |
|
| |
| ''Float'' counters and negates ''Drag'' and similar effects.
| |
| </div>
| |
| | |
| <div id="Fold_Space">
| |
| '''Fold Space'''
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| '''''Spatial''''' (Modification)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 full-round action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Area:''' Up to one 5-ft square/level (S)
| |
| '''Duration:''' 1 round/level (D)
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes (object)
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You cause space to fold in on itself.
| |
|
| |
| When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
| |
| Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
| |
| space-time continuum for 1 round/level.
| |
|
| |
| Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
| |
| squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
| |
| to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
| |
| squares against their range increments; and area-of-effect effects do not count these squares against their area.
| |
| </div>
| |
| | |
| <div id="Gravity">
| |
| '''Gravity'''
| |
| '''''Spatial''''' [Compression]
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Fort negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
| |
| points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
| |
| </div>
| |
| | |
| <div id="Haste">
| |
| '''Haste'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
| |
| '''Duration:''' 1 round/level
| |
| '''Saving Throw:''' Fort negates (harmless)
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| The affected creatures move and act more quickly than normal. This extra speed has several effects.
| |
|
| |
| When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
| |
| using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
| |
| similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
| |
| cast a second spell or otherwise take an extra action in the round.)
| |
|
| |
| A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
| |
| your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
| |
|
| |
| All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
| |
| maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
| |
| affects the creature’s jumping distance as normal for increased speed.
| |
|
| |
| Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
| |
| </div>
| |
| | |
| <div id="Hustle">
| |
| '''Hustle'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Effect:''' 1 extra move action
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
| |
| move away from your foe does provoke attacks of opportunity.
| |
| </div>
| |
| | |
| <div id="Identify_Jikuu">
| |
| '''Identify Jikuu'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 5 minutes
| |
| '''Range:''' Touch
| |
| '''Targets:''' One touched object
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 2
| |
|
| |
| The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
| |
| appropriate), and how many charges are left (if any).
| |
|
| |
| Identify Jikuu does not function when used on an artifact.
| |
| </div>
| |
| | |
| <div id="Lag">
| |
| '''Lag'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' 1 round/level (D)
| |
| '''Saving Throw:''' Will negates; see text
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
| |
| turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
| |
| jikuu.
| |
| </div>
| |
| | |
| <div id="Lethargy">
| |
| '''Lethargy'''
| |
| '''''Spatial''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Fort negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
| |
| damage to Dexterity. A successful Fortitude save negates this effect.
| |
| </div>
| |
| | |
| <div id="Meteorite">
| |
| '''Meteorite'''
| |
| '''''Spatial''''' (Celestial)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Medium (100 feet + 10 feet/level)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Reflex half
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
| |
| 2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
| |
| </div>
| |
| | |
| <div id="Moment">
| |
| '''Moment'''
| |
| '''''Temporal''''' (Movement)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
| |
| your initiative).
| |
| </div>
| |
| | |
| <div id="Offensive_Precognition">
| |
| '''Offensive Precognition'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' 1 hour/level (D)
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| Your target perceives time a split-second before others, allowing him to react to his opponent's defenses before they prepare
| |
| them. Your target gains a +2 insight bonus on attack rolls.
| |
| </div>
| |
| | |
| <div id="Offensive_Foresight">
| |
| '''Offensive Foresight'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Duration:''' 1 minute/level (D)
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You perceive time a split-second before others, allowing you to maximize your offensive capability. You gain a +2 insight bonus on
| |
| damage rolls with weapons.
| |
| </div>
| |
| | |
| <div id="Pause">
| |
| '''Pause'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Medium (100 feet + 10 feet/level)
| |
| '''Targets:''' One creature + one creature/two levels (maximum five creatures)
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
| |
| At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
| |
| this jikuu.
| |
| </div>
| |
| | |
| <div id="Phase_Shift">
| |
| '''Phase Shift'''
| |
| '''''Spatial''''' (Modification)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Personal
| |
| '''Effect:''' A solid surface, not thicker than 1'
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
| |
| side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
| |
| original position.
| |
| </div>
| |
| | |
| <div id="Reset">
| |
| '''Reset'''
| |
| '''''Temporal/Spatial''''' (Modification)
| |
| '''Level:''' Tmp 6
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Personal
| |
| '''Effect:''' You
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 6
| |
|
| |
| You must have a ''tracer'' in place to use this jikuu.
| |
|
| |
| When you use this jikuu, you rip a version of yourself from one of the infinite alternate timelines that branched off from
| |
| the single moment when you put your tracer in place - specifically, you pull forth a copy of yourself that opted to not
| |
| move from the spatial location of the tracer - and replace your current self with that version.
| |
|
| |
| Anything that occurred between when you use this jikuu and when you put your tracer into place is lost to you. If you
| |
| acquired any new equipment, took damage, gained experience, or experienced any similar changes, they no longer apply to you.
| |
| You also lose any knowledge you have gained since you used ''tracer''; you are effectively pulling yourself forward from the
| |
| moment immediately following having used ''tracer''.
| |
|
| |
| You still lose the amount of JP you spent to use this jikuu - the tracer absorbs it from all of the infinite timelines
| |
| branching off of it. In addition, for a split-second, your consciousness is split over two disparate timelines; as such,
| |
| after using this jikuu, you are disoriented for one round.
| |
|
| |
| After using this jikuu, your ''tracer'' jikuu ends.
| |
| </div>
| |
| | |
| <div id="Slow">
| |
| '''Slow'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
| |
| '''Duration:''' 1 round/level (D)
| |
| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 2
| |
|
| |
| An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
| |
| standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
| |
| rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
| |
| affects the creature’s jumping distance as normal for decreased speed.
| |
|
| |
| Multiple slow effects don’t stack. Slow counters and dispels ''haste''.
| |
| </div>
| |
| | |
| <div id="Speed">
| |
| '''Speed'''
| |
| '''''Spatial''''' (Manipulation)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' One minute/level (D)
| |
| '''Saving Throw:''' Will negates (harmless)
| |
| '''Temporal Opposition:''' Yes (harmless)
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to
| |
| Dexterity for the duration of the jikuu.
| |
| </div>
| |
| | |
| <div id="Steal_Time">
| |
| '''Steal Time'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Touch
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a
| |
| Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
| |
| </div>
| |
| | |
| <div id="Telling_Time">
| |
| '''Telling Time'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 1
| |
| '''Casting Time:''' 1 move action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Duration:''' 1 hour/level (D)
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 1
| |
|
| |
| You temporally flex your mental faculties, improving your reflexes and ability to absorb temporal and spatial information. You
| |
| gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus
| |
| increases by +1, to a maximum of +10 (at 12th level).
| |
| </div>
| |
| | |
| <div id="Temporal_Edit">
| |
| '''Temporal Edit'''
| |
| '''''Temporal''''' (Modification)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Personal
| |
| '''Targets:''' You
| |
| '''Effect:''' A full round's worth of actions
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You may only use this jikuu at the end of your turn.
| |
|
| |
| All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken
| |
| is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
| |
| but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
| |
| as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or
| |
| different ones.
| |
| </div>
| |
| | |
| <div id="Time_Hop">
| |
| '''Time Hop'''
| |
| '''''Temporal''''' (Movement)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature, or one object weighing 100 lb./level or less
| |
| '''Duration:''' 1 round/level; see text
| |
| '''Saving Throw:''' Will negates
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| The subject of the jikuu hops forward in time 1 round for every caster level you have. In effect, the subject seems to disappear
| |
| in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same
| |
| orientation and condition as before. From the subject’s point of view, no time has passed at all.
| |
|
| |
| In each round of the jikuu’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success
| |
| allows the subject to return. The subject can act normally on its next turn after this jikuu ends.
| |
|
| |
| If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
| |
| space, still in his original orientation. Determine the closest space randomly if necessary.
| |
| </div>
| |
| | |
| <div id="Time_Lapse">
| |
| '''Time Lapse'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One effect (see text)
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes.
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You cause a single currently on-going effect to lapse in time, shortening its remaining duration by one round.
| |
|
| |
| The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
| |
| </div>
| |
| | |
| <div id="Time_Swap">
| |
| '''Time Swap'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 2
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
| '''Targets:''' You and one ally in range, or any two allies in range; see text
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' Will negates (harmless, object)
| |
| '''Temporal Opposition:''' Yes (harmless, object)
| |
| '''Jikuu Points:''' 2
| |
|
| |
| You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two
| |
| allies in range.
| |
| </div>
| |
| | |
| <div id="Time_to_Act">
| |
| '''Time to Act'''
| |
| '''''Temporal''''' (Manipulation)
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Targets:''' One creature
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You slightly extend a creature's perception of time, giving it time to consider and think out an action. On it's next action, the
| |
| affected creature may make a single skill check, as though it had enough time to do so (for instance, using Open Lock in a
| |
| situation when there is not enough time to do so).
| |
| </div>
| |
| | |
| <div id="Tracer">
| |
| '''Tracer'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 swift action
| |
| '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
| '''Effect:''' A tracer; see text
| |
| '''Duration:''' 1 hour/level (D)
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' Yes
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You place a tracer - an invisible, intangible "object" - in the time-space continuum at a specified location. As soon as you use
| |
| this jikuu, the tracer disappears from any form of direct detection: ''detect jikuu'' will only reveal that a temporal effect is
| |
| in place in the general area of the tracer, but will not reveal the tracer. The tracer remains in an exact location in space and
| |
| time; only direct manipulation of its particular location (both spatially and temporally) can move it.
| |
|
| |
| You can only have one tracer in place at a time. Using this jikuu again creates a new tracer and eliminates the old one.
| |
| </div>
| |
| | |
| <div id="Undo Jikuu">
| |
| '''Undo Jikuu'''
| |
| '''''Foresight'''''
| |
| '''Level:''' Tmp 3
| |
| '''Casting Time:''' 1 standard action
| |
| '''Range:''' Medium (100 feet + 10 feet/level)
| |
| '''Target or Area:''' One spellcaster, creature, or object; or 20-ft.-radius burst
| |
| '''Duration:''' Instantaneous
| |
| '''Saving Throw:''' None
| |
| '''Temporal Opposition:''' No
| |
| '''Jikuu Points:''' 3
| |
|
| |
| You can use undo jikuu to end ongoing jikuu that have been cast on a creature or object, to temporarily suppress the temporal
| |
| abilities of a temporal item, or to end ongoing jikuu (or at least their effects) within an area. A dispelled jikuu ends as if its
| |
| duration had expired. Some jikuu, as detailed in their descriptions, can’t be defeated by undo jikuu. Undo Jikuu can dispel
| |
| jikuu-like effects just as it does jikuu.
| |
|
| |
| ''Note:'' The effect of a jikuu with an instantaneous duration can’t be dispelled, because the temporal effect is already over
| |
| before the undo jikuu can take effect.
| |
|
| |
| You choose to use undo jikuu in one of two ways: a targeted dispel or an area dispel:
| |
|
| |
| == ''Targeted Dispel'' ==
| |
|
| |
| One object, creature, or jikuu is the target of the undo jikuu. You make a dispel check (1d20 + your caster level, maximum +10)
| |
| against the jikuu or against each ongoing jikuu currently in effect on the object or creature. The DC for this dispel check is 11
| |
| + the jikuu’s caster level. If you succeed on a particular check, that jikuu is dispelled; if you fail, that spell remains in
| |
| effect.
| |
|
| |
| If you target an object or creature that is the effect of an ongoing jikuu, you make a dispel check to end the jikuu that conjured
| |
| the object or creature.
| |
|
| |
| If the object that you target is a temporal item, you make a dispel check against the item’s caster level. If you succeed, all the
| |
| item’s temporal properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes
| |
| nontemporal for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A
| |
| temporal item’s physical properties are unchanged: A suppressed temporal sword is still a sword (a masterwork sword, in fact).
| |
| Artifacts and deities are unaffected by mortal jikuu such as this.
| |
|
| |
| You automatically succeed on your dispel check against any jikuu that you cast yourself.
| |
|
| |
| == ''Area Dispel'' ==
| |
|
| |
| When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
| |
|
| |
| For each creature within the area that is the subject of one or more jikuu, you make a dispel check against the jikuu with the
| |
| highest caster level. If that check fails, you make dispel checks against progressively weaker jikuu until you dispel one jikuu
| |
| (which discharges the undo jikuu so far as that target is concerned) or until you fail all your checks. The creature’s temporal
| |
| items are not affected.
| |
|
| |
| For each object within the area that is the target of one or more jikuu, you make dispel checks as with creatures. Temporal items
| |
| are not affected by an area dispel.
| |
|
| |
| For each ongoing area or effect jikuu whose point of origin is within the area of the undo jikuu, you can make a dispel check to
| |
| dispel the jikuu.
| |
|
| |
| For each ongoing jikuu whose area overlaps that of the undo jikuu, you can make a dispel check to end the effect, but only within
| |
| the overlapping area.
| |
|
| |
| If an object or creature that is the effect of an ongoing jikuu (such as a monster summoned by monster summoning) is in the area,
| |
| you can make a dispel check to end the jikuu that conjured that object or creature (returning it whence it came) in addition to
| |
| attempting to dispel jikuu targeting the creature or object.
| |
|
| |
| You may choose to automatically succeed on dispel checks against any jikuu that you have cast.
| |
| </div>
| |
|
| |
|
| [[category:Trinity]] | | [[category:Trinity]] |